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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Growth Spiral
Instant
Draw a card. You may put a land from your hand onto the battlefield.







Andramalech on
Sum big boys
1 month ago
If you could find it in your heart for 5 less lands, 5 less creatures for just.. jeez like Rampant Growth and Growth Spiral effects. Counterspells would be fire too! Things like Arcane Denial would help tremendously. I like creature-heavy decks, so I don't mind the build! Are you interested to see if the Final Fantasy release later this year gives you any new pieces, with the Tidus PreCon?
willmarkov on
Aesi, Tyrant of Gyre Strait EDH
2 months ago
Andramalech appreciate the feedback. I like koma as well, had to start making some tough choices to slim down to 100. I should leave a few of the good choices on the maybeboard. Uro, Titan of Nature's Wrath seems interesting. Most of my additional land drops are tied to creature affects or things like Cultivate and Kodama's Reach. With a somewhat limited number of basic lands I'd be concerned with having too many options to Tutor out all my basics, then end up with dead cards. I could be wrong there though. Fastbond also seems like it could be a good addition. I had Growth Spiral and Farseek on an earlier list as well, just didn't end up making the cut.
Andramalech on
Aesi, Tyrant of Gyre Strait EDH
2 months ago
Anything with Aesi is worthy of an upvote. Personally, I like Koma- but for actual recommendations I think you've hit the standard deck construction parameters. Maybe an Uro, Titan of Nature's Wrath would be nice to see, and I'd also mention Kodama of the West Tree purely because you need more concrete ways to simply put the lands down onto the field. Enter the Unknown, Thirsting Roots, Evolution Witness, just so many different cards i think to mention here for you, but i understand not all of them (or any of them) may be precisely what you're looking for. I myself am a long time fan of Vorinclex Flip and his associated cards, so if you were waiting for someone to rip on you/ support you in that choice, I'd say go for it. I believe the new god from Aetherdrift would be helpful. There's a mention for Fastbond and Manabond, and plenty of room to discuss stuff like Growth Spiral, Farseek, etc. Best of luck building Aesi, the one bit of advice that helped me while I was constructing was you could never have too many lands. Cheers! +1
slvstrChung on
Turtle Power!
2 months ago
Siege-, well, this is a good time to learn. =)
A "format" is basically a set of rules about what cards you can play and how many of them. The formats are mostly gated chronologically -- which is important, because the "older" a format is, the more broken cards it has access to. "Legacy" has a cut-off of, basically, "None, any card ever printed is legal... which means we have access to recent losers like Merfolk of the Depths, sure, but also suuuper-powerful cards that cost four figures (Tropical Island, Ancestral Recall)." And when you say your deck is in the Legacy format, you're saying, "Yeah, I want my deck to be considered alongside decks with those kinds of cards," which... might be misleading. =)
Your deck is Modern-legal, meaning it only uses cards that were printed after the game's first ten years. (Any Modern-legal deck is, by definition, also Legacy-legal, but that still doesn't mean they can compete with each other.) It's also close to being Pioneer-legal (meaning it only uses cards that were printed after the game's first twenty years), though you'd have to give up Treefolk Umbra and I know you're attached to that. You're not required to make it compliant to any format, particularly since you and your friends clearly play using house rules; I'm simply trying to help you understand what claims you're currently making.
Two cards I would advise you: Generous Gift and Growth Spiral. Both would fit in nicely.
Kazierts on How Good is Atalan Jackal?
3 months ago
Here's actually something I disagree with wallisface. I don't think Wood Elves is much worse than Cultivate nor is marginally better than Atalan Jackal.
If we're talking about raw ramp, then yes, Cultivate is better because it can also set up future ramp such as Explore and Growth Spiral, but Wood Elves can get nonbasic lands such as Indatha Triome. I'm not saying it's an auto-include if you have nonbasic forest, but it's something I'd consider.
About Atalan Jackal, just look at its EDHrec page. You'll see roughly 4 types of commanders that play it.
- Warhammer commanders - I imagine this is because it comes in the precons.
- Haste commanders - Ognis, the Dragon's Lash, Minsc & Boo, Timeless Heroes, Deathleaper, Terror Weapon and Samut, Vizier of Naktamun.
- Combat commanders - Anzrag, the Quake-Mole, Mr. Orfeo, the Boulder and General Marhault Elsdragon.
- Very creature focused decks - Animar, Soul of Elements, Nikya of the Old Ways and Ruric Thar, the Unbowed.
These aren't the only commanders that run this card, but the ones that play it the most. They don't run Atalan Jackal because it's good, but because it actually synergises with the overall strategy. It doesn't enable the strategy, it is part of the strategy.
bvowles on
Pauper Lands
5 months ago
I'm going to test out most of these changes then probably make more based on your suggestions. Thanks again.
You make an amazing point about Deprive and Growth Spiral. Also Explore, I've made the cuts you mentioned.
I might need to add more creatures so there's still potential for more cuts to fit some in. Thanks for those suggestions as well.
JustJohn97 on
Pauper Lands
5 months ago
Hi!
Truthfully I've never played a lands deck, but in general when deckbuilding and cutting cards I would start with those that would be the most difficult to cast or have limited upside. How easy do you find it to cast Deprive? If you feel getting to double by turn 2 is inconsistent that might be a place to start. Also it seems like you're playing at sorcery speed anyway when ramping. Do you feel like holding up countermagic is typically better than just playing Explore? If so you may want to go with the Growth Spiral in your maybeboard over Explore because that allows you to hold up interaction on your opponent's turn and still ramp if they don't cast anything worthwhile.
If you find yourself not able to take full advantage of your creature etbs, that could mean either take away some etbs or add more ways to get lands into your hand depending on which way you want to go with it.
If for example you removed 4 Deprive and one Crop Rotation, you now have 5 extra slots to put lands into your hand, so you could add additional Winding Way or possibly Mulch.
Alternatively there are creatures like Floriferous Vinewall or Gatecreeper Vine if you would prefer to have an earlier presence rather than focusing on card quantity. Although admittedly these creatures are only there to block 1 power creatures.
The deck looks fun though!
Bookrook on Could Uro come back to …
5 months ago
It’s a body, a threat, life gain, card draw, and ramp. Everything a deck could want at the same time. It also invalidates other cards like Explore and Growth Spiral.
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