Ruric Thar Primal Stax

Commander / EDH Squirrel_of_War

SCORE: 7 | 11 COMMENTS | 549 VIEWS | IN 1 FOLDER


Profet93 says... #1

+1 Good work

Survival of the Fittest - Synergy with genesis, gets rid of late game dorks

Cavern of Souls > The land that can make ur commander indestructible. It seems like your deck is very anti-blue, having a land that can tap for a color and stop your commander from getting countered without anything else on board seems like a good payoff. I get the need for actual physical protection but I think this swap should be considered depending on your meta

Stoneshaker Shaman - Just seems weak for what it does. I know there is a red enchantment (can look up if needed) that does something similar for a similar cost. It would be a better fit than this card, surprised to see it. It seems like it's main purpose is anti-blue and interaction. But most non green players ramp with rocks and green ramps with dorks, so unless you get collect ouphe out with it simultaneously, I don't see how impactful this really is. How has your experience been with it? Are you choosing the creature version simply because of your commander?

Gratuitous Violence - Seems expensive for what it does, you already have various forms of redundancy. Is this needed? I could easily see Skullclamp in it's place to help you draw, get payoffs off of dorks, and deter your commmander's death or at the very least, give you some benefit from it.

May 12, 2021 1:25 p.m. Edited.

Thanks Profet93! I took out Stoneshaker and I replaced her with Svella, Ice Shaper to help me rank into Primal Surge faster. I'm still contemplating Cavern but I have a few I'm not using so I'll probably put it in, not sure if I'm going to replace the suggested card or a basic land though. I only have 1 copy of Survival of the Fittest and it's in my Meren deck but I do have a proxy I may toss in here. It's a great card I'm just not sure what to take out. I honestly haven't even considered Skullclamp it does seem like a good payoff to get rid of a dork and draw 2. I have one I can put in just not sure what to take out. Would love your input.

May 16, 2021 10:47 p.m.

Profet93 says... #3

I personally would take out Svella Ice Shaper as cut #1, due to the fact that it is too slow. If you're playing Ruric thar, chances are your meta is filled with non-creautre spells that blow Svella out of the water.

Tajuru preserver would be option #2, as unless there is a lot of sacrifice in the meta, I don't see it's use. I understand that when you have a hexproof, indescrutible commander, sacrifice (aside from Ugin mass exile, rift, etc...) is the only way for it to get removed. Is that the reason?

A third option is Goblin bombardment, as I am unsure of it's purpose here, maybe I'm missing something obvious?

A fourth would be Klothys, God of Destiny, as while I see it's purpose of damage/lifegain + exile, it seems a bit slow?

Keep in mind, I've only played against Ruric a few times and lost too quickly (that's what happens when you only run 2 creatures in your deck) so take my suggestions with a grain of salt and including your meta.

Lastly Shivan Gorge, how often do you actually damage people with it?

May 16, 2021 11:54 p.m.

Thanks for the response Profet93. I'll explain some of my choices here.

My idea with Svella, Ice Shaper was a way to dig for Primal Surge and play it for less than 10 mana. She might not be the best but I figured she would draw less removal than most other threats in the deck. I would much rather have a card that can just tutor for Surge but I can't find one that is a permanent in G or R. Svella is definitely a flex spot, meaning I can remove her for a better option but I do like being able to tutor it out with Woodland Bellower and Imperial Recruiter

Tajuru Preserver is in here mainly as defense against the Tergrid, God of Fright  Flip deck in my playgroup but also useful against a lot of other common removal in my meta. I would like to keep this card in the deck and the fact I can tutor it out with Woodland Bellower and Imperial Recruiter make it better.

For Goblin Bombardment I was just looking for a free sac outlet that can be out when Primal Surge resolves. I need a sac outlet because once primal surge finishes resolving the Azami, Lady of Scrolls player will just make me draw a card and lose the game. I know I don't have to cast the whole deck but the Azami player would likely be able to make me draw a bunch of cards anyway. My plan would be to sacrifice a bunch of creatures in response to the draw to kill the player with Stalking Vengeance 's ability. I'm not opposed to cutting the card but I would need another sac outlet that does not draw me cards to take its place. I considered Greater Good but it doesn't help me after Surge resolves.

