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Soul Tithe
Enchantment — Aura
Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.




![Angelic Skirmisher feature for [LTMD] RTR/GTC/DGM Block Draft #2](http://static.tappedout.net/mtg-cards/gatecrash/angelic-skirmisher.jpg)

TheoryCrafter on
Liesa but Angels
8 months ago
If an Orzhov Angel Stompy deck is your objective I concur with multimedia's suggestions about ramp and draw. To add to ramp abilities, may I suggest adding Starnheim Aspirant? It will not only feed into Righteous Valkyrie, but get yer angels on the battlefield sooner. I also concur about the removal of Legion Angel. As a non singleton format, you can't keep extra cards in your sideboard unless they specifically state that you can have any number in your deck.
Speaking of wish cards, some players get salty about wishboards. You may want to find an alternate card for Sparring Regimen to switch in just in the event you have problems with someone and decide it's not worth the arguments. To make wishboard access a tad stronger may I suggest adding Mastermind's Acquisition to your deck? It will allow you to pull another lesson from outside the game or to search your library.
Considering your commander enables casting and, by extension etb triggers, and you have a lot of blink effects, you should consider having Seraph Sanctuary in your deck for the lifegain. And since you have a death trigger in your commander, Teysa Karlov could be a help throwing off counter spells that target triggered abilities.
I also noticed the inexpensive controlling aspects of your deck are largely inexpensive exile cards that benefit the target's controller. I see two options for you. The first is to replace those out. Revoke Existence and Soul Tithe are examples of options if yer interested. In fact, these would make make great additions to what you already have. The second is adding Divine Visitation. If you end up having to use those exile cards on your own stuff then you'll be able the turn them into angels. It also will also allow Halo Fountain to feed into the Enchantment. All of this of course will feed into Seraph Sanctuary.
Speaking of control, I would recommend having Angels that can do that job would help to solidify the tribal aspect of your Angel deck. This would include, but not be limited to Angel of Finality(for decks strong in graveyard interaction) and Metropolis Reformer(Gives you hexproof).Since you already have an angel with landfall in your deck, that would give you the opportunity to add another. Admonition Angel will allow you to exile more creatures.
Speaking of landfall, if you choose to add Divine Visitation, May I suggest adding Emeria Angel? These cards together would feed into Seraph Sanctuary. Also, if you wish to lean a bit more into landfall you should consider more cards you can sacrifice for basic lands. These include, but are not limited to, Esper Panorama, Fabled Passage and Obscura Storefront. These should help with landfall triggers and maybe free up a card somewhere else.
I understand this is a lot. Regardless of which direction you choose to take for this deck you are off to an awesome start. Thank you for reading me out and I hope this helps. Happy Hunting!
Miromatt on
Kyuubi
2 years ago
idfkgabe Not a bad choice; however my meta is 3-player 90% of the time so I use - Grasp of Fate . Comparing it to other control cards I find falling short of: - Soul Tithe - if you dont run this... you're missing out - Ossification -its an aura so it triggers light paws, and 1 less mana to o-ring - Darksteel Mutation Reprobation Prison Term - all trigger light paws, and can shut down generals (o-ring just puts it to command zone typically)
zachz on
Orzhov Sacrifice
3 years ago
For budget sacrifice options, I would recommend Grafted Wargear and Culling Dais.
The Wargear allows you to attack with any of your creatures blindly, as they will either hurt your opponent, die getting blocked, or die after you re-equip the armor to someone else.
Culling Dais is slow but another cheap draw mechanic.
As options to maximize efficiency, cards in your graveyard could become fodder with Beckon Apparition or Rise from the Grave.
If you want to add more White to the deck, you could consider Soul Tithe and Celestial Flare. Both are protections while you decide what terms your creatures die on.
Some budget orzhov lands you could add are Temple of Silence, Scoured Barrens, and Orzhov Guildgate.
TheoryCrafter on
Pioneer Bogles MOM UPDATE
3 years ago
Have you considered Siona, Captain of the Pyleas? If you replace it with Commune With Spirits you can look seven cards deep into your library and create chump blockers. If you choose to go this route, you may want to consider replacing Paradise Druid with any combination of Karametra's Favor and Nature's Embrace. If you go for the latter you'll definitely want to consider Stirring Wildwood.
Considering Light-Paws is a Legendary Creature who helps tutor auras you can get away with removing one.
As for your sideboard, you're probably going to want to go more auras that can stymie your opponent. These can range from taxing effects(such as Curse of Silence, Detention Vortex, Oppressive Rays and Soul Tithe) to activated ability prevention(such as Bound in Gold, Intercessor's Arrest and Overwhelming Splendor) to Protection(such as Guildscorn Ward and Holy Mantle.
Thank you for reading me out. I hope this helps. Happy Hunting!
NorinTheWise on
I'm either crazy Aura genius!
4 years ago
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Soul Tithe: This card is really narrow. If the game piece is part of their win condition they will just pay. Many threats are not high in mana cost. It mainly acts as removal for mana rocks or early game pieces.
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Bound in Gold: Minimus Containment was just printed and is by far the superior. I have found that triggered abilities tend to be as or more threatening than activated abilities. "Loses all abilities" vs. "can"t activate abilities" is a HUGE difference.
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Faith Unbroken: This is too risky. It creates a potential for huge loss on your part with little loss on the opponents. They can now use creature removal to get rid of the enchantment, which is always easier. Then you lose your creature, enchantment, and give them theirs back. It's also expensive to cast!
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Coalition Flag: I have looked at this countless times and this is the first time I put together the fact that it also redirects good targeting abilities as well as bad! Someone forgets it's their and casts Colossification, Boom! You have the biggest creature on the board! I always thought of it as a single time protection for your better creature from a Path to Exile single target removal style effect. I will look into this, maybe play test it a bit.
king-saproling on
I'm either crazy Aura genius!
4 years ago
Thoughts on these? Soul Tithe, Bound in Gold, Faith Unbroken, Coalition Flag
SilverBrood on
DOGS
4 years ago
Undamageable, 3/2 deathtouch trampling lifelinker? Seems pretty aggro.
Maybe get those slow purphoros auras out and consider replacing Supply Runners and them with some good early removal? I love that the ordeal has a dog kicking a dudes butt though.
Even just Soul Tithe or Suppression Bonds / Bound by Moonsilver might be justifiable, but pacifism and burn are lower costed. Barl's Cage is sorta on theme?
Consider land improvements after playtesting.
Not feeling the 5 drop dogs much. Maybe drop CMC on some and turn 1 or 2 into a larger body that you could call the kennel owner?