- 1x Desolate Lighthouse
- 6x Forest
- 4x Glimmerpost
- 4x Hinterland Harbor
- 2x Inkmoth Nexus
- 4x Island
- 2x Kessig Wolf Run
- 1x Mountain
- 2x Rootbound Crag
I really like this deck, the loothouse, ponders, and devastation tide seem really sick in a wolf run variant. congrats on first!
May 19, 2012 1:40 p.m.
You consider Temporal Mastery in this deck? A blue based ramp deck seems like it can consistently hard cast it while making use of 2 attacks from the fatties, as well as the extra land drop.
May 19, 2012 1:44 p.m.
@Monocoloredjester: Thanks for the praise. Is there anything that you would change or do differently? I'm always open to criticism and suggestions.
@TristanTaylorsVoice: I haven't honestly considered Temporal Mastery. I suppose I just cast it aside while building this because of how overhyped it is. But if I consistently have 7 mana by the fifth or sixth turn, I suppose it doesn't matter. And even casting it early-game gives me a boost, just for playing an extra land and drawing an extra card. I'll playtest it, though. At least on paper, it seems beneficial.
May 19, 2012 3:19 p.m.
It is indeed a very overhyped card, hence its price tag, but it seems to make the most sense (for standard) to play it in a blue ramp deck. If you draw it early game, you can use it as an Explore, and late game you can use it to swing for lethal without giving your opponent time to respond with a Zealous Conscripts or something. Speaking of that card, Frost Titan is amazing against it, I'm glad it's in here as a 4-of: your opponent is most likely dead by the time they get to 7 mana to target it. I was considering the types of ramp I would play in standard and blue ramp with Frost Titan and Temporal Mastery is what appealed to me the most was all.
May 19, 2012 3:33 p.m.
Frost Titan is so good right now. Most decks' removal spells are targeted. Hell, Vapor Snag costs 3, Go for the Throat costs 4, and Oblivion Ring costs 5. 5! That's huge! That's tapping out on the fifth turn to take care of one threat that I'll likely get back later.
I forgot to mention in my report that that first guy (Naya Pod) hit my Frost Titan with Oblivion Ring with the extra cost. I then play Devastation Tide, bounced O-Ring and his creatures back to his hand, and then tapped down his only White source when F-Tits came back into play due to O-Ring leaving the battlefield. lol
May 19, 2012 3:46 p.m.
I know the Mana is a bit funky, but a Ghost Quarter is usually a good singleton in the land section, gets rid of opposing Inkmoth Nexus or Moorland Haunt, or screws the 2 or 3 color decks using Cavern of Souls as a fixer. If you start having trouble with control decks, Spirit Away could be a cool sideboard plan for things like Elesh Norn, Grand Cenobite instead of just Phyrexian Metamorph, since you said you can reliably ramp up to that much mana.
May 20, 2012 9:38 a.m.
Im in love with this deck, it just looks like a blast to play! I agree with at least testing temporal mastery.
May 21, 2012 11:11 a.m.
Great job taking this concept in a new direction. I really like what you've done, and how it all fits together.
May 26, 2012 3:24 p.m.
Vessel of Endless Rest might be another worthy inclusion, the tuck ability is actually quite relevant: it can target flashback spells such as Lingering Souls, remove Snapcaster Mage, Sun Titan and Unburial Rites targets, or tuck your own Ghost Quarter'd/Acidic Slime'd lands back into your deck only to search them out again with prime time (the one loothouse for example). It should also be noted it comes into play untapped the turn you play it, allowing you to Ponder on the same turn, or still Vapor Snag on their turn. If going Sphere of the Suns into Solemn Simulacrum into a titan happens too often though I won't be surprised if you don't want to bother testing it.
May 26, 2012 4:42 p.m.
This deck seems like it will have trouble with Boros Humans. They can generally kill turn 3 or 4, which is a problem since you lack a lot of early-game spells that will be effective against them, especially creatures. The earliest turn you will get a creature into play is 3, and you may be dead by then if they go first. Here are a few recommended additions to your sideboard to deal with them:
Whipflare could help but it would be difficult to use reliably with your manabase. Generally, they don't play enough creatures for your Blasphemous Acts to come into play early enough, so that won't help.
Mental Misstep can help stop their opening play, which is generally crucial to their strategy. Vapor Snag has a similar effect, but only stalls them a turn; rather than Misstep's ability to ruin their strategy.
Finally, Fog , in combination with Snag, can help you stall them a couple turns, which will give you enough advantage to steal the momentum from them.
Other than that, I absolutely love the creativity and awesomeness of this deck. +1!
May 31, 2012 10:56 p.m.
I could see card:Alchemist's Refuge work here... saying that it would turn into a 5 mana Rampant Growth or a 4 mana Ponder , but it would work alright, considering it's a ramp deck by adding value to cards that would be relatively pointless later on. Is it worth running Acidic Slime in the sb?
June 1, 2012 12:35 p.m.
