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The adventure side of Questing Druid seems like huge value, as close as red gets to a 2 mana draw 3. It's close to a Wrenn's Resolve/Reckless Impulse if you cast it on your opponent's end step and it also draws a permanent Quirion Dryad.

I'm thinking there's a really grindy Jund pile possible with Mossbridge Dreadknight, and maybe something usable in Temur that's closer to the old Miracle Gro decks, but I want to start simple with some classic red-green stompy.

I included Hazoret at the top end on a whim, but it turns out he's not actually that difficult to cast and swing for lethal on turn 4-5 with Atarka's Command extra land drops, Domri, Anarch of Bolas occasionally ramping from 3 to 4, and Burning-Tree Emissary clearing out of the hand for free.

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Casual

92% Competitive