Vengeful Rebirth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature, player or planeswalker.

Exile Vengeful Rebirth.

DemonDragonJ on Why is WotC Not Allowing …

3 years ago

In the early days of the game, cards that granted extra turns did not exile themselves, such as Time Walk , Time Warp , Temporal Manipulation , Beacon of Tomorrows , or Time Stretch , which meant that a player could reuse them with the proper combos, but recent cards that grant extra turns exile themselves, such as Temporal Trespass , Part the Waterveil , or, most recently, Alrund's Epiphany , which means that they cannot be reused. Additionally, WotC has not printed any permanents that grant additional turns in recent years, with the most recent examples being Time Sieve and Medomai the Ageless . Even further, the original Timetwister did not exile itself, but Time Reversal does, which, again, prevents it from being reusable. At least Echo of Eons can be reused, and even has flashback, if the player does not have a way to return it to their hand.

In some cases, I can understand why WotC is using the self-exiling clause, such as Vengeful Rebirth or Finale of Revelation , I can understand the usage of that clause, since those spells would be far too powerful without it, but, for the others, I do not understand.

Why does WotC continue to put the self-exiling clause on extra turn cards or cards that shuffle a player's graveyard into their library? Do they feel that such effects would be too powerful if they were reusable? And is there any chance that WotC shall eventually print a new permanent that grants extra turns, albeit with a high cost?

DemonDragonJ on Should I Make these Changes …

4 years ago

RNR_Gaming, that makes sense, and I presume that that is also the reason for which Vengeful Rebirth, Magus of the Will, and most "extra turn" cards exile themselves?

DemonDragonJ on Maro's Core Set 2021 Teaser

4 years ago

Today’s previews are amazing! What a great way to start the work week!

The new shrines are some excellent designs, and I especially like how they are all new compared to the shrines from Kamigawa, akin to how there have been several cycles of leylines. I am disappointed that sanctum of shattered heights cannot target players, but sanctum of stone fangs makes up for that, and, on that subject, I really wish that the amount of life gained from that shrine would increase based upon how many players lost life, but, apparently, WotC does not wish to do that, any more. Sanctum of tranquil light is definitely the worst of the cycle; could it at least have had a secondary effect, such as scrying? Also, I do like the fact that the sanctums are not specific to any plane, but that also means that WotC is appealing to fans of Kamigawa without actually returning to that plane, which is very unfortunate.

Also, the ability on sanctum of all makes me realize that WotC has recently expanded searching a library to searching both libraries and graveyards, which is far more powerful. I personally worry that that may be bending the color pie too heavily, but, thankfully, each instance of that ability involves searching for either a specific single card or a card with specific traits, so it is only a bend, not a break.

Also, I do wish that the shrines from New Phyrexia had had the shrine subtype, but, since they are not enchantmens, they likely could not have had it.

Nine lives is an interesting card in that it provides an alternate loss condition, but not an alternate win condition, meaning that it requires its controller to win quickly, before they lose the game.

Experimental overload will be great in decks that have an emphasis on instants and sorceries, and I imagine that it exiles itself to prevent a player from creating a recurring loop with two of them, which is also why Vengeful Rebirth has that clause, as well.

The new version of Barrin is a significant improvement over his previous incarnation, but still a major disappointment, considering how powerful and important he was in the story; why does WotC continue to improperly represent him?

multimedia on Elemental Storm

4 years ago

Hey, could cut Vengeful Rebirth for Twinning Staff. Rebirth for six mana, eight mana if copying it with Riku, is too much for what it does even copied.

An advantage that Riku has as Commander with creatures are creatures who have good ETB abilities since the copy token also triggers an ETB ability which equals lot of value. Coiling Oracle and Mulldrifter are the right ideas, there's also Risen Reef which is especially good with the other Elementals in the deck since it triggers each time an Elemental creature you control ETB including token copies of Elementals. Clever Impersonator is very versatile in multiplayer Commander especially when you can copy it.

Thassa, Deep-Dwelling can be repeatable blink. Blink a nontoken creature at your end step and this triggers Riku letting you create a token copy of that creature for only two mana. Can be great value with Risen or any other creature with an ETB ability. Impersonator being blinked by Thassa can be pretty fun. Eternal Witness for repeatable recursion of any card. The Avatars and Horrors make a lot of devotion for Gods.

There's several difficult color requirements here to cast cards especially Avatars and when adding on Riku's copy ability. Chromatic Lantern helps a lot, so can Dryad of the Ilysian Grove as another total color fixing effect. 24x basic lands is a lot to meet these difficult color requirements consider more dual lands to help with color fixing? Ketria Triome, Exotic Orchard, Cinder Glade, Yavimaya Coast, Shivan Reef, Karplusan Forest.

Other ways to help color fixing are land ramp spells that search for a dual land. An advantage of the new Triomes that are Forests such as Ketria are land ramp spells that can search for a Forest or another land type. Nature's Lore, Wood Elves, Farseek, Skyshroud Claim. These spells also can search for Shock lands which you have, that can really help with color fixing.

Good luck with your deck.

DemonDragonJ on Fiery Rebirth

4 years ago

There are plenty of cards that return creatures from the graveyard, but few of them have additional effects beyond that, so I wish to create such a card, and here is the result of my work:

Fiery Rebirth Show

This card is modeled after Vengeful Rebirth; it can return only creatures, but, in exchange for that, the creature returns directly to the battlefield, rather than to the player's hand. I also removed the self-exiling clause, because this card cannot form a repeating loop with another copy of itself, as could Vengeful Rebirth if it did not have that clause.

What does everyone else think of this card? Do you like it?

Caerwyn on Amazing Card Art

5 years ago

Seb McKinnon has been outstanding recently, and has really committed to a beautifully haunting aesthetic entirely distinct from the photo-realism that I feel Wizards leans a bit too heavily on. Cards like Deathsprout and Vengeful Rebirth look fantastic, and seem great spiritual successors to Hoover, Guay, and Thomas, the three artists I had listed as my favourites previously.

DemonDragonJ on War of the Spark: Spoilers …

5 years ago

Hi_diddly_ho_neighbor, I see; so, the reason is the same for which Vengeful Rebirth has the self-exiling clause (i.e., two of them could generate an infinite combo if they did not have it)?

For that reason, I do hope that WotC eventually reprints Time Warp again, to keep it available and inexpensive.

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