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Heliod, God of the Sun
Legendary Enchantment Creature — God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts towards your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
















EliseRococo on
Aerith Gains
3 months ago
Vigilance has been a stronger consideration that I've gone back and forth on. I nearly slotted in Heliod, God of the Sun, but I felt the creatures were leaning too high cost. He got cut along with Serra the Benevolent, which could be some token generation and some +1/+1s in between. The 5+ cost creatures I've kept such as Archangel of Thune or Elesh Norn, Mother of Machines just seemed to be the bigger priority since they directly contribute to the counter ramp.
I could swap out one of my 1/1 Clerics since I'm looking at quite a few filling the role, but I also want to maximize having life generation if I lose one or two life generation sources early. It would require a fair amount of testing after I build to really know what balance feels right to me, I suppose.
Aside from that, Cloud, Midgar Mercenary is certainly more of a flavor inclusion, but he's still an easy to play equipment search. That can help to pull lands with Sword of the Animist or getting more lifelink online with the White Mage's Staff.
I'll have to think on the rest before I come to any conclusions about changes, I'll need to find the chance to throw a bunch of proxies together in the meantime.
Belfore on
1 year ago
Satyr Nyx-Smith, God-Favored General,Heliod, God of the Sun, Elemental Mastery, Goblinslide,Mirror March, Rite of the Raging Storm,Opalescence. Just some of the enchantmant , token oriented things I can think of that aren't on your list. you might also consider the keyword Battalion (very similar to your commander's abilities but if you are liking Battalion you should consider Odric, Master Tactician. I would also say take a second look at Baeloth since forcing your opponents to swing at each other can still activate your commander's abilities I think it makes an interesting fit for the deck.
Master_J on
Attack Attack!
1 year ago
Out: Grave Titan, Heliod, God of the Sun
In: Firemane Commando, Anim Pakal, Thousandth Moon
Bringing down the curve of the deck a little, since Zombie Boy doesn't have a big impact at the top end of my curve.
I've also noticed the ability to flood the board with tokens can help keep me safe from crack backs, so I don't need the Vigilance God's help as much, especially considering it has no attack trigger either.
Darsul on
Thought and Talon
2 years ago
Hello,
If your looking for input and/or Suggestions you need to help us out and give and ideal what your looking for. Raffine, Scheming Seer is a great open ended commander that it's hard to help out w/out know the direction you aiming for. That said, what I found/find out with my deck and no matter how you play him you want to be attacking every turn, this tends to leave you open on the back swing so War Tax cards like Propaganda and Ghostly Prison or flip side play things like Heliod, God of the Sun and Odric, Lunarch Marshal (+ Vigilance toon out). Long story short your deck looks weak to the crack back.
Another thing I find is the Wonder is < Filth + Urborg, Tomb of Yawgmoth
. Most of your team is sporting fly as is.
As for real suggestions how do you want to take him? +1/+1 you could play cards like Tenured Inkcaster or Oona's Blackguard
Reanimator Unburial Rites or Vohar, Vodalian Desecrator
Discard Bone Miser or Faith of the Devoted
wheel Queza, Augur of Agonies or Feast of Sanity
anyway, cheers and GL
DreadKhan on Tutorless Commander?
2 years ago
There is a 'famous' (by cEDH standards he's famous) named Charles, aka the Mono White Guy, and he often takes Mono-White to tournaments, yet he is a consistent performer, he even placed high with decks that skimp on mana rocks. He has a famous Heliod, God of the Sun deck built around making Vigilance even more useful via Stax. I'm not sure if an average cEDH player could do anything with his list without tons of practice, but obviously skilled players can do well with Mono-White at the most competitive tables.
TypicalTimmy on Skelly Mannder
3 years ago
I also need to make a correction. When I said that a creature whose toughness is reduced to zero, a la -X/-X, it's complicated.
It does "die", because "dying" is a term meant to denote moving from the battlefield, specifically, to the graveyard, specifically.
When toughness is reduced to 0, be it through combat damage, non-combat damage, or -X/-X, the creature does in fact die.
The difference here is that a creature who dies thanks to combat damage or noncombat damage is also "destroyed".
Destroyed is prevented with indestructible.
But you do not "destroy" a creature with a spell such as Death Wind. This is why a card such as Heliod, God of the Sun can die to a Death Wind but not a Murder.
The point here is that there becomes a little bit of confusion as to how these all interaction with Regenerate.
If a creature was hit by a Terminate or a Lightning Bolt or blocked by a huge 7/7, it would have either been outright Destroyed, sustained lethal noncombat damage, or been dealt lethal combat damage.
It dies.
Regenerate then says;
- "Wooah there partner! Just one darn tootin' second here! You can't go to the graveyard just yet. Get that damage outta here, and bingo bango bongo your ass is tapped."
Problem is, -X/-X isn't damage.
It isn't removed.
So it's toughness is still zero.
So the next time state based actions occur, if it still has Toughness 0, to the graveyard it goes.
pedroedmarcos on How Replacements effects work when …
3 years ago
Hey there,
Sometimes I f** hate myself for situations like this one. Let's say cast Replenish and in my graveyard I have a Heliod, God of the Sun, Starfield of Nyx and Opalescence. I already asked and read many times about how gods of theros interact with opalescence by who entered first, but here I have 3 replacements that can determine the power and thoughness of my god and all of them entered AT THE SAME TIME. So in a situation like this how would it work?
TypicalTimmy on Card creation challenge
3 years ago
:O
:)
The way the Demigod naming convention works is the creature's name eludes toward what domain their respective God presides over. For example, Daxos, Blessed by the Sun and Heliod, God of the Sun.
Hence, Zarturok, Bred for Slaughter because of Mogis, God of Slaughter.
Taking that, make a Demigod for another 2-color God and use the same naming convention.
Also, note that on all Demigods, either their Power or their Toughness are equal to their devotion, but not both.
And yes, Demigods are UNCOMMON in rarity. So either keep their power level low, or have a serious drawback like mine does. :)
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