Thoughtweft Trio

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thoughtweft Trio

Creature — Kithkin Soldier

First strike, vigilance

Champion a Kithkin (When this enters the battlefield, sacrifice it unless you remove another Kithkin you control from the game. When this leaves the battlefield, that card returns to play.)

Thoughtweft Trio can block any number of creatures.

TypicalTimmy on Rune-Tail Lockdown

2 years ago

One card I think your deck will absolutely benefit from is Hundred-Handed One. He plays on curve, and can become Monstrous relatively easily. There is also Avatar of Hope, Entangler, Guardian of the Gateless, Ironfist Crusher, Palace Guard, Thoughtweft Trio and Wall of Glare.

I see you have Guardian of the Gateless and Palace Guard but the others could be added for more oomph.

5dollarMTG on $5 Kithkin Tribal

4 years ago

Not sure how I forgot about Kithkin Rabble when I built this deck. Thanks to hungry000 for the reminder - I've subbed in four copies for Thoughtweft Trio and Kithkin Zephyrnaut.

stern22 on

6 years ago

I thought about Hunted Horror its cheap and fits the idea, but I rather had Tocatli Honor Guard. Mostly because double black is hard to splash.

Leveler would be a good replacement for Thoughtweft Trio -depends in how creature heavy the Meta is

NapoleonBonaparte on Anyone Else??

6 years ago

So I have a problem, and I really want to fix it. I, FOR THE LIFE OF ME CANNOT KEEP A DECK FOR MORE THAN A MONTH OR SO!

This happens to me with every format. I can't find decks that I love enough to keep. I keep thinking I'll find "THE" deck but it never happens. At heart I'm an extremely indecisive person.

By switching decks so often, I'm always inbetween decks and I lose so much time and money going through this cycle.

Anyone else have or have had this problem? If so, how are you coping/resolving it and how did you get yourself out of this cycle? Its very frustrating continually going through this process. Please help friends!

P.S. I'm currently on the hunt for an EDH commander. I have a very wide history of playing various strategies and archetypes. To give you an idea, my top 5 favorite magic cards are Bitterblossom, Voice of Resurgence, Dark Depths, Scapeshift, Thoughtweft Trio. I particularly like grindy "fight for every point of damage" magic or very uninteractive silly combo decks (i hate storm though). I don't really care for anemic fair "good stuff" strategies (Ive historically done poorly with these decks). But I've no clue what to do. I can't find much satisfaction in my decks and I just want to find decks I love enough to keep and enjoy for years.

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

7 years ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

DJSeras on If I have Permanent A …

7 years ago

There is a minor problem with your scenario in that there is no time after the casting of Doomblade and before the resolution of Doomblade that you may cast Thoughtweft Trio, if you had a card like Teferi, Mage of Zhalfir out then your scenario would be valid.

Therefore assuming you have Teferi, Mage of Zhalfir in play or another similar permanent or effect when all of this is happening, then yes you would be able to cast Thoughtweft Trio in response to your opponent casting Doomblade.

Rhadamanthus on If I have Permanent A …

7 years ago

Your scenario can't happen exactly in the way it's described. Playing a land is a special action that doesn't cause you to pass priority to your opponent.

After you play your land on T3 you still have priority to take the next action. You can choose to cast Thoughtweft Trio for , and if your opponent responds with Doom Blade on Ballyrush Banneret the game won't back up and "un-apply" the Banneret's effect or otherwise undo your casting of the spell. (you might have a problem when it's time to champion a kithkin, though...)

If you do something else after playing your land instead (moving to Combat, for example) and your opponent responds with Doom Blade on the Banneret then you're not allowed to respond by casting Thoughtweft Trio because it doesn't have Flash.

badhacker on If I have Permanent A …

7 years ago

Let's use the following example.

My T2: I have one land from T1 already

i. I play a land

ii. I play Ballyrush Banneret

My T3: I have two lands from T1 and T2

i. I play a land.

ii. Opponent plays Doom Blade

iii. I respond by playing Thoughtweft Trio

Thoughtweft Trio costs 4 CMC, but Ballyrush Banneret reduces the cost by 1 CMC. So on my turn 3, if my opponent decided to play a card to destroy my Ballyrush Banneret, does it's static ability (which does not go on the stack) still be valid for me to cast Thoughtweft Trio for 3 CMC?

Could you please post the Gather rule that is applicable to this scenario?

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