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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chasm Skulker
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on this.
When this dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls and Island.)
Balaam__ on
Blue-Green Deck
3 months ago
It’s coming together. It’s still a bit unfocused imo, with a few cards pulling different directions. Parallel Lives only affects Scute Swarm and Chasm Skulker for instance, and without a better ramp shell you won’t get it into play fast enough for it to even matter. I’d cut Parallel Lives and Chasm Skulker entirely since they don’t contribute toward Landfall in any meaningful way. Same for Foundry Inspector and most of your artifacts. They aren’t necessarily bad cards, but they don’t fit well here. As far as countermagic is concerned, I’d run Spell Pierce and Mana Leak or Remand in place of Narset's Reversal.
Ideally you’ll want to hit your land drop each and every turn, and maximize the types of landfall triggers you’re building with. The crabs might not be a good fit if you aren’t geared toward milling out the opponent’s deck, and might be replaced with traditional ‘this creature gets +x/+x whenever a land enters play’ stuff instead.
There are bounce lands to consider too, lands that return a land in play to your hand when they enter. Normally that’s a downside but it can be advantageous in Landfall decks.
Simplify and streamline what you have until it runs like a well-oiled machine. Oh, and this isn’t immediately evident but with the way the site works people won’t see your replies in the deck comments unless you tag then by name. Put the user’s name inside double square brackets and they’ll get a notification they’ve been mentioned. I only saw these new posts because I happened to check back.
NV_1980 on
Ezuri, Claw of Progress
9 months ago
Hi Ruby_Rule! It's been some time since I've seen a good post for an Ezuri deck. This brew looks really nice and well-balanced. Have you considered putting in some more token generators to boost Ezuri's capabilities at producing experience counters? Specifically, I would recommend Arachnogenesis, Awakening Zone, Chasm Skulker, Fable of Wolf and Owl and Mycoloth for that. Especially that last one has wicked synergy with Ezuri.
A really useful card could be Spike Weaver. An attack doesn't go your way, simply remove a counter from it to essentially cast Fog. Deepglow Skate and Kalonian Hydra can easily double +1/+1 counters on whatever you have going on the battlefield. Also, Gyre Sage could be an exceptionally powerful mana dork with Ezuri as your commander. Last but not least, I'd consider Panharmonicon, to double Ezuri's (and many other of your creature's) effectiveness when they (or other creatures) enter the battlefield.
Have fun with your brew!
TheDeckMaker2300 on
An Abundance of Ways to Win
1 year ago
Your welcome hey even got some honorable mentions
Cayth, Famed Mechanist - another trifecta for catergories artifact creatures and +1/+1 counters
Kami of Whispered Hopes or/and Accomplished Alchemist — they are mana dorks for the counters and lifegain catergory kami has way more advantage since it has a hardening scales effect
And without explanation ten other honorable mentions 1. Fathom Mage 2. Pollywog Prodigy 3. Jan Jansen, Chaos Crafter 4. Chasm Skulker 5. Mycoloth 6. The Goose Mother (brief: second hydroid Krasiss) 7. Shadrix Silverquill 8. Winding Constrictor 9. Archangel of Thune
Gonna cheat on thr last one with three but they all do the same thing for Hellkite/production
FormOverFunction on
The Wheel // Nekusar, the Mindrazer
2 years ago
One thing I use in my Nekusar deck, which is super finicky, rather than a tutor is Mindmoil. It’s obviously not as specific and good as a tutor, but makes the deck a lot of fun. Lots of options every turn, and draw triggers for yourself (a side benefit for things like Chasm Skulker). I’m not certain it fits your play style, or even if you’d enjoy it, but I wanted to bring the card up just in case.
Squidcod on
2 years ago
Interesting read given my nekusar deck. Drawing Cards Friendly Like
Mine is a bit more symetrical than yours, but there are a few bits that might be handy. Jaya, Venerated Firemage or Torbran, Thane of Red Fell will basically be lightning rods as they double/triple your damage output.
Also in my Combo category is a bunch of creatures that benefit a ton from card draw. Chasm Skulker Ominous Seas Teferi, Temporal Pilgrim and The Locust God could be beneficial if you don't find yourself fielding enough creatures to block/swing when someone is open.
scotchtapedsleeves on
Marchesa, The Black Rose - Primer
2 years ago
Love to see a higher powered Marchesa out there, your deck seems super tuned!
Read through your primer, I wanted to note that Mirage Mirror is a super strong include and you've convinced me to add it to my Marchesa. The official ruling on Marchesa is that as long as the card is a creature when it leaves the battlefield, it will return to the battlefield as its front side. I considered Mishra, Lost to Phyrexia Meld Meld for this reason. Getting Mishra Meld out, melding with Phyrexian Dragon Engine Meld, then returning both cards from the grave if the back side dies would be decent. Decided against the include as it's a slow synergy, still powerful though.
Reading through your notable exclusions page, it seems like you have half my decklist in there... Ouch. Was going to ask for tips but your primer is in depth enough that there are more than enough takeaways. Thanks for all the effort you've put in to that!
As for your considered cards, Thran Vigil is a favourite of mine. It isn't fantastic, but in my slower meta it hits hard. It's a reliable source of counters on your returning creatures. Just added Uncivil Unrest to my deck, it seems super promising.
Have you considered The Ozolith? I don't see it on your exclusions/maybe pages. It's done very well in my deck, especially after a Chasm Skulker blows up.
Grends27 on
ooga booga big counters swing
2 years ago
Lorescale Coatl and Chasm Skulker might be good adds here
CopperheadCA on
Jhoira, Weatherlight Legends
2 years ago
Playtested 3 games against my deck. Glad to see you included my commander Minn, Wily Illusionist. Found everything very expensive. I would suggest adding some lower cost legendaries. All these 4/5/6 drops you have could be switched over for 2 drops, can play twice as many in one turn to activate your commanders effect more often.
Some quick suggestions from a quick MTG search:
- Drafna, Founder of Lat-Nam
- Balmor, Battlemage Captain
- Baral, Chief of Compliance
- Erayo, Soratami Ascendant Flip
- Jacob Hauken, Inspector Flip
- Jhoira, Ageless Innovator - Definitely include
- Kami of the Crescent Moon
- Rona, Herald of Invasion Flip - Definitely include
Additionally, I'd suggest some cards that react more to all the card draw (even if they aren't legendaries):