Klothys, God of Destiny is a bit slow, I see your point. Most cards in the damage category I am trying to have them do double or triple damage each time and she can also ramp me if I need to get that primal surge out faster. I do like to have some form of graveyard hate in every deck and being able to tutor for with Woodland Bellower is a nice benefit. I would consider removal for something better.

Shivan Gorge is only in the deck for 1 reason, Bring players to an even life total when I need them to die from a double damage Heartless Hidetsugu . I would consider replacing it but I prefer to have at least one card to be able to hit everyone for 1 damage and at least one way to tutor for it.

My optimal primal surge scenario would be one where lets say it resolves and I play my entire deck but opponents have such high totals I can't kill them all from the triggers or maybe they were in an order which doesn't allow me to do so. I would be able to attack a player or two with a bunch of hasty, trample, deathtouchers that give poison counters so only 5 creatures would need to get through per player. if that wouldn't work or if a Fog happened I could sac a bunch of stuff and kill off everyone with Stalking Vengeance and if for some reason someone survived I could sac Rooting Kavu and shuffle them all back in. I don't have him in the deck yet because I can't figure out a way for people to do a whole lot with only a bunch of mountains because of the Blood Moon and/or Magus of the Moon that would also be out.

I moved my maybeboard to be viewable so take a look at it and let me know what you think would be best to go in place of these cards. I appreciate your input.

May 17, 2021 12:58 p.m.

Profet93 says... #5

Squirrel_of_War

Regarding Svella....Both activated abilities, while ramping towards and cheating primal surge, each are subpar abilities. Given such, IMO, it makes the card subpar. You view it as "not eating removal as a benefit." For me, I would want each card in my deck to be as threatening as possible (as a control player particularly but in general) that way the removal is on that card rather than another. Also nice to bait counterspells.

Goblin Bombardment and Tajuru are meta calls, got it. I was looking into player hexproof cards but aside from Witchbane orb, there isn't much in your colors. If Azami is really and issue, then have you considered swapping gobling bombardment with either Phyrexian Revoker (Tutorable through woodland bellower), or perhaps even a Damping Matrix . Damping matrix hits 9 of your creatures (10 if Svella stays) and 3 of your artifacts. I think that's a fair trade, although I prefer Phyrexian Revoker as you can name Azami. Note it says "As" it enters the battlefield so they can't respond, unless they respond to the cast, which won't do them much aside from putting permanents that would have been on the field to your hand. I know revoker is only specific to the Azami card and not the draw spell that player has in their hand at instant speed which can target any player, but stil, worth mentioning.

Regarding Klothys, God of Destiny, I can see that now that you mention it. Still, too slow for my tastes personally even with what you have described, but I love that cycle of G-d's so I love seeing them. Shivan and Heartless are cute, still not worth it IMO as bloodmoon/magus really make you be picky with your nonbasics (not to mention your dorks) but if it works, it works.

Regarding Maybeboard, I'm biased with my suggestions... Skullclamp for draw. You need to draw into primal surge, drawing a bunch of cards is the best way to do so. Sylvan Library for desperate draw but more importantly, topdeck manipulation to ensure you don't miss land drops. Not needed, but nice to have. Survival of the Fittest / Fauna Shaman - Tutoring for almost half your deck is so powerful, genesis synergy is nice to have. I see Zealous is in your mayeboard, can combo with Kiki Jiki mirror breaker to ensure a way to win through combat with primal surge? Not sure if you like combos, both are expensive CMC. While unlikely to be added, thought it was worth mentioning.

My meta is littered with land decks, so a Strip Mine goes a long way for me. Would you rather have a strip mine or shivan against the cradle, urborg, coffers, field or nytkhos you will inevitably be up against?

You seem to have A LOT of anti-blue already, is price of glory really needed when everyone but the green player is ramping through artifacts? I feel you already have so much anti-blue redundancy in the deck, that removing price of glory (for whatever) would behoove you. I would add in another ramp piece, whether thats another dork or artifact.

May 17, 2021 11:42 p.m.

