pie chart Zandl's Wolf Run Blue (Last FNM!)

Standard*

zandl Score: 45


Description

lol Sphinx of Uthuun in Standard.

And, no. I'm not going to use Farseek over Sphere of the Suns. Sphere takes a hand of 3 colorless-producing lands, Solemn, and random things and makes it amazing. Farseek would make that a 100% mulligan.

Deck record since August 24: 47-18

Updates

#1 in tournament @ Cab Comics — Aug. 10, 2012

After the previous two weeks' lackluster performances, my deck finally broke out of its weird "I refuse to give you more than 2 lands in any given hand"-slump and came through with a first-place victory.


Round 1: Wolf Run Blue vs. Bant Pod

Game 1: WIN - He landed a pair of Strangleroot Geists early and starting beating me up. Having kept a hand of 3 Glimmerpost, 1 Hinterland Harbor, 2 Sphere of the Suns, and a Frost Titan, I staved off the first few attacks, dropped the Frost Titan, and top-decked another. He couldn't efficiently deal with the Titans and they broke through for lethal damage a few turns later.

Game 2: LOSS - I missed my sixth land-drop by one turn and my Primeval Titan fetched out 2 Glimmerposts a turn too late to stabilize.

Game 3: WIN - He apparently kept 2 lands and 2 mana dorks. After he dropped a Blade Splicer and once I got to 5 lands, I tapped out for Blasphemous Act. A follow-up Frost Titan was more than enough of a presence to make my opponent scoop.

Round 1 results: 2-1_________________

Round 2: Wolf Run Blue vs. Goblins

Game 1: WIN - He got land-flooded.

Game 2: WIN - He got land-screwed.

Round 2 results: 2-0 (current overall: 4-1 games, 2-0 rounds)_________________

Round 3: Wolf Run Blue vs. 4-color Ramp

Game 1: WIN - He managed to get out a turn-5 Griselbrand, but he was already down to 11 life. He drew 7 cards in response to my Miracle Devastation Tide, but apparently drew nothing to to save him. Frost Titan coming down again and tapping one of his Black sources (after two Birds of Paradise were bounced) ensured his Griselbrand wouldn't be back and gaining life anytime soon.

Game 2: WIN - He got up to 9 lands with both Jin-Gitaxias, Core Augur and Omniscience in his deck. After a split-second decision to tap down one of his lands with Frost Titan, he couldn't draw a land to save his life.

Round 3 results: 2-0 (current overall: 6-1 games, 3-0 rounds)________________

Round 4: Round-split into Top 8________________

Top 8: Wolf Run Blue vs. Mono-Blue Self-Mill

Game 1: WIN - He got out 3 lands and 2 Deranged Assistants then missed a few land-drops. After picking up on this last fact, I bombed the board with Bonfire of the Damned and starting dropping Titans.

Game 2: WIN - He countered my first Tormod's Crypt with Steel Sabotage and started getting ahead in card advantage. Using Ponder and finding my second one, however, really put him at a loss and he couldn't deal with Frost Titan or Karn Liberated.

Top 8 results: 2-0________________

With a Top-4 prize split (and some EDH afterward), I was in first place in the standings.

#3 in tournament @ Cab Comics — July 27, 2012
#1 in tournament @ Cab Comics — June 22, 2012
#10 in tournament @ The Geekery — June 8, 2012

Comments

I really like this deck, the loothouse, ponders, and devastation tide seem really sick in a wolf run variant. congrats on first!

May 19, 2012 1:40 p.m.

You consider Temporal MasteryMTG Card: Temporal Mastery in this deck? A blue based ramp deck seems like it can consistently hard cast it while making use of 2 attacks from the fatties, as well as the extra land drop.

May 19, 2012 1:44 p.m.

zandl says... #3

@Monocoloredjester: Thanks for the praise. Is there anything that you would change or do differently? I'm always open to criticism and suggestions.

@TristanTaylorsVoice: I haven't honestly considered Temporal MasteryMTG Card: Temporal Mastery. I suppose I just cast it aside while building this because of how overhyped it is. But if I consistently have 7 mana by the fifth or sixth turn, I suppose it doesn't matter. And even casting it early-game gives me a boost, just for playing an extra land and drawing an extra card. I'll playtest it, though. At least on paper, it seems beneficial.

May 19, 2012 3:19 p.m.

It is indeed a very overhyped card, hence its price tag, but it seems to make the most sense (for standard) to play it in a blue ramp deck. If you draw it early game, you can use it as an ExploreMTG Card: Explore, and late game you can use it to swing for lethal without giving your opponent time to respond with a Zealous ConscriptsMTG Card: Zealous Conscripts or something. Speaking of that card, Frost TitanMTG Card: Frost Titan is amazing against it, I'm glad it's in here as a 4-of: your opponent is most likely dead by the time they get to 7 mana to target it. I was considering the types of ramp I would play in standard and blue ramp with Frost TitanMTG Card: Frost Titan and Temporal MasteryMTG Card: Temporal Mastery is what appealed to me the most was all.

