Ability challenge

Custom Cards forum

Posted on Sept. 13, 2019, 7:18 a.m. by Boza

Here is a quick challenge for you guys! I will say a single word, say "Graduate". Everybody makes one or more cards with that keyword or ability word or includes that word as a new card type. In terms of power level, something suitable for a Modern Horizons or a new Commander set. For example:

Student of Martial Arts
Creature - Human Warrior - Uncommon

Prowess
Graduate - When this creature deals combat damage to a player, if it has power or toughness greater than its base P/T, draw 2 cards, then discard a card.

2/2

Another user could make say:

Winding Mountain Way
Enchantment - Rare

Graduate 3 (Put three graduation counters on ~ as it enters the battlefield. Remove 1 each time a creature you control deals combat damage to a player).

Sacrifice ~: Creatures you control deal double damage this turn. Activate this ability only when ~ has no counters on it.

A third user might say:

Wizard Academy
Land - Graduation (Rare)

: Add .
,: Add +1/+1 counter to a creature whose type is included in this land's name.

Once 10 entries or a week have passed, the person who issued a challenge will select winner from the submission. I would really like that person to give a little feedback on each card as well. The winning user gets to select the new word to build around.

I hope I have explained it well!

1/ Small variations on the original word is fine - graduate is perfect, graduation and gradually are fine as well.

2/ You are not limited to one card, that is the minimum - you can make any number of cards with that mechanic to showcase it better or even cards that lack the mechanic, but are good with it - flex your creative muscles! Additionally, as mentioned, imagine your card(s) being printed in a Modern Horizons or Commander set.

3/ Any suggestions to the challenge are also welcome!


I will start us off with a word:

Divine

List of already used words Show

Woiteck says... #1

I'll try to learn how to use the spoiler tags for next time, I promise! :-)

October 12, 2019 11:15 a.m.

Boza says... #2

Just a note, I will be reviewing all the posts and making a decision tomorrow around this time. So, you have about 24 hours for your entries.

October 14, 2019 3:01 a.m.

Boza says... #3

Feedback Show

Top 3 Show

Word of advise - refrain from submitting more than 1 idea - it is part of the design constraint to come up with one thing and polish it. And usually, if you have multiple ideas, neither will be polished enough.

October 15, 2019 2:42 a.m. Edited.

DwaginFodder says... #4

Well played, everyone! A lot of very Spike-y mechanics this time around. dbpunk's design was probably my favorite - I really do need to get around to building that Sidisi, Brood Tyrant EDH list.

The next ability word is Extract.

October 15, 2019 5:50 a.m.

Boza says... #5

Mechanic Show

4 Cards, one per rarity Show

October 15, 2019 7:36 a.m. Edited.

dbpunk says... #6

So I feel like I'm the only one who thought of this, but often times you have drinks/drugs that are called "Extracts", and are usually made using alcohol water. So here's the idea: what if the extract is a permanents main essence?

Dissolution

Instant (Common)

Counter target permanent spell. Create a colorless Extract artifact token (Extract artifacts have ", sacrifice this permanent: Scry 3.")

Merfolk Herbalist

Creature - Merfolk Shaman (uncommon)

, sacrifice an Extract token: Draw a card.

1/3

Etherial Sprite

Creature - Faerie (uncommon)

Flash, flying

When ~ dies, create a colorless Extract artifact token.

2/1

Hand of the River

Creature - Incarnation

Flying

~ enters the battlefield with 5 charge counters on it.

At your upkeep, remove a charge counter from ~.

When ~ dies, create an Extract artifact token for each charge counter on ~ and exile ~.

Sacrifice four Extract tokens: Put ~ from exile onto the battlefield.

7/7

Isle of Naiads

Land (Rare)

: add

, sacrifice any number of Extracts: add X Mana of any color, where X is the number of Extracts sacrificed this way.

Gilanos, Force of Nature

Legendary Creature - Ape Noble (Mythic Rare)

Trample, Haste

When ~ enters the battlefield, create a colorless Extract artifact token for each card in your hand or in your graveyard.

Sacrifice three Extracts: exile a card in your graveyard. At the beginning of your next upkeep, put that card into your hand.

