Chasm Skulker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chasm Skulker

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on this.

When this dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls and Island.)

FormOverFunction on The Wheel // Nekusar, the Mindrazer

1 year ago

One thing I use in my Nekusar deck, which is super finicky, rather than a tutor is Mindmoil. It’s obviously not as specific and good as a tutor, but makes the deck a lot of fun. Lots of options every turn, and draw triggers for yourself (a side benefit for things like Chasm Skulker). I’m not certain it fits your play style, or even if you’d enjoy it, but I wanted to bring the card up just in case.

Squidcod on

1 year ago

Interesting read given my nekusar deck. Drawing Cards Friendly Like

Mine is a bit more symetrical than yours, but there are a few bits that might be handy. Jaya, Venerated Firemage or Torbran, Thane of Red Fell will basically be lightning rods as they double/triple your damage output.

Also in my Combo category is a bunch of creatures that benefit a ton from card draw. Chasm Skulker Ominous Seas Teferi, Temporal Pilgrim and The Locust God could be beneficial if you don't find yourself fielding enough creatures to block/swing when someone is open.

scotchtapedsleeves on Marchesa, The Black Rose - Primer

1 year ago

Love to see a higher powered Marchesa out there, your deck seems super tuned!

Read through your primer, I wanted to note that Mirage Mirror is a super strong include and you've convinced me to add it to my Marchesa. The official ruling on Marchesa is that as long as the card is a creature when it leaves the battlefield, it will return to the battlefield as its front side. I considered Mishra, Lost to Phyrexia  Meld  Meld for this reason. Getting Mishra  Meld out, melding with Phyrexian Dragon Engine  Meld, then returning both cards from the grave if the back side dies would be decent. Decided against the include as it's a slow synergy, still powerful though.

Reading through your notable exclusions page, it seems like you have half my decklist in there... Ouch. Was going to ask for tips but your primer is in depth enough that there are more than enough takeaways. Thanks for all the effort you've put in to that!

As for your considered cards, Thran Vigil is a favourite of mine. It isn't fantastic, but in my slower meta it hits hard. It's a reliable source of counters on your returning creatures. Just added Uncivil Unrest to my deck, it seems super promising.

Have you considered The Ozolith? I don't see it on your exclusions/maybe pages. It's done very well in my deck, especially after a Chasm Skulker blows up.

Grends27 on ooga booga big counters swing

1 year ago

Lorescale Coatl and Chasm Skulker might be good adds here

CopperheadCA on Jhoira, Weatherlight Legends

1 year ago

Playtested 3 games against my deck. Glad to see you included my commander Minn, Wily Illusionist. Found everything very expensive. I would suggest adding some lower cost legendaries. All these 4/5/6 drops you have could be switched over for 2 drops, can play twice as many in one turn to activate your commanders effect more often.

Some quick suggestions from a quick MTG search:

Additionally, I'd suggest some cards that react more to all the card draw (even if they aren't legendaries):

TheOfficialCreator on Replicators

2 years ago

Sarpadian Empires is incredibly inefficient cost-wise. Paying 6 for one token, 9 for two, 12 for three... it's not very good at all. Chasm Skulker is much, much more efficient and is the same cost.

KBK7101 on Thoughts on a Subira/Teferi rule …

2 years ago

Thanks for the input! Doing a bit more research. Would probably fill the deck with stuff like Young Pyromancer and Murmuring Mystic like effects.

Oh, and Chasm Skulker seems like a total powerhouse. Oh man!

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