
Combos Browse all Suggest
- Alesha, Who Smiles at Death + Karmic Guide
- Karmic Guide + Saffi Eriksdotter + Viscera Seer
- Carrion Feeder + Karmic Guide + Saffi Eriksdotter
- Carrion Feeder + Karmic Guide + Reveillark
- Altar of Dementia + Karmic Guide + Saffi Eriksdotter
- Karmic Guide + Phyrexian Altar + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Karmic Guide
Creature — Angel Spirit
Flying, protection from black ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black. Anything black attached to this immediately falls off.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this enters, return target creature card from your graveyard to the battlefield.
SaberTech on How Are Black, White, and …
4 weeks ago
In terms of the flavour of each colours' mechanics:
Black doesn't care about the individuality or humanity of what it reanimates. The corpse is just a tool to use for the Black mage's goals. Black gets cheap reanimation effects because it doesn't care about bringing the person back to life, it just wants to get those bones moving. That's why a number of black's reanimation effects also make the creature a zombie when brought back from the graveyard or depict the creature being revived as a zombie in the artwork.
White's reanimation is framed either as the uplifting of the weak (characterized by generally limiting the reanimation target to things with a mana value of 2 or 3) or as some sort of grand miracle of revival that heals and gives a champion a second chance (See higher costed effects like Karmic Guide). It tries to convey a sense of faith that all will be well and people will endure.
Green generally returns cards back to the hand instead of the battlefield because it's framed more as a new member of a species taking the place of a dead one, like when a bear gets to take up the territory of another bear that has passed away. It's all about the cycle of nature continuing on. Even with cards like Reincarnation, the flavour is that one life was given up and a new one takes its place. Green doesn't care about a given individual, once a person's time is up then that's it. Their passing gives room for the growth of another.
Profet93 on
Yosei Stasis
7 months ago
All good points. Here are some other cards to throw your way.
Karmic Guide - Nothing special but worth mentioning. Bonus points with skullclamp.
Smothering Tithe - White good stuff, which can get repetitive so I understand why it likely isn't included.
Loyal Retainers - Fun little guy, gets thalia as well for what it's worth. Probably not the best card but thought it might be something.
Academy Rector - Can get your 2, 6 mana enchantments, an effective blocker and easy to sac in this deck.
I really like how you built this staxy version.
Flarhoon13 on
Alesha, Who Smiles at Death. Oops, I Did it Again
8 months ago
Alesha, Who Smiles at Death, Oops, I Did it Again won, Comboed off on my fifth attempt thru lots of disruption. Ian and Madison didn't team up, on their Ren and Stimpy, err, Rin and Seri, Inseparable and Oloro, Ageless Ascetic decks. Murderous Redcap entered at least 5 times and Anafenza, Kin-Tree Spirit about three before the combo finally stuck, with Karmic Guide out and then Renegade Reaper milled a Reveillark, starting a new combo that finally won the game.
SlangNTrees13 on
Whippits (Jolly Balloon Man Token Primer)
10 months ago
Hey TitanWalls, I really like Threefold Thunderhulk. That's a lot of tokens coming in with a copy ability or untap or two to take advantage of our damage pingers. Ancient Gold Dragon has also caught my eye if I decide to slot in anymore high mana cost baddies. For now I had stayed away from going heavy token creation and focusing on our own balloon tokens, as do you feel the 7 mana is still worth it when we could be dropping the likes of Battle Angels of Tyr or Charismatic Conqueror for much less? You have got the wheels turning though here to shift our focus towards damage pingers with copiable token creators. I do like it very much. I run Boss's Chauffeur in my Jetmir deck to great effect and the lower 5 mana cost is appealing despite its other creature dependent conditionality. If I do move to the token route it would definitely make sense. Custodi Soulbinders Cool one, but don't want to have to pay that 3 mana activation cost. For Jackdaw Savior I had to read your comment and sat for a second and then went, "Does it copy the mana value? Have I ever known this?" and then realize yes, yes it does. So, Jackdaw I'm going to get in for sure, don't want to lose Sevinne's Reclamation as I want to be able to get any permanent, so Karmic Guide will most likely get the chop. You are right, edhrec is good at listing any Commander synergy cards. Thanks for the suggestions. See if I can't get a few token focused games going today as I'm happy to lose Felidar Guardian and Restoration Angel and move away from the blink focus I am thinking.