5/5

October 15, 2019 3:45 p.m.

Woiteck says... #7

I think it's about time we ventured into an Un-set. And so my Extract is a whacky removal from such a set.

Extract - Remove target permanent from any sleeves it's in. It gains “0: Put this card in any sleeves you own, then sacrifice it.”
Live Dangerously

Sorcery (Uncommon)

Extract.

Each player orders a coffee and a peanut butter sandwich.

_

Painted Minefield

Enchantment (Rare)

When ~ enters the battlefield, Extract X times.

Each player must paint a picture using water colours during other players’ turns.

_

The Devil

Legendary Creature - Evil Incarnate (Mythic)

Flying

Whenever a player takes a bite of a food or a sip of a drink, Extract.

6/6/6

October 16, 2019 6:52 a.m.

PIayswithFlRE says... #8

Extraction (military)

In military tactics, extraction, is the process of removing personnel when it is considered imperative that they be immediately relocated out of a hostile environment and taken to a area either occupied or controlled by friendly personnel.

Extract # - Remove # target permanents from combat. For each permanent removed this way, its controller creates a 1/1 white soldier creature token.

Wanted to make it permanent instead of creature so you can protect a planeswalker. Since it's mostly a protection ability and creates soldier tokens, it's centered in white, but I wanted to add other colors. Since it's soldiers, not knights, didn't want to go into black. Selesneya's got other effects that create soldiers and would be a good fit, but I wanted to add in red to put a more aggressive spin on it, so I put it in Naya.

Cover Fire

Instant

Extract X.

Each soldier you control deals 1 damage to any target


Take Out The Sentry

Instant

Extract 1

Target creature gains trample until end of turn.


Nayangel

Creature - Angel Soldier

Flying, Flash, Riot

Extract 1

2/3


Troop Transport

Artifact - Vehicle

Vigilance

,: Extract 1. Use only if Troop Transport is a creature

Crew 3

4/4

October 18, 2019 6:22 a.m.

DwaginFodder says... #9

I'll post a decision tomorrow morning - this is the 24-hour warning for Extract.

October 21, 2019 10:24 a.m.

Tzefick says... #10

I see PIayswithFlRE had a very similar idea to what I had in mind.

The mechanic Show

The cards Show

October 22, 2019 7:11 a.m.

DwaginFodder says... #11

-Boza: "Average" is a term that WotC has likely been avoiding since they don't want Magic to be played with a calculator, since doing this sort of math in one's head can be a barrier to entry. In small amounts in a Commander or MH products at higher rarities it'd probably be fine, but as a set mechanic across all rarities it should likely be avoided except in limited sets for a single, specific audience. I'm also unsure of the interactions by using this ability as an additional cost; if it is a cost, the actual Extract ability of the benefit from the average would be a seperate ability. A casting trigger would likely function better here. The rest of the mechanic is interesting to me, in some ways reminiscent of the playstyle of the KTK Sultai. All of your examples seem well-balanced, and a Sephirot commander deck looks super interesting.

-TypicalTimmy: The templating of your mechanic is in the space that Boza's probably should have been. It's worded very well and supports an existing playstyle that many enjoy. However, the implementation isn't very clean. Several of your designs aren't cohesive (Biostatic Engineer), are out of pie (Yen-Vesectus, the Engineer again), or out of rarity (Spread Perfection). The inconsistency of "token" for Remove Soul and the use of Phyrexian mana for Memory Carve are also off-putting to me.

-dbpunk: It turns out that you were the only one who thought of an artifact token. :P Your design certainly has merit, but suffers from three issues: Scry's scalability, templating, and color pie. First, scry's power doesn't scale linearly with its number. Scry 2 is much more powerful than scrying 1 twice, scry 3 is more powerful than scrying 2 and scrying 1, etc. As such, Extracts are likely too powerful as scry 3 and are better suited for scry 2. Secondly, WotC no longer binds abilities to card types beyond basic land types. The abilities of Treasure tokens are not tied to the artifact type "Treasure," but the identity of that token. That's why with nontoken Food, the ability is rules text and not reminder text. All Food have that same ability, it's just not direct result of their typing. The reminder text for Extract tokens would have to be modified to accompany this. Several of your examples also suffer from mismanaged templating. Finally, artifact tokens that scry are likely not green, but red. However, since Investigate was W/U/G, that isn't really something I'll take into account here.