Profet93 says... #7

Great swaps, adding in fiendish duo > Gratu violence is great since its a tutorable creature that doesn't hurt you with your commander.

I love cream of the crop in this deck. Just slightly worried that it might make you put primal surge on the bottom. But I think the benefits far outweigh the slight negative, testing will tell for sure. Let me know how you and your group find these changes #killtheblueplayer :D

May 18, 2021 2:08 p.m.

Thank again Profet93! I'll be testing it out tonight and hopefully I kill a blue player or two XD

I added a few cards to the maybeboard that I'd like you to check out. I was thinking it could be fun to drop a Malignus with Terror of the Peaks or Warstorm Surge out!

May 18, 2021 2:59 p.m.

Profet93 says... #9

^ Dont forget stalking vengence, but even with those 3 cards, I don't think malignus is justified. It's just a big body. You don't have much in way of evasion or trample in the deck. It shines in a deck like Xenagos where if they have no blockers or removal, they lose. Even more fun to use berserk on it when they block with a 1/1 and watch the color drain from their face.

It's a cute, powerful synergy. But given that it is not centric with your game plan, it would be taking up a slot that is. I would much rather run an Inferno Titan as it works best with your damage doublers, is a source of (continuous) removal if I had to chose.

Its hard to remember what you had previously, I noticed a nyxbloom ancient. It can get very powerful. It might be worth testing at the least, as I have only had minimal experience against it (and the one time I stole it, I almost won the game, keep in mind I was the blue player).

If there is anything specific you would like my input on, I would be more than happy to help if I can. For now, I'm just excited to see how the changes play out :)

If you're really anti-blue, have you considered a City of Solitude ? It's spells and abilities, so Azami is no issue. City of solitude > Hall of gemstone possibly. Similar purpose, CMC, city is easier to cast. Moreover, you run no instants and few activated abilities (Ex: Feldon) that you would want to even activate on their turn. Furthermore, Hall of gemstone doesn't stop opposing dorks or artifact ramp. Lastly, doesn't the mono color player just choose their color? I definitely see how hall can mess with 2+ color decks, it's value is great for sure. But I think city of solitude is a better fit, since hall hurts you more than city does.

Lurking Predators , with almost 50% of your deck as creatures, can be pretty valuable. At almost worst, they cast removal on it and you probably get a creature. At best, it sticks around for a turn or 2 and you get some serious value. Do note, it sucks when they cast a boardwipe (usually after all your creatures entered) and another creature gets cast and everything dies. Nevertheless, still worth mentioning.

I also noticed you prefer to use dorks rather than cards like springbloom druid, wood elves, yavimaya dryad, etc... curious as to your preference on dorks > land ramp.

May 18, 2021 3:23 p.m. Edited.

Alright Profet93, I tested the deck out and just as suspected it was 3 vs 1 and I did not win either game. XD

I made some changes to the deck that I feel will help ramp up to a scary board state. I took out 3 of the 1 mana dorks and some other cards and I added in 1 more forest and more cards to help me draw through the deck to give me more options and get me to Primal Surge faster since I didn't see it at all in both of the games I played.

One change I am debating is removing Platinum Angel and replacing it with City of Solitude . The latter I feel is better but the former is a creature so I am having trouble deciding. They serve pretty much the same purpose but City can help a combo player win by not allowing anyone else to interact with them on their turn.

May 20, 2021 11:55 a.m.

Profet93 says... #11

Its a tough call for sure. I think you should definitely test it out and see how it goes. I think an overcosted, unprotectable angel is less valuable than you would think. It's a bandaid at best, because anyone who is gonna win, is most likely gonna find a way to kill the angel.

I kind of figured you would have a higher chance of being ganged up on in a more competitive meta. Taking 6 damage to a dark ritual is no joke. I know it's not a creature but Deflecting Swat can be pretty powerful - Redirect targeted removal, draw, counterspells, extra turns etc.... Basically, you're taking 6 damage to protect your commander from removal and redirect it to theirs. I think it's worth considering.

Glad to see lurking predators made the list. I hope you won't be disappointed with it's performance.

May 20, 2021 2:33 p.m.

Please login to comment