Predator_90 on
Angels Modern
10 months ago
albanshqiptar not just etbs but even just angels like Archangel of Tithes with cool static abilities to surprise the opponent with aether vial. Also for card drawing like 2x veil of summer, 2x reprieve would be nice. Recursion from graveyard is useful aswell if you can't drow much, maybe a Karmic Guide or you can put in Dawn of Hope since you get many hp.
Gidgetimer on All the combos
1 year ago
I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.
Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.
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Thopter Foundry/Sword of the Meek/Krark-Clan Ironworks(or Ashnod's Altar)
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Melira, Sylvok Outcast/Sac outlet/Murderous Redcap (or Kitchen Finks)
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Mikaeus, the Unhallowed/Triskelion (or Walking Ballista and a sac outlet)
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Yawgmoth, Thran Physician/Blood Artist/two undying creatures
fluffyeel on
Death and Taxes
1 year ago
Apart from a spate of tutors of varying price points (Vampiric Tutor, Mystical Tutor, Demonic Tutor, Entomb, etc.), here are some thoughts of varying degrees of evilness/making sure your opponents "love" you forever:
- Kokusho, the Evening Star is, for me, a must-include in any black-containing EDH deck, especially with how its life-drain effect scales with the number of players. You could also add an Archfiend of Despair and/or Wound Reflection to multiply suffering, Archangel of Thune to make your board bigger with every passing turn (or life-gain occurrence), and/or Boon Reflection for more life-gain fun!
- Some additional reanimation in addition to what you already have could be handy. For this, I would suggest Karmic Guide; Junji, the Midnight Sky; Reanimate; and/or Necromancy.
- If you have access to it, Yawgmoth, Thran Physician would be super-handy: on-demand sacrifice, not to mention card draw and weakening your opponents' boards.
- Some more land fetch/land thinning tools, like Expedition Map; Urza's Cave; Prismatic Vista; and Marsh Flats, might help. Similarly, Field of Ruin and Demolition Field serve double-duty of land fetch and land destruction for problematic lands. Alternately, some more multi-lands like Reflecting Pool, Mana Confluence, and other pain lands could help you in early game stages.
Niko9 on Choosing Equipment-based Card Draw in …
1 year ago
I think you hit the main ones for card advantage, and I really like Mask of Memory because you are running Karmic Guide and Bruna, the Fading Light Meld and you can sometimes pitch a big creature to get reanimated. I have a Bruna deck and it's very fun to reanimate in mono white : )
Other equips you might consider in general are: Dowsing Dagger Flip is great with flyers, and pays back 3 of it's 4 mana often on the turn it comes down.
Hedgewitch's Mask I really like this one, especially with flying creatures to limit who can block them even more.
Explorer's Scope might just be my all time favorite equip, but it might just be me : ) Most often it is just a more efficient Wayfarer's Bauble and even if it bricks, it's surprisingly valuable to know your next draw and plan your plays before you draw.
And one I really like in angels is Concerted Effort It can turn Mother of Runes into boardwipe protection, or give your whole team double strike, or just make your support creatures flyers.
Oh, and also, equip decks can have a lot of fun with Leonin Shikari that can give all creatures Lightning Greaves or add on more Sword of Fire and Ice triggers, more Sword of the Animist triggers, it's always pretty good.
Have (4) | metalmagic , Azdranax , Downside_Up , MrCrazzyc |
Want (2) | Jayce_Ran , mflint |