-Woiteck: Your designs are impeccable and hilarious, and your version of Extract is devilishly cruel. In a silver-bordered environment, the problems of your mechanic are mitigated by low individual card value. Unfortunately, the prompt on this thread is for a Commander set or something similar to Modern Horizons, so I cannot take your designs into account.

-PIayswithFlRE: To be quite honest, I'm unsure how to feel about your mechanic. Only being able to use it in combat is very restrictive, but it has a massive amount of defensive potential, since you can remove a blocker from combat after blockers are assigned to both prevent the damage and get a token. It doesn't lend itself very well to synergy, and removing things from combat is the opposite of what red generally wants to do. Creatures with activated Extract abilities in particular seem hellish to try to attack into, since they can remove themselves from combat (thus preventing damage) and make a creature. Tzefick is correct that Planeswalkers are not generally removed from combat, however, since we know what happens if a defending Planeswalker is removed by a spell before attackers deal damage (the attacks are still happening but deal no damage) and we know the designer's intent, the new rules this would bring are very reasonable.

-Tzefick: While the intent of your mechanic is clear, it has memory and complexity issues. Marking something for extraction is neither well-defined nor obvious when looking at the battlefield, and would need the use of a special kind of counter to mark it. The combination of the Extract reminder text and the associated ETB take up a lot of space on a card, and means that many of your designs feel too similar. The combination of a trigger for the alternate cost, the cost itself, marking for extraction, and the associated ETB all work to make your commons feel too complex for commons. The only differences between Deft Platoon, Extraction Mage, and Armored Caravan are costs and P/T; that's not a good look. While your support cards are well-designed, the mechanic itself is very weak.

3.) TypicalTimmy, your mechanic read the best and was the most polished on its own, but your implementation on your card designs held it back.

2.) Boza, your individual cards were the most polished and best balanced, but the mechanic itself used language that WotC likely wants to avoid, and the use of an additional cost here is suboptimal. However, it still took an existing theme into an interesting new area.

1.) dbpunk, your mechanic, while not very polished and in need of rebalancing, has enough knobs that it may be tweaked throughout testing into any balance point required. All of your designs may be improved, but your mechanic stood out from the crowd enough and held enough potential that I am willing to overlook this lack of polish. Many of the issues of your designs would be ironed out easily via later steps in the design process, and are still functional enough for testing.

October 22, 2019 12:46 p.m.

DwaginFodder says... #12

dbpunk is the winner, yes.

October 22, 2019 1:05 p.m.

dbpunk says... #13

Oh sweet I'm actually kinda surprised I won that.

The word I want you to build a mechanic around is GEOGRAPHY

October 22, 2019 9:54 p.m.

Boza says... #14

Quick note - please note that any aspect of the thread is subject to change - what the power level or set to be printed in should be, whether silver-border mechanics are OK or not, the format of the whole thing. The idea is to be as user-driven as possible.

I will think about the GEOGRAPHY mechanic. I languished between additional cost, casting trigger, optional additional cost and a few other options, and it ended up costing me (get it?). I appreciate the detailed feedback and I am glad people are so eager to write long posts with multiple spolier blocks for a custom card thread.

October 23, 2019 5:18 a.m.

Woiteck says... #15

I'm very glad you say that, Boza! I must admit I completely forgot about the mechanics being utilized in a MH/EDH set when I came up with my take on Extract, and only remembered after I submitted it. But I liked it and found it hilarious, so I kept it here.

Anyway, regarding Geography, I think it is inevitably tied to lands and even though I consider this keyword the hardest so far, I did think of a way to make it. It revolves around playing lands with different names and I thought of a rare enchantment cycle to illustrate it.

Quest for the Holy Grail

Enchantment (Rare)

Geography - Whenever a land enters the battlefield under your control, if it has a different name than each other land you control, create a white 1/1 soldier token.

