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Bloodtithe Harvester
Creature — Vampire
When this enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice this: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate this ability only as a sorcery.





ShodoPhan on Vinereap Mentor question
1 week ago
Hi guys, I am trying to find some pay-off or rather usage for foods in BG midrange shell with this card: Vinereap Mentor
Obviously this card is not Bloodtithe Harvester but it provides etb + deathrattle efect (3 permanents with decent statline) I tried to run it along with: Feed the Cycle which is better card compare to meta Go for the Throat in terms of flexibility but I found out that extra cost is sometimes a burden. I also tried Vraska, Golgari Queen or Beseech the Mirror but that is not it really. There is a current deck list, please help with suggestions, thank you! The Rock
Predator_90 on
Mardu Vampires
8 months ago
Cemetery Gatekeeper, Welcoming Vampire, Vicious Conquistador, Bloodtithe Harvester, Phyrexian Metamorph
woolfhunt on
Rakdos Disguise Combo
1 year ago
Main goal of this deck is to burn opponent's life quickly by flinging Hunted Bonebrute with Callous Sell-Sword. It will often do 9 damage to the dome. Doing so twice should kill opponent, as doing 2 chip damage with either Kumano Faces Kakkazan Flip, creatures, or burn spells. Unfortunately Callous Sell-Sword is not very good in the vacuum, that's why we are playing Pyrotechnic Performer, flipping it and Bonebrute will also end us with 9 damage in addition to 9 power on the board. The drawback is of course tempo, as playing 2 disguise creatures requires a lot of mana. Although disguised creatures are rather well protected against common single-target removals, cards like Path of Peril can really mess with our board, that's why we are playing Deep-Cavern Bat and Duress in the sideboard. We are also playing package of cards that should help us digging to the combo - Bloodtithe Harvester, Charming Scoundrel, and Inti, Seneschal of the Sun.
Vessiliana on
What is a Man? (a hyper aggro Edgar Markov EDH)
1 year ago
YamishiTheWickedOne, I have been doing well, though playing less Magic than I might like! I would say the purpose of Sorin, Imperious Bloodlord is cheat out more expensive vampires, so he exists to play only those that cost more than 3. So you would not want to play him unless you have a lot of those. I ended up cutting him from my Edgar list. But if you want him, I would replace Florian. For the signet, maybe cut Bloodtithe Harvester? I don't see enough blood token support for him to be all that useful.
K4nkato on
Tomb of Annihilation (Venture into the Dungeon)
1 year ago
I have a few observations:
1) Your curve is too high. Too many hands have nothing to do on turn 1 & turn 2. Against midrange decks like Rakdos Midrange they’ll likely have Bloodtithe Harvester in play with Fatal Push ready to kill your three drop (they sack a blood token to trigger Revolt). Unless you open an Intrepid Outlander you’ll be defenseless until turn 4 or 5. You should diversify your curve with more 1 and 2 drops to smooth out your plays. While it’s not directly dungeon related I think Mosswood Dreadknight would be a great 2-drop.
2) You don’t have enough interaction. A combo deck like Greasefang, Okiba Boss can combo on turn 3 before you have a chance to remove her with Murderous Rider. If you remove her vehicle with You Find a Cursed Idol but don’t kill her she’ll just combo again the next turn. There’s a lot of great removal options in G/B like Abrupt Decay or Assassin's Trophy that handle tons of different matchups.
3) You don’t have a good plan for over-the-too value decks. The dungeon plan takes time to grind (not a bad thing), but your need to give yourself the time to grind. If you play against a deck with something like Bring to Light or Enigmatic Incarnation you might get completely ran over by Omnath, Locus of Creation or The Scarab God. You can fight back against these decks with unconditional removal like Go for the Throat and discard spells like Duress and Liliana of the Veil.
4) You need some more card draw. If you’re lowering your curve you should expect to play longer games & can pull ahead of opponents with card draw engines. Castle Locthwain pulls you ahead of your opponents in long games. Hive of the Eye Tyrant gives you an option to win the Dungeon back from an opponent when you’re out of creatures & closes long games against control decks. Field of Ruin is great for midrange mirror matches bc it blows up your opponent’s castles.
Dungeons can be a hard mechanic to work with but it rewards you for playing long games & slowing your opponent down. If you run a solid midrange deck with Dungeon cards to break parity and pull you ahead you’ll have a solid game plan.
Apollo_Paladin on
Gore Festival
1 year ago
I have a similar Golgari-colored creature fight mechanic on Arena that tries to exploit Phyrexian Obliterator. It's a really fun mechanic, so +1 for giving it a go.
One thing I found that surprisingly helped a lot (since I too was running Vampire of the Dire Moon) was to include a couple of Giant Growth. These can do wonders on a Lifelink creature for pumping up your life total, plus they offer the chance for your Deathtouch blocker(s) or mana elves to survive an otherwise fatal block.
Best of all, when you're not using it to pump up your own creatures, you can cast it on an opponent's creature before you Fight it with the Obliterator, which can basically just end games. Plus, I like how sneaky it is to turn a classic like Giant Growth into an offensive spell.
I found this a highly useful workaround for weenie decks, since one of my biggest challenges with my build like this was opponents who simply use lots of small creatures, thus not leaving any real good targets to Fight. Adding 1 more mana to cast Giant Growth before using a Fight spell equals THREE extra permanents the opponent has to sacrifice, which is well worth it in my book (Plus its defensive uses as well).
Additionally, this opens the door to a much larger Fight early-on, which can just destroy the opponent's mana base if they're not prepared for you to Growth, say their tapped 2-mana Bloodtithe Harvester (or whatever) and then fight it on like Turn 4 or 5.
droslag on
Dragons,Speed, and Control
2 years ago
I see you’ve already added Invasion of Tarkir Flip already got my set, decided to make rakdos dragons. Have you considered Bloodtithe Harvester , Fable of the Mirror-Breaker Flip and Rivaz of the Claw ??
This is my list right now, seems a lot of fun in testing.
YamishiTheWickedOne on
2 years ago
A fellow fan, nice. Btw, the changes I'm recommending are based on established vampire decks that have seen some success in competitive play online, though not to the same degree as the most popular deck in the format, Rakdos midrange. Vampires used to be an alternative black midrange deck that was worse but didn't auto-lose to Burn game 1. Vampires have fallen out of popularity a bit but they still exist as a fringe tier 2 deck. They can still win locals and online competitions.
There's a Rakdos version of the deck I recommend that aims to utilize Sorin to drop Olivia, Crimson Bride and Lord Xander, the Collector who are both very strong with Sorin. I consider Orzhov to be less fun and explosive in comparison, but much more consistent overall. Although Rakdos does have access for the best vampire in recent memory, Bloodtithe Harvester. That and it can use Dreadbore.
My 2 Pioneer decks are Rakdos midrange and Orzhov vampires. Rakdos is better overall but vampires are more fun for me personally.
One last thing, there's going to be 2 new legendary vampires in the new set, and I could see Drana and Linvalda or whatever her name is making sideboard for BW. The big thing for me though is Ghalta and Mavren, which is Green/White but is still a vampire and can therefore be dropped turn 3 for no mana via Sorin. 12/12 trample Vamprie Dinosaur, whenever you attack you spawn an attacking dinosaur with p/t equal to your strongest creature's power, or alternatively creates that many 1/1 lifelink vampires. The issue is it's 100% dead in hand without Sorin but is probably the strongest Sorin drop from sheer power alone.