Boros Humans doesn't kill on the third turn. And I don't see how it possibly could, even on the fourth turn (maybe with a god-hand of the perfect 7 cards).
Vapor Snag is incredibly useful. A lot of players (especially in Aggro decks) cast spells before combat (Honor of the Pure , Silverblade Paladin , Lightning Mauler ), so catching them off-guard and Snagging something before attackers are declared can really help me get a tempo advantage.
Blasphemous Act (between ramp and them playing creatures every turn) usually catches up to Aggro decks on the fourth or fifth turn (or second turn, against Tempered Steel).
I don't like Mental Misstep at all. It's really only worth it against Delver decks and nothing else. And if I don't have it in my opening hand, it's dead.
I have, however, been worrying about early-game threats. I've used Fog in the past and I might have to consider it again.
June 1, 2012 1:06 p.m.
I don't know. I feel that if I ran card:Alchemist's Refuge, it would just be win-more. Desolate Lighthouse actually helps. card:Alchemist's Refuge just uses more mana to cast the same spells. And I don't feel comfortable taxing my land-base more than it already is.
June 1, 2012 1:29 p.m.
I understand the benefits of card:Alchemist's Refuge, too, if I didn't make that clear. I just don't think I need those benefits.
June 1, 2012 1:31 p.m.
June 1, 2012 2 p.m.
Your deck is amazing and it's def something I haven't seen before. But anyway I was just wondering if your deck is really fast and strong why not take out ratchet bomb and add another graff or natural in your sb?? But that's my opinion I'm not trying to judge or somethin
June 5, 2012 5:43 a.m.
Ratchet Bomb is just good at dealing with Delver and Spirit tokens. It's also great against Humans, where there are always at least eight 1-drops and, like, sixteen 2-drops.
June 5, 2012 2:02 p.m.
June 5, 2012 11:07 p.m.
Viridian Emissary is still really good, though. In Red, I might be tempted to run it with all of the Slagstorm s and Whipflare s being main-boarded. And it is a 2/1 beatstick that can prevent your opponent attacking early-game.
Though with Pillar of Flame becoming wildly popular, I foresee its usefulness dwindling.
June 6, 2012 1:50 a.m.
So I'm def sb ratchet bomb for fnm this week.. I def needed one today good advice. Also is there a one drop instant or sorcery for removal with white or green(standard).
June 6, 2012 2:06 a.m.
Not really. At 1 CMC, your best options are Dispatch , Marrow Shards , and Righteous Blow . Green doesn't really have much removal beyond Bramblecrush and Beast Within (of which, the latter is fat superior).
June 6, 2012 1:52 p.m.
Yeah righteous blow is perfect for delver and vamps and lambholt when they attack since there pretty weak right from the beginning. Thanks
June 6, 2012 5:21 p.m.
In round 3 in your description, you said you used Frost Titan to tap down Hellrider against Boros Humans. Now, I may be missing something, and I probably am, but why does that give you a giant advantage? Hellrider 's ability still activates for every other creature he attacks with.
June 9, 2012 12:22 p.m.
It still triggers, of course. But keeping a 3/3 that deals me an extra 1 when it attacks tapped down is huge, especially when I've then got a 6/6 to block the smaller guys. So in reality, I was saving myself 4 damage + whatever I blocked. That's pretty significant.
June 9, 2012 1:55 p.m.
Just wanted to say that I really like the idea of this deck. U/G is quickly becoming my favorite color combination and this deck is just strengthening that opinion.
Sorry I don't have anything constructive at the moment, I'll try to come back with something useful though.
June 26, 2012 4:45 a.m.
Is there any plan to continue this come RTR?
September 8, 2012 2:34 p.m.
Without Primeval Titan , the deck can still play similarly but loses a ton of gas. Without that ability to fetch out exactly what I need and have a metric butt-load of mana by turn 6 or 7, I likely won't be playing this deck. Yeah, there are other ramp cards, but none of them can fetch out non-basics, which is what the deck needs to survive.
But who knows? I'm sure I'm be testing something similar. I don't really see myself falling in love with whatever I come up with, though, since whatever it would be would simply be a dumbed-down version of this.
I just dropped Kessig Wolf Run to 1 a few days ago. This is mostly a meta decision, since a lot of people have started playing Delver and U/x mid-range. I opted for Cavern of Souls main-board over a Kessig since hardly anybody plays with Ghost Quarter where I play.
September 10, 2012 10:57 a.m.
not like there's any time to add Cavern of Souls
September 28, 2012 3:40 p.m.
September 28, 2012 3:46 p.m.
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|Date added||3 years|
|Last updated||3 years|
This deck is not Standard legal.Show illegal cards in boards
|Illegal cards||Ponder , Glimmerpost , Rampant Growth , Sphere of the Suns , Frost Titan , Primeval Titan , Inkmoth Nexus , Solemn Simulacrum|
|Folders||Other Decks to Versus, Standard Decks, Noted decks, Liked Decks, decks i like, Look in to|
|Top rank||#4 on 2012-06-08|