_

World Wisdom

Enchantment (Rare)

Geography - Whenever a land enters the battlefield under your control, if it has a different name than each other land you control, draw a card.

_

Underworld Pact

Enchantment (Rare)

Geography - Whenever a land enters the battlefield under your control, if it has a different name than each other land you control, search your library for a card and put it in your hand, then shuffle your library.

_

Terra Cannon

Enchantment (Rare)

Geography - Whenever a land enters the battlefield under your control, if it has a different name than each other land you control, Terra Cannon deals 2 damage to any target.

_

Promised Land

Enchantment (Rare)

Geography - Whenever a land enters the battlefield under your control, if it has a different name than each other land you control, return target card from your graveyard to your hand.

Initially I thought of making the effect apply whenever you play such a land card, but ultimately decided to make it more powerful. Perhaps way too powerful in EDH, so careful playtesting would be required.
October 23, 2019 6:36 a.m.

Boza says... #16

I am not able to think about this mechanic, because I already made it for an earlier challenge and did not use it in the end. Recycling ftw!

Geography mechanic Show

Geography cards Show

October 23, 2019 7:09 a.m.

Tzefick says... #17

In response to DwaginFodder's feedback on last challenge:

The feedback Show

Response Show

As for Geography, I'm kinda drawing a blank here. Obviously it presents itself as a land-centric theme. At first I thought in the lines of Flinthoof Boar but figured an entire mechanic around that would be rather... shallow.

There's already landfall on triggers with lands, there's sunburst and domain when considering mana diversity.

I thought about something with explore or discovery, basically a landfall-esque mechanic with conditions. But it would essentially be that; landfall with conditions.

It could lend itself to an external game mechanic like Planechase. But then it's basically just Planechase or Planechase 0,5.

I don't think I'll suggest anything for Geography, sorry DP.


Feedback on other suggestions:

Woiteck's unique land name mechanic Show

Boza's basic/non-basic proportion Show

October 24, 2019 9:26 a.m.

dbpunk says... #18

So I think it's been a week, and I know this was a hard one, so I got my comments here:

Woiteck is probably the hardest to build around but also probably very very balanced in comparison. I could see it's as a bit of a watered down Landfall but also a mechanic with very interesting mechanical play arounds, especially in EDH.

Boza's is, in my opinion, very interesting in terms of manipulation. For one thing, you may want to manipulate your Mana base to be able to decide different effects. Which is really cool, but really complicated.

TypicalTimmy's is a really... Realistic account of how geography in ecology works so I love it. Additionally, it could lead to some interesting decks and card interactions. What makes it difficult for me to see it printed is the fact that you never see more than six subtypes of land in a set, but that could change if it was printed, and marks it for new ground. Additionally, it's essentially a better version of Domain.

My ranking

  1. TypicalTimmy (the winner)
  2. Boza
  3. Woiteck
October 29, 2019 8:28 p.m.

Boza says... #19

The competition was very tough this time around!

Mechanic Show

3 cards Show

October 30, 2019 5:20 a.m.

dbpunk says... #20

Ok so I know a lot of you are going to be doing white mechanics, but think about what fearlessness actually means: sometimes it means going forward into battle. But sometimes, it means not caring if you die or disappear.

Careless Witch

Creature - Human Warlock (Common)

Flying

Intrepid (Whenever this card would enter a graveyard, you may exile it instead)

When ~ enters exile from anywhere, draw a card. Each opponent puts the top card of their library into their graveyard.

3/3

Silk Blade Dagger

Artifact - Equipment (Uncommon)

Equip creature

Intrepid (Whenever this card would enter a graveyard, you may exile it instead)

When equipped creature dies, sacrifice ~ and tap all creatures with power 3 or greater your opponents control.

Whenever ~ enters exile from anywhere, target creature doesn't untap during it's controller's next untap phase.

Equip

Search For Green Pastures

Instant

Intrepid (Do I really need to type this out reminder text again?)

Create X 4/4 green beast creature tokens, where X is the number of creatures your opponents control.

When ~ enters exile from anywhere, search your library for any number of creature cards with total converted Mana cost X or less into play, where X is the total power among creatures you control.

