Neheb, the Eternal
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Neheb, the Eternal

Legendary Creature — Zombie Minotaur

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.

Recommendations View more recommendations

seshiro_of_the_orochi on Play Rakdos. Do Crimes.

1 day ago

I recently build my Neheb, the Eternal, and I'm having a blast with it. The latest two cards I added are Kumano Faces Kakkazan  Flip and Invasion of Regatha  Flip. All three of these look like great additions. What's more, Pestilent Spirit looks powerful with your high density of damage spells. Finally, Shivan Gorge would be nice to have here.

seshiro_of_the_orochi on Fun Deck/Builds to try

1 month ago

Looking at all these elaborated answers, I'll leave a somewhat on-and-off-topic post:

The most fun I've had with a deck in a while is Neheb, the Eternal. I always feel like a 10-year-old with way too much fireworks in his possession when playing that deck. Sooo...have fun? ;D

Gleeock on The more I think about …

2 months ago

Come ON: Neheb, the Eternal - there are no strings on you any more! Let your omenpath pirate freak-flag fly!!

Also, we need MtG's version of (Marvel's Weirdworld).. Basically a plane where all the unkillable/indestructible, but exiled, things end up deposited. A sortof Superman Phantom Zone.

Neotrup on Neheb and extra combat

2 months ago

Neheb, the Eternal will trigger at each post combat main phase you have, and most effects that grant extra combats also grant additional main phases. That said, Moraug, Fury of Akoum is one of the exceptions, it only states that it gives you an additional combat step, not an additional main phase, so you will not get another trigger from Neheb. Grim Reaper's Sprint also does not state that there is an additional main phase, so Neheb does not have a chance to trigger there either.

Compare to the wording of Relentless Assault which does state that there is an additional main phase.

proterran98 on Neheb and extra combat

2 months ago

I have Neheb, the Eternal and Moraug, Fury of Akoum in play. At my post combat man phase I play my land. I get an additional combat phase but do I get another main phase thus triggering Neheb again? Or what phase do I go into after the extra combat phase?

Is this the same case for Grim Reaper's Sprint?

Sk8mops on Aurelia Combat Master

2 months ago

That doesn't sound too bad to be and would be worth a closer look. I'll try to integrate Neheb, the Eternal & The Reaver Cleaver into the deck. And if the mana output convinces me, I'll give Aggravated Assault another chance ;)

Btw, is there a public list of your Aurelia deck? I'm a bit curious what it looks like exactly, but I couldn't find it in your TappedOut decks...

NV_1980 on Aurelia Combat Master

2 months ago

You're welcome, friend! I've actually managed to find more than a few ways to keep the energy-flow going in my own Aurelia deck, to fuel not just Aggravated Assault, but also promote spell-casting in both the pre- and post combat main phases. This I did by adding lots of mana/treasure-generation capacity that depends on my attacks and the damage I deal (with cards like Ancient Copper Dragon, Neheb, the Eternal, Sword of Feast and Famine and The Reaver Cleaver). Thanks for making a good point about Lightning Greaves by the way; now I'm reconsidering it myself.

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