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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Faerie Miscreant
Creature — Faerie Rogue
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
capwner on
Brazen Bitterblooms
1 month ago
I think your strongest card is Spellstutter Sprite and ninjas work perfectly to reuse/abuse them while generating their own advantage, they're good with Faerie Miscreant too. There are a lot of ninjas you could use, I think with that Kaito usually you'll be +0'ing for card selection and draw and using the -2 as a big tempo hit vs. whatever your opponent has managed to field. Faeries are all about those tempo hits + advantage ensuring you hopefully always have some permission on your opponent. I think Barrow Naughty is your weakest one and Faerie Impostor is the next weakest. Sleep-Cursed is slow to start hitting but it has ward, hits harder, and is a 1 drop for your turn 2 spellstutter purposes.
CNG_Stream on
Faeries Unleashed
1 year ago
Some creatures to consider to give you a better early game:
Picklock Prankster - Can be played to dig for more cards at instant speed (faeries or instant spells), and is a cheap creature to play.
Hypnotic Sprite - Option to play as counter and play as creature makes it a useful card. Not high power, but playable.
Spellstutter Sprite - Probably one of the best faeries you can play as it is a cheap flash creature that serves as counter magic.
Faerie Miscreant - A decent one drop option. Only really useful to give you early board presence that helps with Spellstuter Sprite, but also chance to give you card draw if you can open with more then 1 copy.
If you can afford:
Brazen Borrower - One of the best aggressive creature options you have that also serves as early bounce. Understable that it is hard to obtain due to cost ($$$), but if you can use them I would definetly say this would be a must for this kind of deck.
Cards I would remove:
Wasp Lancer - To slow and over costed
Glen Elendra Liege - Not enough multi colored creatures to take proper advantage of its bonus.
Cards I would trim copies:
High Fae Trickster - Would only run up to 2 copies due to high mana value of card. Personally would not use.
Faerie Swarm - overcosted if you don't have creatures on board, if you have creatures you might already be winning due to flying aggro. Maybe 1 or 2 copies in deck.
Oona, Queen of the Fae - Very late game card in a deck that doesn't really have a way to build to late game, seems like bad fit for this deck. Would only use it as a one of fun of, but ultimately cut.
Lastly I would suggest maybe some cheaper bounce spells like Fading Hope so it is easier to do something like bounce a threat and counterspell it on its way back to the board. Fading hope adds extra bonus to get some scry action and even can be used on own creatures as a form of protection.
sergiodelrio on Zinnia fun
1 year ago
Not an EDH player, but I felt inspired to do a quick search and I hope it's not too embarrassing... I focused mostly, but not exclusively, on 1 power creatures for max synergy:
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Faerie Miscreant (I think the copies will see each other if you stack triggers correctly)
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Goblin Instigator and the likes
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Double Suture Priest seems worth it?
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Double Esper Sentinel triggers certainly worth it
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Young Pyromancer and Murmuring Mystic might get outta hand quickly if you choose to play nonpermanent spells, but maybe too inconsistent
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Defiler of Faith seems good, I believe the cost reduction ability stacks??? but not 100% sure
happy brewing
K4nkato on
Tinkerbell says “No”
2 years ago
Changelog: Added 1x Saiba Cryptomancer (the nerdiest magic card name ever. Excelsior!)
1x Smoke Shroud
1x Faerie Seer
Cut
Whimsical on
UB faerie tribal
2 years ago
Hello wallisface , i know that Peppersmoke Is kinda suboptimal as a removal spell but It can deal with the nasty 1 toughness creatures in the First turns and replace itself , i find the drawing part a good thing in an Aether Vial deck , especially if only a Few creatures do It and in a very suboptimal way. As of Noggin Whack , with all the early Little flyers i find It useful to cast It on turn 2 and slow the opponent gameplan , maybe its Just because i have a soft spot for this card ... I'll test It more!
Faerie Impostor Is not as bad as It seems , i can use to bounce back in hand a spellstutter Sprite to reuse the counterspell , or a Brazen Borrower or Faerie Miscreant to draw more ( if Two of them were on the battlefield) . With aether vial on can also be used for protection . Oona's prowler and nightshade stinger are here Just because theres nothing Better than them : faeries lack lords and im using Oona's Blackguard as One , so i Need to prefer rogues over other subtypes. Btw im deciding if One more spellstrut Is worth One less bitterblossom
DreadKhan on
Competitive dimir faeries- sideboard help!