October 30, 2019 9:04 a.m.

Tzefick says... #21

I think I'll go with a multiplayer themed mechanic. Perhaps to be included in a Commander, Conspiracy or Battlebond-esque product that naturally has multiplayer.

Intrepid is defined as a resolute fearlessness and is often used to describe someone going up against unfavorable odds.

The mechanic Show

The cards Show

November 1, 2019 12:04 p.m.

PIayswithFlRE says... #22

Having some writer's block, but I wanted to at least get something down for this one. Mostly brainstorming, but I'll hope to come up with

Immediately after hearing the word Intrepid, my mind followed it up with "intrepid explorers", or possibly "intrepid adventurers". Both of which made me think that it had to be a kind of Golgari-focused version of Madness.

Intrepid {cost} - when this card enters your graveyard from your library, you may exile it. If you do, you may cast it for {cost}.

Apart from intrepid creatures also probably causing creatures to explore and providing benefits when cards are cast from exile or creatures enter the battlefield after being cast from exile, I'm having trouble coming with specific examples.

I'll try to come up with some before this challenge ends, but that's the mechanic.

November 4, 2019 9:30 p.m.

PIayswithFlRE says... #23

Ashiok, Villainous Whelp

Legendary Planeswalker - AShiok

Creature cards in your library have intrepid with the intrepid cost equal to their mana cost

+1: Each player gains an emblem with "at the start of your upkeep, each player puts the top card of their library into their graveyard"

-X: Exile target card from each of X graveyards. Until end of turn you may cast those spells.

4


Scavenger Druid

Creature - Zombie Druid

Intrepid

Whenever a card leaves your graveyard, add or to your mana pool

November 5, 2019 8:48 p.m.

Tzefick says... #24

TypicalTimmy

Response on the feedback Show

November 6, 2019 7:34 a.m.

dbpunk says... #25

Huh neat. So the word I'm gonna go with is Competition.

November 6, 2019 2:51 p.m.

Boza says... #26

Competition, eh? How meta!

Competition backstory Show

Competition cards - 1 per rarity Show

Ended up being way more complex than I thought, but I think it will create interesting gameplay.

November 7, 2019 5:24 a.m. Edited.

dbpunk says... #27

So it's almost been a week and no one's attempted anything other than Boza.

November 11, 2019 8:18 p.m.

TheQueue841 says... #28

I got another one for you. This is actually a mechanic I came up with a while ago, under the name of Rivalry, but I think Competitive could also be a good fit.

Competitive - When this creature enters the battlefield, you may have it fight another creature with Competitive. If you do, put a +1/+1 counter on each of those creatures.

The main purpose of this ability is to pump your own creatures, but it can double as situational removal. I see it being primarily a Gruul mechanic, with a touch of white support.

Examples:

Goblin Rookie Show

Orcish Champion Show

Iroas's Presence Show

November 12, 2019 11:14 p.m.

dbpunk says... #29

Ok so commentary:

Boza my one thing about yours is that it takes up a lot of memory usage and space on a card, but it seems interesting to play. I don't know how often it would work in a standard set, but it'd be really cool in a supplemental set (battlebond 2: electric boogaloo for example). Honestly I would also add "cast a spell with converted Mana cost X or higher" to it too for people playing control decks.

TheQueue841 this seems interesting but also extremely broken when added onto cards that are a certain powerlevel or greater. My one concern is how the concept could potentially get parasitic (i.e. if you have one, you have to have more and the more you have the better it gets) and/or the fact that cards with competitive only work as removal if an opponent is playing creatures with competitive. Which makes it worse since basically it's just a fight mechanic. But it's an interesting design space.

My choices:

  1. Boza, just because of how weird of a mechanic it is.

  2. TheQueue841 because that mechanic would be great to build a commander deck around.

November 13, 2019 3:52 p.m.

Boza says... #30

Well, I guess that finally being weird with mechanics paid off.

Alright, people, your new key word is:

Illuminate

November 18, 2019 3:16 a.m.

