Oblivion Ring

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oblivion Ring

Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

SufferFromEDHD on Enchantment Recursion.

1 week ago

Lose the artifacts add Wild Growth, Utopia Sprawl and/or Fertile Ground. Possibly Stony Silence.

Extinguish All Hope > Blot Out

On Thin Ice, Oblivion Ring or Parallax Wave > Swords to Plowshares

LunchBox1211 on Aces in Exile

1 week ago

After some more pauper experience, I'm going to take Grubbernaut's advice regarding Journey to Nowhere. Banishing Light is going in side board just in case I do need them, and I'm removing Oblivion Ring because it's more expensive IRL.

Flarhoon13 on For all Intet's Purposes, Dreaming Dragons

1 month ago

Regarding the win over Jesse's constant removal... When I killed Jesse, all my dragons emerged from the exile his Oblivion Ring effects had subjected them to. So, my air force made short work of my other opponents.

Chaospyke on Blinking Grasp of Fate and …

1 month ago

Legendofa is wrong. If you control and own grasp of fate and Urabrask's Forge is exiled with it, then you flicker the Grasp of fate using Brago's ability, you can target that Urabrask's Forge that re-entered. Grasp of Fate is worded differently from Oblivion Ring and was is colloquially called "New O-ring" text. As the ruling says, nothing happens between Grasp leaving the battlefield and the exiled cards returning. Urabrask's Forge would return during the middle of resolution of Brago's ability while all targets are exiled. Once all targets have returned and Brago's ability has finished resolving, then Grasp's ability would go onto the stack. At this time Urabrask's Forge is on the battlefield and a legal target for Grasp's ability.

For the record, this same scenario would not work for Oblivion Ring as Oblivion ring has a separate triggered ability that triggers when it leaves the battlefield. If you had an O-ring or similar effect when the return ability is on a different trigger, then Brago's ability would resolve causing the O-ring to leave the battlefield and return. Once it returns, you must immediately choose a target to exile with it, but what ever was previously exiled with would not have returned yet as the return triggered ability would not have resolved. Effects like this that have a separate ability for the return trigger are colloquially called "Old O-ring" effects.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

3 months ago

Also, I had a Greater Tanuki in hand to apply beats plus Moon-Blessed Cleric and Vizier of Remedies, which had been exiled by John's Oblivion Ring cognate.

DemonDragonJ on Why Did WotC Change the …

4 months ago

wallisface, do you believe that that is why WotC is no longer reprinting Oblivion Ring and instead reprinting Banishing Light?

Flarhoon13 on For all Intet's Purposes, Dreaming Dragons

5 months ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

June 14

For all Intet's Purposes, Dreaming Dragons won. 13-11. Great game, actually. Jesse exiled all creatures the turn before I was planning to kick a Rite of Replication on Scourge of Valkas. That would have been over 200 damage. Some few turns later facing Jesse's constant Oblivion Ring removal effects, I still won via Temur Ascendancy and Utvara Hellkite. Earthquake Dragon--I cast for 1 lol. Emrakul, the Promised End came out with haste via Selvala's Stampede. It was a relentless Thunder of dragons!!!

metalflame on Blink and You'll Miss It

7 months ago

I would recommend a higher land count, and perhaps a few more cheap ramp cards. Opening hands being reliable makes the deck a lot more fun. Also just my style, but white has a ton of cards that exile target non land permanent which can target things not cast, or cast when you are not ready unlike counterspells. like Oblivion Ring. I never see people use removal to get back permanents.

I like the heavy blink theme though, you build more budget in this deck which I appreciate. Intrepid Hero is a great reusable removal, same with Steel Hellkite. Mother of Runes is a budget staple, and Mirror Entity is a finisher for any combat deck with white.

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