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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Obscura Storefront

Land

When this enters, sacrifice this. When you do, search your library for a basic Plains, Island or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Asgeren on Swamp Land

5 months ago

I love the idea of a black landfall deck :D some lands you might like Evolving Wilds Riveteers Overlook Terramorphic Expanse - for extra triggers. Also these might be of interest for your landfall purpose Terrain Generator Myriad Landscape Walking Atlas Everglades Maestros Theater Obscura Storefront Tiller Engine Retreat to Hagra Scaretiller Bitterthorn, Nissa's Animus Navigation Orb Hithlain Rope - hope you can find something helpful!

Zobeth on Omnath 9.22.2022 preEdit

10 months ago

Some new cards to consider after you become a multi million dollar engineer

Lands: All of the New Capenna sac lands. Obscura Storefront, Maestros Theater, Riveteers Overlook, Cabaretti Courtyard, Brokers Hideout. These will trigger landfalls 2x and let you search for the colors you need.

Instants/Sorceries Entish Restoration - If you have Omnath in play you hit 3 of his triggers in just one card Awaken the Woods - Pay X mana to make that many land creatures. Seems pretty good for landfall

Enchantments/Artifacts Conduit of Worlds - You can play lands from graveyard and if you are in a bind, cast spells from there too. Spelunking - Lands come in untapped Back to Basics - Ruins peoples lands if they arent playing basics

Creatures Nissa, Resurgent Animist - Pricey but another mana generator Greensleeves, Maro-Sorcerer - Another Token Generator Rootpath Purifier - Niche card but allows you to search for any land in your library

Bradyarch on Abzan {W}{B}{G} Moderate Budget Land Base

1 year ago

Thank you for this! It might be old but I do appreciate these. Wanted to also add to anybody who sees: Riveteers Overlook Brokers Hideout Cabaretti Courtyard Obscura Storefront They only pull basics but at least you get the choice for 2. Unfortunately no Abzan version of these.

eliakimras on Omnath, Locus of Douchebaggery

1 year ago

I play Obuun, Landfall Ancestor, and I came to realize the best removal in landfall is the one that can be used on myself to net more landfall triggers:

  • Ghost Quarter is a Strip Mine that can be used on your own lands. Since you run a heavy recursion + extra land drops package, you can recur both in no time.
  • Dire-Strain Rampage is another one. Unless instant speed removal is crazily needed, I would run it over Nature's Claim, for it can net you four landfall triggers and two lands in the graveyard, and has the extra benefit on being double-use removal whenever needed, even if milled or discarded.

If you don't mind lands entering the battlefield tapped, you might consider Riveteers Overlook, Cabaretti Courtyard and Brokers Hideout. They are easy double landfall triggers that immediately set themselves up for recursion. There also are Obscura Storefront and Maestros Theater, but I believe the green ones are the most important, since they can lead on turn 1 to guarantee a green spell on turn 2 without losing tempo.

  • I since removed Command Tower, Exotic Orchard and lands like that, because I need my lands to either fetch others, be fetched or have an amazing utility (like Field of the Dead), and my deck runs smooth like butter ever since :-)

eliakimras on Menacing Aura

1 year ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

TheoryCrafter on Maddening Mill Weaver

1 year ago

May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.

In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.

Another spell to consider is Mind Grind.

With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.

I hope this helps. Thank you for reading me out. Happy Hunting!

DreadKhan on Zur the enchanter $100 budget

1 year ago

Cool idea with good execution!

Not sure if you are 100% satisfied with your mana base, some stuff like Esper Panorama, Darkwater Catacombs, Skycloud Expanse, and Ash Barrens can help fix your mana, I always find Zur is a hassle to get out without stretching the budget. There are also somewhat worse options like Obscura Storefront, it's worse than Arcane Sanctum but not by a ton. I recently found out about Planar Atlas, but this looks like exactly what Zur needs to get out faster, but I do run Signets and Signet Lands, so I have more use for colourless arguably. If you're using a Sun Titan, any lands that fetch something before going to the Graveyard become pretty strong in my experience, but Myriad Landscape is hilarious if you can recur it.

Not sure if it's outside your budget, but Mirrormade is the cheapest Copy Enchantment I know of that Zur can fetch, and it can also copy an artifact, so if there is a ramp rock out Zur can find mana. Another way Zur can ramp you is The Restoration of Eiganjo  Flip, which also turns into a creature. Dance of Many is a pretty interesting option if someone has a really big body out against you, not sure if you face many Blightsteels.

If you like to run Rule of Law effects in Zur, you might enjoy using a little Moderation to fuel you, it's a nice cheap card. If you can draw enough cards, Stronghold Machinist and/or Stronghold Biologist are pretty interesting cards. Obviously better with Necropotence though.

If you have Vanishing on Zur, you can fetch Out of Time to wipe the board in a shockingly thorough manner, if the board is full nothing is coming back. Obviously better if you can copy it before it goes away, but Copy Enchantment and Estrid's Invocation are both pretty pricey, and there are few things as good as copying All That Glitters. Another weird thing you could do is combine Spy Kit with Cornered Market, nobody can play creatures, if you have Zur out then you should be set.

If Propaganda or Ghostly Prison are too pricey, War Tax can be an interesting alternative, it's especially useful in a Rule of Law deck where you can't play multiple Sorcery speed spells, this lets you use spare mana to hassle whomever you want, it's non-targeted and scales with the game.

I always wonder if non-cEDH Zur decks should consider running Honden of Seeing Winds and Sanctum of Calm Waters to draw cards, Zur can find you a few other Shrines if you ever draw into a Draw engine, none better than Sanctum of Stone Fangs. I guess you'd have to decide how much work 2-3 cards per turn is worth, at least once it's set up it doesn't use more resources.

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