Tzefick says... #31

Sorry dbpunk. It seems every keyword you come up with makes me draw a blank. Competition was a very broad term so I didn't seem to be able to find a way to encompass that without making a very complex mechanic.

As for illuminate, I think I have something.

Mechanic Show

The cards Show

November 18, 2019 9:53 a.m.

JANKYARD_DOG says... #32

I would put Illuminate in esper colors because it can be used lawfully (azorius) or in spy work (dimir).

Ability Show

Card Examples Show

November 18, 2019 1:29 p.m.

Boza says... #33

Just a heads up - I will have to cut the deadline a bit short and judge on the coming Sunday the 24th, as I will be going on vacation next week with limited access to the internet.

November 20, 2019 4:21 a.m.

TheQueue841 says... #34

Whoops! Accidentally posted this to the wrong thread. Reposting here to keep everything in one place.

This might be a bit of a stretch, but "illuminate" reminded me of the Illuminati so this is what I went with.

Creature Type - Illuminator Show

Creature Type - Conspirator Show

Keyword Ability - Illuminate Show

Kamahl of the Secret Order Show

Marchesa, Rightful Heir Show

Teferi, the Messenger Show

Sunken Barge / Chromium, Arisen Mastermind Show

Martyr to the Conspiracy Show

November 24, 2019 10:35 p.m.

Boza says... #35

I am sorry I have been away for a week having the sickest vacation ever. Judging in progress, including the entry in the wrong thread, that was reposted here in the mean time.

December 2, 2019 3:18 a.m.

Boza says... #36

Judged in order of appearance:

Judging Show

Top 3 Show

December 2, 2019 7:48 a.m.

Tzefick says... #37

Thanks Boza, having received feedback for too complex mechanics in the past made me dial down to a more simple mechanic.

Considerations for my mechanic and cards Show

And finally... the actual duty of the winner of the challenge, I present to you the new key word:

Covenant

Covenant is the main theme more than the keyword, so if you figure going for pact or contract or similar, I wont mind. Although if you decide to revive mercenaries , I will flunk you.

December 3, 2019 2:28 p.m.

JANKYARD_DOG says... #38

Hmmmmmm this could prove difficult. For starters based on the definition I think it would have to be relegated to a multiplayer format (EDH, 2HG).

Ability Show

Examples Show

December 3, 2019 6:51 p.m.

Boza says... #39

Covenant is a really cool word to build around. I appreciate the challange!

Keyword Show

Covenant cards Show

December 4, 2019 6:33 a.m. Edited.

Tzefick says... #40

I'll be closing the challenge and announcing the winner on Covenant this Saturday. So there's still a little time to get in on it.

December 12, 2019 7:43 a.m.

Tzefick says... #41

Sorry for the delay.

Feedback on suggestions Show

Winner Show

December 15, 2019 12:23 p.m.

Boza says... #42

I have to say the orginal covenant was Witches, Warlocks and Wizards - all the Ws. I Know that clerics or shamans (to cover all five colors could be included), but the reminder text was getting too long as is. I wanted to convey the tools of the trade to be as important as those practising the trade. I am geniunly interested what you mean by "if permanents had Covenant as a characteristic".

Anyways, stop the rambling its new word time. A simple one this time:

HARMONY

December 16, 2019 3:21 a.m. Edited.

JANKYARD_DOG says... #43

Harmony Show

Examples Show

December 16, 2019 2:49 p.m.

Boza says... #44

It appears this contest has died down - I waited quite a while, mainly due to holidays, for a second challenger to appear, since it is not a contest with just one entry.

Mj3913 Show

Mj3913, you are the winner of the Harmony challenge and can choose the next word.

I think that if we get a couple of challenges with less than 3 responses, it will mean the interest has petered out.

January 2, 2020 4:34 a.m.

Tzefick says... #45

Eh, I just think the holidays overshadowed the desire for posting on here. I think it might pick up the pace once we get further through January.

I had nothing for Harmony when it was posted and kinda forgot about it all afterwards.

January 2, 2020 12:41 p.m.

JANKYARD_DOG says... #46

The word of the day is "Hubris".

January 2, 2020 1:50 p.m.

dbpunk says... #47

I honestly have been so busy I wasn't really paying attention to this.

