Seal of Fire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature, player or planeswalker.

DreadKhan on Vexatious Dilemma

1 month ago

Bonecrusher Giant is a nice dual purpose card, offering a way to sneak damage in via Stomp (it helps all other sources get through for that turn too), and a creature that comes out soon enough for 4/3 to still matter.

Have you thought about adding 10 more cards to get this up to 60? I wondered about Dragon's Rage Channeler, as well as some cards to support it; I'd recommend either x4 of Mishra's Bauble or Urza's Bauble, and probably x2 Seal of Fire to get 2 more types into the list. Seal of Fire doesn't look that flashy, but it's ability to store resources over time can in effect be both powerful and versatile. You might even look at Hearth Elemental.

Balaam__ on Balaam__

11 months ago

Found some more for your FPP deck legendofa.

Definites:

Uphill Battle

Seal of Doom

Troll-Horn Cameo

Manacles of Decay

Afflict

Buried Alive

Last Rites

Skeletal Scrying

Questionable:

Arrest view might not be from the spearholder’s perspective. Tough call.

Magistrate's Scepter hands coming from off screen, but separate perspective.

Shoving Match might be from the viewpoint of the falling man; maybe not.

Mind Swords definitely first person, but the hands aren’t coming in from out of frame.

Seal of Cleansing, Seal of Fire, Seal of Removal and Seal of Strength all are a bit too far off center to be first person I think, but they’re all very similar to Seal of Doom which does feel FPP. Not sure if you want to add them for consistency’s sake.

Angel of Mercy unsure if it’s the perspective of whatever’s getting killed or not.

Urborg Emissary not sure if it’s the lizard’s perspective or not.

Harsh Judgment I think this qualifies due to the sword in the bottom right clearly not belonging to the soldier with the shield on the same side. I think we’re seeing this from the viewpoint of whoever is holding that sword closest to the camera.

Tigereye Cameo same deal as the seals mentioned above. The angle is off, but some of the other cameos do qualify.

Magma Burst we might be seeing things from the point of view of that poor unfortunate dinosaur.

Darigaaz's Charm, Crosis's Charm, Dromar's Charm, Rith's Charm and Treva's Charm are all ‘maybe but not quite’ perspectives.

Tyven on

1 year ago

Thanks for the suggestions plakjekaas and wallisface! I will add Seal of Fire for sure.

plakjekaas on

1 year ago

If Chandra's Incinerator is your plan, I'd suggest adding Seal of Fire. T1 seal of fire into turn 2 crack it, and cast Skewer the Critics for a turn 2 Chandra's Incinerator. You already have Rift Bolt to enable the t2 Incinerator, but redundancy is key ;)

Seal of Fire also enables Light Up the Stage very well, to help out with casting your spells before combat, so you get maximum advantage out of prowess on your Monastery Swiftspear.

Edit - sniped a bit ^^

wallisface on

1 year ago

You probably want to be playing Seal of Fire so that you can more reliably cast Chandra's Incinerator on turn 2.

Personally i’d ditch all the Light Up the Stage - they’re a bit to clumsy for burn decks

DreadKhan on Mono Red- Take 1

2 years ago

If you're going for Sligh, have you thought about Bonecrusher Giant? This offers you Stomp for 1R, which cancels damage prevention and deals 2 damage, then when you've got nothing better to play it's a 4/3 for 3 with upside. I think it's a better Flametongue Kavu, though both might be worth looking at.

I'm not sure about Jackal Pup in this age and day, there are 2/1s that don't have a drawback you could be running in mono-red, Falkenrath Pit Fighter and Falkenrath Gorger both seem better, Pit Fighter can turn into new cards when it's too small to matter.

I think if you ever want to run Shock, you should probably run Seal of Fire first, Seal can come down turn 1 and is damage on board until you need it, which can let you snipe something like a Thalia, Guardian of Thraben or Eidolon of the Great Revel without hassles. I added x2 of it to my Burn deck to help my Dragon's Rage Channeler work better, but there are a lot of tough matches where I really love the card.

I can't decide if a Browbeat or two would work in here, there is also Risk Factor, 'damage or cards' is pretty scary if you've got 4 Mountains and might pull 2 Fireblasts.

DreadKhan on Flame in the Land of Snow

2 years ago

I find that it's very hard to win competitive games in Legacy in a Burn deck without Fireblast. I also wonder about something like Flame Rift can get in for a lot of damage, and Risk Factor is a great card to draw when you're out of cards, it's certainly a reasonable x1 or x2 in a Burn deck. I actually liked Ball Lightning a lot, but Dragon's Rage Channeler is also worth a look, even if you have to throw in some weirder stuff like Seal of Fire, a 1 mana 3/3 flyer is a pretty good card I find, and the ability to dig through extra lands is an incredible rush, but it can also help you dig your way down to needed lands in other games.

I tried to build a deck a bit like this, I was mostly curious if I could find a way to make Scrying Sheets busted. Not sure how many Snow cards you need to make it good, but it's probably a reasonable x1 or x2 to test out, at least it's been reprinted recently!

legendofa on The Spiteful Professor and the Penitent Dinosaur

2 years ago

Switched Loran's Escape and Blacksmith's Skill for Armor of Shadows and Professor's Warning. Giving an opponent's creature hexproof isn't very useful when lining up a Seal of Fire to start a damage loop.

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