2 years ago
I've always loved the idea of using Oona's Blackguard with Bitterblossom, I tried it out in a Rogue deck, but I couldn't get it to work the way I wanted it to, so I put the Bitterblossoms in a Faerie deck instead. I also like how Scion of Oona further buffs them, but it's pretty strange seeing the non-Faeries in here. I also think you'll want more control elements, either more counter magic, such as more Force of Wills, or more discard, such as Thoughtseize. Lots of decks like this will run x4 of each, but I did notice you might struggle to have enough Blue spells to work with Force, so perhaps you'll need to look further afield? I use Dispel in my Faerie deck, but I usually need to protect my combo to win from Instants. There is also Spell Pierce that might work. The reason I mention control is because I don't think your Aggro plan is going to be fast enough for Legacy, even Burn decks want to finish the game turns 3 or 4, more control elements will give you that much more time for your Aggro to work.
A lot of people are talking about it eating a ban at some point, but The One Ring is always worth considering, it's hard to kill and while it starts out as a slightly worse Harmonize, it quickly draws a lot of cards, which would have big synergy with your Aether Vials, as well as your generally low MV. It also makes things like Force of Will a LOT better, once you're drawing 3 or 4 cards, you are not only more likely to see a Force, you're more likely to have spare Blue spells.
As for lands, I like a lot of it, but I think Marsh Flats is the wrong dual for this deck, I actually like the idea of running a bunch of Basics so you don't just lose to a Blood Moon, so if you're looking to upgrade your mana base, you could try Polluted Deltas. Blood Moon will still suck, but between Aether Vial and the ability to sneak out the right Basic early you should be in much better shape.
In my Faerie deck I've been surprised at how useful the somewhat janky Exhaustion proves, with your might better Bitterblossom utility (you could be making 3/3s or better), it could feel even better. It is timing sensitive, but when people are tapped out it's 3 mana for what feels very close them skipping a turn if they can't untap while you get to advance your board with Bitterblossom. That said, I do run it with Mistbind Cliques, which I try to flicker to lock opponents out of mana, so Exhaustion is dual purpose in my deck.
Have you thought about using Faerie Miscreant over Faerie Seer? I suspect Seer is usually better, but Miscreant is a Faerie Rogue, which could be helpful with your Blackguards. It can also draw a card now and then.
Cool idea, I hope the upgrades go well!
multimedia on
my first deck idea
3 years ago
Hey, good start for being new to Commander, nice Bitterblossom and Sensei's Divining Top.
Sol Ring could replace Edge of the Divinity? Sol is a staple mana rock for ramp in Commander decks. It's powerful and the most played card.
By adding more one drop Rogues who have evasion (unblockable or flying) can help to have a more established army of Rogues who can attack the turn you play Anowon. More Rogues with evasion will have an easier time doing combat damage to a player which is wanted to trigger Anowon and other effects when creatures you control do combat damage to opponents. Consider cutting some five drops, four drops and three drops for more one drop Rogues?
- Slither Blade --> Agonizing Syphon
- Changeling Outcast --> Access Denied
- Merfolk Windrobber --> Annihilate
- Network Disruptor --> Alley Strangler
- Faerie Miscreant --> Abyssal Specter
- Nightshade Stinger --> Aetherborn Marauder
- Vampire Cutthroat --> Auntie's Snitch
Changeling Outcast is a Changeling, it's every creature type at all times in all zones (battlefield, hand, library, graveyard, exile). Agonizing Syphon, Access Denied, Annihilate costs too much mana for what they do. Reconnaissance Mission and Kindred Discovery are examples of impactful four drop and five drop with Rogues, you would much rather use your mana to cast these then the others.
DeinoStinkus on Do multiple creatures entering the …
3 years ago
Namely, my question is with Araumi of the Dead Tide and Faerie Miscreant. If I encore Faerie Miscreant and I have more than one opponent, will the entering Faerie Miscreants trigger off each other?