Anyways, keyword:

Hubris - Whenever ____, sacrifice this creature.

Its a creature keyword primarily because of the fact that only creatures really can end up in the follies of their ways. Additionally, Im going to go ahead and make it grixis, cause the combination of passion, intelligence and greed often lead to hubris. Also, since its hubris, it only works best if its Greek mythos for it.

Examples:

Common

Burnfeather Satyr

Creature - Satyr Berserker

Haste

~ enters play with two +1/+1 counters on it.

Hubris - When ~ deals combat damage to an opponent, sacrifice it.

1/1

Uncommon

Deathstalker Gorgon

Creature - Gorgon

Deathtouch

When ~ dies, destroy target non-Gorgon creature.

Hubris- Whenever a creature with power 5 or greater enters the battlefield under your control, sacrifice ~.

Rare

Lisalis, Queen of Aritisus

Legendary Creature - Demigod Noble

Haste

Whenever a creature dies, draw a card.

When ~ dies, destroy all creatures

Hubris - Whenever an opponent controls more creatures than you, sacrifice ~.

4/4

Mythic

Triton Chronologists

Creature - Merfolk Wizards

Whenever an opponent casts a spell, put a time counter on ~.

When ~ dies, exile it and take an additional turn after this one.

Hubris - When there are ten or more time counters on ~, sacrifice it.

1/1

January 2, 2020 5:43 p.m.

Boza says... #48

OK, I was a bit worried there for a minute, but I totally forgot the holidays existed for everybody :)

I am having a hard time coming up with something better than what is already offered, these are some great Hubris words already!

Hubris explanation Show

Hubris cards Show

January 3, 2020 4:05 a.m.

JANKYARD_DOG says... #49

Going to leave this open til Sunday night if that's alright. Then I'll post either that night or then next day with ratings, unless anyone has any objections.

January 8, 2020 11:11 p.m.

JANKYARD_DOG says... #50

Hubris: excessive pride or self confidence. Or in ancient Greece,(hybris) is the intentional use of violence to humiliate or degrade.

Don't judge the judge to harshly, jussayin.

I was hoping for a non-divine spin on it, my own vision was something like Hubris - you gain X benefit but if ~ 'action' do Y. Makes for some leader types but if they get too cocky something bad happens.

Grixis was a good play, I was thinking Mardu myself because of whites religious sort of aspect, but blue makes sense.

Common - close to what I had imagined, still good though. It's a Volcanic Hammer with a body basically, which is pretty standard these days. Pun intended.

Uncommon - You forgot the stats. A majority of gorgons though are bigger in the butt though so I can use my imagination. Nicely flavored though for a gorgon.

Rare - if my rules knowledge is correct the 3rd ability is state based so you can't react to an increase of their board state by sacrificing, etc? Correct me if wrong here. So much advantage though: ahead of curve, draw on any deaths, threaten board states, can swing out of the gate. Gold.

Mythic - This is an interesting design. It says 'kill me now so I can have an extra turn, or wait awhile and I get an extra turn. Either way...'. I'd love to add prowess to this... jussayen.

Overall I think this is something that could actually be seen in packs if ever we were to return to Theros...again. Great concept.

1st card - All other 'one sided wipes' I could find are all 8-9 mana so the cost of this one is worrisome. Wrath of God for or full price for one player. Over powered maybe?

2nd - This feels more black than blue, but anything's possible I suppose.

3rd - it's interesting, but I think it could end up leading to some confusion. Also high probability of being broken lol. Imagine everyone taking an extra turn, every turn?

It's an interesting concept, I can see it in a place where 'cmc matters' with cards like Cerebral Eruption or Blast of Genius . Also probably spell reduction stuff. Also featured in this set... the Scornful Egotist .

I'm just going to lump everything in one here. I like it, it's almost like Monsterous but better because it's not limited to a one time use. And the flavor of the God check is nice, gives the opponent opportunity to 2 for 1 if they take down the God. The ascension is nice too, I think overall these are all creatures that would have to be dealt with quickly before they get out of hand.

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January 13, 2020 10:20 a.m.

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