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Vintage | Legal |
Tezzeret the Schemer
Planeswalker — Tezzeret
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
-2: Target creature get +X/-X until end of turn, where X is the number of artifacts you control.
-7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."




TypicalTimmy on League of Supervillans
1 year ago
If you are making an eternal league of BBEGs, I feel like saturating the deck in variations of Bolas will only serve to detract from the overall theme of the deck.
I would suggest you set a hard limit to 1 iteration per baddie, and choose the one that makes the most sense for the deck. It doesn't need to be the "best" or "most powerful", but the one that makes the most sense. For example, Tezzeret has eight Planeswalker cards. As you build your deck, maybe you see card draw is lacking. Therefore, Tezzeret, Artifice Master and his 0 ability would be a prime choice. But, maybe you actually have plenty of draw and very limited ramp. That would mean Tezzeret the Schemer and his +1 are infinitely more useful.
So my suggestion, as someone who has build decks like this before, is this: Decide upfront how many representations you want. 10 is a nice starting choice, but this is also only 10% of the deck. That means the majority of the time, during the majority of your games, you'll only land 1 or 2 each. 12 gets up there, and 15 usually means you'll land 2 or 3 per game. But you don't want to overly saturate your deck and end up with a fist full of nothing, either.
So set a limit, maybe 15 cards. Then start by building the rest of the deck first. Get your removal, interactions, draw and protection out of the way.
Look to see what you have left, and of those 15 or whatever you've decided upon, use the best iteration of each baddie to fill in your gaps. For example, maybe you find that your interaction is slightly limited. Ob Nixilis, the Hate-Twisted gives you removal options. Partnered with Nicol Bolas, Dragon-God, this gives you a substantial amount of threat assessment.
Maybe however you have plenty of removal, but what you really struggle with is flyers. Hard to protect yourself and other Planeswalkers if someone can just fly straight over your defenses. Therefore, Ob Nixilis of the Black Oath is a prime choice with his ability to create 5/5 Demon tokens with flying.
As I said, build the deck first and use your baddies to fill in your gaps. ^_^
At least, as a Timmy, that's how I'd construct it. :D
Asder on Card creation challenge
2 years ago
Trigorn, Citizen Assembler (sorry, cant get the hyperlink to work https://imgur.com/rJscTly) was one that I liked enough to make into a card template later so he seems perfect for this challenge.
Trigorn, Etherium Weaver
Legendary Artifact Creature - Construct
Whenever you cast a creature spell for the first time each turn, create an Etherium Cell.
Whenever you cast a creature spell, if only mana from an artifact source was spent to cast it, copy that spell.
3/4
I'm so glad ive gotten another chance to use Etherium Cells, I love the flavour of them and theyve only been used in Tezzeret the Schemer as far as I'm aware.
This was a pretty cool challenge, either repeat for create another card that uses etherium cells
Hardhitta7 on
4 years ago
Thank you for the suggestions! A lot of them I will add to the deck when I get the time. And I’ll check out your list for ideas.
You don’t think the Ensoul Artifact effects are good?
I put Ravenform in mostly to hit my buddy’s The Great Henge (that card kicks my ass) and his sons equipment deck. What are good artifact removal options for commander?
Tezzeret the Schemer is a pet card of mine, I used to play a deck with it when Magic Duels was a thing. I’m fond of the card but I could see cutting it.
abby315 on
4 years ago
Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.
I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff
Where I might make cuts:
Ravenform
Tezzeret's Touch
and
Ensoul Artifact
Witching Well
Tezzeret the Schemer
Fabricate
since you don't have very powerful artifacts to look for
Sharuum the Hegemon
Animating Faerie
Argy on
Artificer Control Pioneer
4 years ago
I think you need to consider some early Creatures. Otherwise you will be dead, before your Planeswalkers can hit the field.
There are some excellent Artifact Creatures like Scrapheap Scrounger and Foundry Inspector that can Crew Heart of Kiran and also help in other ways.
Ten Planeswalkers are a lot for any deck, unless it is Superfriends.
I would get rid of Tezzeret the Schemer as he is GREAT for ramp, but this deck doesn't seem to be in desperate need of that.
In his place I would think about Ensoul Artifact
I know it's a cliché, but it's just that good. Especially on your Darksteel Citadel
Swapping a Swamp for Urborg, Tomb of Yawgmoth would also be a good idea.
I always throw one Arch of Orazca into my Pioneer decks. It can really help in the late game. Note that lands are also permanents. I'd take out an Island for that.
Finally, Mutavault can get you out of trouble, particularly if you need extra Crew, or to protect a Planeswalker.
Hope that helps.
If you want to see my take on Pioneer Artifacts, you can check out Jhoira's Crew | Pioneer
EsperFox on
4 years ago
very nice deck! i like it. have u considered adding another tezzeret ( Tezzeret the Schemer )? it never hurts to make urself some lotus petals ;) also with such artifact heavy deck u could easly run Thopter Assembly + Time Sieve for infinite turns. besides this "add" suggestions - im definietly gonna test it myself ;) good job!
Lanzo493 on
5 years ago
As for cards to remove, though, I would suggest removing cards that try to take your deck in a different direction. If you want to go all in on the combo, then this is what I'd suggest. Crypt Ghast can go. Combo doesn't need extort to win, and you don't have many swamps. Tezzeret the Schemer is even worse ramp. Athreos, God of Passage actually doesn't help your combo, it hurts it by giving control to your opponents. Better to just have more tutors. Aether Gale and Depths of Desire don't do much to support your gameplan, so I'd toss them. It's good to interact with opponents, but if your deck can win without caring what anyone else is doing, that's a good enough reason to focus your deck on protecting your game plan instead of interaction. After all, there's no need to interact with an opponent you can kill.
livemagic on
Ensoul Artifacts - Pioneer
5 years ago
Grubbernaut, thanks a lot! I really liked the idea of putting Stonecoil Serpent , Fabled Passage and Animating Faerie ... I'll try these ones in place of Tezzeret the Schemer , Prakhata Pillar-Bug and Evolving Wilds .
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