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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vorrac Battlehorns
Artifact — Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip (1) ((1): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
jarncards on Sleeping Elves Kill
5 months ago
Collected Company is one of the better cards in a deck like this.
If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.
If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.
Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.
Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant
I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great
Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.
Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.
Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most
Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.
Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.
If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.
Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.
consider Crop Rotation. It can get nythkos, yavimaya.
Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.
I would dump any ramp card that costs more than 3
eyes2sky on Kosei Canseco, Modified, Allegedly (MonoG Voltron)
11 months ago
Metroid_Hybrid on The bad touch
1 year ago
I like what you have going here.
Unfortunately, you'll need to splash to get access to "fight" spells & Lure shenanigans. But, I would recommend a couple of sources of vigilance & trample to complement the deathtouch from another angle.
Personally, I would cut 1x of each of your three equipments and 1x Vampire Nighthawk for a combination of...
ArtistaFeo on Mr. Smith
1 year ago
Food for thought.
Heroes' Podium I know the focus is on having a big construct army, but you will also have a small army of Urza Clones. Might as well make them big too.
The Peregrine Dynamo This wont work on origional Urza's ability, but should work on the copies?
Unbreakable Formation Here is a budget protection card to help from wipes, otherwise id say run a few more counter spells.
Vorrac Battlehorns will get through a token army that can stop menace.
Urza's Ruinous Blast This is a wipe that will hit your construct army, but your urza's will survive and build a new army, plus the flavor is too good. Urza's Ruinous Blast?, More like Agent Smiths Ruinous Blast.
Hour of Reckoning Constructs will live.
wyattahu on Lathril, Blade of the Elves WIP
1 year ago
Familiar Ground and Vorrac Battlehorns are super helpful in a lathril deck!
Henchman31 on Meow Mix: CMC 1.30
2 years ago
Hi there! I've really been liking what you and Gattison have built with your Pauper lists. It's quickly become my favorite format. I'd really like to make this list work in my LGS's Pauper group. Do you have any suggestions for a more current version and a sideboard? Here's what I thought of so far (amounts not yet set):
Emerge Unscathed or Apostle's Blessing: protection
Spidersilk Net: for the flyers
Obsidian Acolyte and Crimson Acolyte: protection from most removal for themselves and the other creatures, as well as ideal targets for equipping against B and R.
Journey to Nowhere, Lens Flare: removal
Vorrac Battlehorns, Haunted Cloak: keywords!
Abzan Advantage, Disenchant: enchantment removal
Angelsong: save from a big swing or, at worst, card draw
War Report, Armed Response: equipment benefits
Tormod's Crypt: bog standard yard hate
Thanks for your time. I hope you keep up the brewing!
wyattahu on Latrhil Voltron's deck ♥
2 years ago
If you're running Familiar Ground, then Vorrac Battlehorns are super helpful, too
kazeoishii on Skullbriar, the Moon Walking Grave
2 years ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker