Gore-House Chainwalker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gore-House Chainwalker

Creature — Human Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

legendofa on

10 months ago

Ogre Jailbreaker's going to have to come out, then, without the watermark. Morgue Burst is only (barely) worth its cost with Spawn of Rix Maadi. The bulk of the creatures should be 2- and 3- mana, and Auger Spree will be pure removal most of the time. Deviant Glee is probably the single best card here. My take on the creatures, tiered from best to worst, is


Best


Filler


Skip


Skull Rend is okay-ish in 1v1, Rakdos Cluestone is pretty good, and the Rakdos Guildgate is the best dual land you have access to.

ndame24 on Counter Deck

1 year ago

Rebullet I have been trying to find something like cockatrice so thank you for that. I get what you’re saying about control decks. Makes complete sense. I just don’t want to stray too far from the original plan of the deck by building up massive creatures with +1/+1 counters using Kalonian Hydra and just being too powerful. Then again, if Kalonian Hydra and Exava, Rakdos Blood Witch enter early, those two cards alone would allow for massive damage early on.

420MensRightsActivist same thing I said above. I completely get what you’re saying and will definitely consider making those changes. I just don’t want to get too far away from the main focus of the deck which is to have massive creatures on the board using Kalonian Hydra’s ability. So I would be good with removing cards like Gore-House Chainwalker and Ghor-Clan Rampager but I don’t think removing Experiment One or Rakdos Cackler is a good idea cause it takes away from the main idea of the deck. But, if removing those cards makes the deck competitive in tournaments/free-to-play nights at my local store then I am strongly considering them. What cards would you suggest removing and replacing? Like what would you do to replace the lands, Corpsejack Menace and Champion of Lambholt?

SeekerofSecrets on

6 years ago

If i was going to build around this I'd:

-2 Carnival Hellsteed

-2 Underworld Cerberus

+1 Tymaret, the Murder King

+1 Gore-House Chainwalker

dump the current spell package except Dying Wish

+4 Lightning Bolt

+4 Terminate

+2 Duress

+3 Dreadbore or Vampire's Bite maybe?

That would give you a pretty decent aggro build! kill threats, smash face. Nice and simple.

And hey now Chasmolinker I have a soft spot for slivers ;)

MTGplayer00 on Red-Green Midrange

6 years ago

Either one works I suppose. If I were you I would cut Leafcrown Dryad for that early game aggro. 4 mana for an aura that gives +2/+2 and reach is not the greatest in my opinion, especially considering that you have Elephant Guide which I think is more effective at that. If you want flyer hate I would just put something in the side if I were you (some effect similar to Matsu-Tribe Sniper - which is great faerie hate, too). Also consider Kird Ape and maybe adding some more multicolored creatures to squeeze value out of Naya Hushblade and Jund Hackblade. If you have multicolored things Jund Hackblade effectively becomes the best possible version of Gore-House Chainwalker and Borderland Marauder.

CaptDan on Red-Green Midrange

6 years ago

Thank you very much MTGplayer00. This is the king of comment and insight that really help a deck and a player get better.

Yes, I found out that, against control, this deck shine when I can get on the board an early threat and follow with a bigger one.

What should I get out for someGore-House Chainwalker? What do you think about Borderland Marauder? It can attack for 3 and doesn't need to be unleashed?

MTGplayer00 on Red-Green Midrange

6 years ago

First off I would like to say that I, personally, really enjoy this deck. I play almost exclusively control decks and this is one of my new go-to's when it comes to pauper playtesting nowadays. You mentioned that this deck is supposed to function very well against control, and I would say it does. It wins around 50% of the playtests I do with it, but there is one thing that I think would make it far better against the decks I play.

Keep in mind these suggestions really only apply to decks that I like to play and mostly revolve around my playstyle so take them with a grain of salt and ignore them if it's not how you want this deck to be.

Most control decks I play take around two turns to get answers online game one. Taking a look at your turns 1-3 threats (the turns in which you have the best opportunities to strike at control decks) I see some good and bad. The burn spells take care of weak control-creatures very well and Bonesplitter is great for making tiny creatures more powerful, but there isn't very much that I would feel panicked to take care of as a control player. When I play control I get nightmares about Gore-House Chainwalker, the shard-blade creatures, and Kird Ape. Cheap creatures that I have to waste answers on that prevent me from saving answers for the beefy things like Blastoderm and Entourage of Trest.

I understand that small and early creatures like that are more of an aggro deck thing than a midrange thing. But by turn three having a Nest Invader, Eldrazi Spawn, a Gore-House Chainwalker, and a Bonesplitter would be amazing against control. Can't be edicted, difficult to block with 1/1s and 1/2s, and it would take too much mana to remove each individually. So maybe at least put a couple of more aggressive/early game value creatures in the board.

Again, this is more of a pacing thing against control players like me. I'm not asking you to completely throw the deck's pacing and style out the window, but from personal experience I know that at least putting 2-3 of these kinds of creatures into the deck would make the deck very effective.

dbpunk on

6 years ago

Archetype of Aggression would help you more than Bloodfray GiantCarnival Hellsteed and Cryptborn Horror don't do as much as they should for their cost/conditions. Have you considered War Elemental and Kolaghan, the Storm's Fury instead?Also, Rakdos Ickspitter, Gore-House Chainwalker, and Splatter Thug could easily be cut out for effects that boost other, better creatures. Not to mention that haste providers like Mass Hysteria become dead draws once you have a way to put +1/+1 counters on creatures entering the battlefield (such as Drana or Necropolis Regent). Also, Caldera Hellion, Mephidross Vampire, Retribution of the Ancients, Grenzo, Dungeon Warden or Flesh Carver?

Armaros92 on

6 years ago

In all honesty I'm not certain that Harsh Scrutiny and Duress are up to speed if you're playing aggro. I get the benefits, but you want to pump out creatures quick and hit with them before your opponent gets the chance to stabilise.

Consider Blightning instead of Rakdos's Return. It's at about 0.70 a piece right now and for CMC 3 you get 3 damage and 2 discard instead of just a value of 1 for X meaning 1 damage and 1 discard. Blightning is more cost-efficient and especially in aggro you want to hit hard and fast, not wait until you can pump up your spell to X=6 or 7.

I run a similar list and included Alesha, Who Smiles at Death and some extra unleash creatures such as Gore-House Chainwalker. The second fits the hell theme quite well, and should it be dead, attack with Alesha, tap two black mana and you've got an extra 3/2 swinging out from your graveyard. Of course she can bring back the Gifted Aetherborn as well for a sudden deathtouch getting in for 2.

Another thing to consider is bringing in more hasty beasties, like Monastery Swiftspear or Raging Goblin for a 1-drop to get in right away.

Another 2-drop to consider is Ash Zealot for both first strike and haste, and depending on who you play against some great graveyard hate, but even without that this is a nice hitter for turn two.

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