Goryo's Vengeance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goryo's Vengeance

Instant — Arcane

Return target legendary creature card from your graveyard to play. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Balaam__ on The Word Undead (Modern Reanimator)

3 weeks ago

Reanimator is my favorite archetype. This has good bones (heh, pun) but looks like it hasn’t been updated in quite some time. A whole host of cards from more recent sets has hit the scene which could benefit your build. Stuff like Persist, Chthonian Nightmare along with some older staples like Goryo's Vengeancefoil and Unearth. Some might require adjustments to the deck, others not so much. You’re bound to find something to make a meaningful improvement, and you have a good base to build from.

KingofAtheos on Slumbering Spirits Combo

1 year ago

May I suggest using The Unspeakable not only is it a spirit with a 9 mana cost, bit it also nets your Goryo's Vengeancefoil back to your hand to reuse. Extra utility that would allow more reanimation. Nice deck!

wallisface on How Good is Marshal's Anthem?

1 year ago

DemonDragonJ I'm not going to look through your various decks, but if you're looking for actually playable reanimation spells, there is Victimize, Animate Dead, Dread Return, Reanimate, Goryo's Vengeancefoil, Persist, Chthonian Nightmare, Unburial Rites, Priest of Fell Rites, etc

Icbrgr on Hilarious whiff and miss

1 year ago

I was playing a casual game with my brother yesterday essentially playtesting our modern decks with some new cards we got before going to our LGS next week... he is playtesting jeskai control and im playing my Hollow One brew.

here is the story.... we were in the end game (passed turn 5) and i successfully resolve Goryo's Vengeance bringing back Griselbrand.... after attacking my brother is in bolt range and all 4 copies of my Lightning Bolt are still in my library... i activated Gris twice bringing myself down to 1 life... drew 14 cards and not a single lightning bolt.... lost next turn on the crack back to Kaheera, the Orphanguard.

Im not sure if im salty or impressed.

IHATENAMES on Swine About it Some Boar

2 years ago

Suggestions Take a look at your plan b. Plan a with the boar is slow /unreliable so you will have to transition to a plan b sometimes. A few ideas.

Cast your big guys Goreclaw, Terror of Qal Sisma also makes it more possible to combo*

Sac plan for value like Greater Good

Most powerful perms are legendary so a few Goryo's Vengeance would be decent. Reanimation in general should be nice.

Delphen7 on March of the Machine

3 years ago

Cragganwick Cremator dumping Yargle and Multani seems like a fun jank way to close out games. Yargle is also legendary, so Goryo's Vengeance can grab him back for some massive surprise damage ^_^

Throw in Thud and Fling for the ultimate frogapult package.

seshiro_of_the_orochi on Test of Talents vs. Hallowed …

3 years ago

Not a modern player blahblah...

I see it this way:

Test of Talents is at worst kind of a Negate, which is still a fine card. Most decks will play some kind of instants or sorceries, so you'll find a target in every match. And when you disrupt a game winning combo, that's major upside.

Hallowed Moonlight is insane against decks that cheat creatures into play, but does virtually nothing except replacing itself in your hand against decks that don't do that.

I don't know about the modern meta, but I'd guess you'll play against decks containing instants/sorceries more often than decks with a cheat plan. And even then, Test of Talents can totally counter Goryo's Vengeance (which I heard was a thing in modern. Is it still?). Which will lead to the wished for result of disrupting their game plan.

From that: If you want to main deck either, take Test. If you really want to have Moonlight, sideboard it maybe?

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