May 19, 2012 3:33 p.m.

zandl says... #5

Frost TitanMTG Card: Frost Titan is so good right now. Most decks' removal spells are targeted. Hell, Vapor SnagMTG Card: Vapor Snag costs 3, Go for the ThroatMTG Card: Go for the Throat costs 4, and Oblivion RingMTG Card: Oblivion Ring costs 5. 5! That's huge! That's tapping out on the fifth turn to take care of one threat that I'll likely get back later.

I forgot to mention in my report that that first guy (Naya Pod) hit my Frost TitanMTG Card: Frost Titan with Oblivion RingMTG Card: Oblivion Ring with the extra cost. I then play Devastation TideMTG Card: Devastation Tide, bounced O-Ring and his creatures back to his hand, and then tapped down his only White source when F-Tits came back into play due to O-Ring leaving the battlefield. lol

May 19, 2012 3:46 p.m.

I know the Mana is a bit funky, but a Ghost QuarterMTG Card: Ghost Quarter is usually a good singleton in the land section, gets rid of opposing Inkmoth NexusMTG Card: Inkmoth Nexus or Moorland HauntMTG Card: Moorland Haunt, or screws the 2 or 3 color decks using Cavern of SoulsMTG Card: Cavern of Souls as a fixer. If you start having trouble with control decks, Spirit AwayMTG Card: Spirit Away could be a cool sideboard plan for things like Elesh Norn, Grand CenobiteMTG Card: Elesh Norn, Grand Cenobite instead of just Phyrexian MetamorphMTG Card: Phyrexian Metamorph, since you said you can reliably ramp up to that much mana.

May 20, 2012 9:38 a.m.

Surfkatt says... #7

Im in love with this deck, it just looks like a blast to play! I agree with at least testing temporal mastery.

May 21, 2012 11:11 a.m.

Ayleron says... #8

Great job taking this concept in a new direction. I really like what you've done, and how it all fits together.

May 26, 2012 3:24 p.m.

Vessel of Endless RestMTG Card: Vessel of Endless Rest might be another worthy inclusion, the tuck ability is actually quite relevant: it can target flashback spells such as Lingering SoulsMTG Card: Lingering Souls, remove Snapcaster MageMTG Card: Snapcaster Mage, Sun TitanMTG Card: Sun Titan and Unburial RitesMTG Card: Unburial Rites targets, or tuck your own Ghost QuarterMTG Card: Ghost Quarter'd/Acidic SlimeMTG Card: Acidic Slime'd lands back into your deck only to search them out again with prime time (the one loothouse for example). It should also be noted it comes into play untapped the turn you play it, allowing you to PonderMTG Card: Ponder on the same turn, or still Vapor SnagMTG Card: Vapor Snag on their turn. If going Sphere of the SunsMTG Card: Sphere of the Suns into Solemn SimulacrumMTG Card: Solemn Simulacrum into a titan happens too often though I won't be surprised if you don't want to bother testing it.

May 26, 2012 4:42 p.m.

Josiah says... #10

Its so crazy, it HAS to work!

May 29, 2012 2:22 p.m.

BossLeiser says... #11

This deck seems like it will have trouble with Boros Humans. They can generally kill turn 3 or 4, which is a problem since you lack a lot of early-game spells that will be effective against them, especially creatures. The earliest turn you will get a creature into play is 3, and you may be dead by then if they go first. Here are a few recommended additions to your sideboard to deal with them:

Whipflare could help but it would be difficult to use reliably with your manabase. Generally, they don't play enough creatures for your Blasphemous Acts to come into play early enough, so that won't help.

Mental Misstep can help stop their opening play, which is generally crucial to their strategy. Vapor Snag has a similar effect, but only stalls them a turn; rather than Misstep's ability to ruin their strategy.

Finally, Fog , in combination with Snag, can help you stall them a couple turns, which will give you enough advantage to steal the momentum from them.

Other than that, I absolutely love the creativity and awesomeness of this deck. +1!

May 31, 2012 10:56 p.m.

gheridarigaaz says... #12

I could see card:Alchemist's Refuge work here... saying that it would turn into a 5 mana Rampant Growth or a 4 mana Ponder , but it would work alright, considering it's a ramp deck by adding value to cards that would be relatively pointless later on. Is it worth running Acidic Slime in the sb?

June 1, 2012 12:35 p.m.

zandl says... #13

Boros Humans doesn't kill on the third turn. And I don't see how it possibly could, even on the fourth turn (maybe with a god-hand of the perfect 7 cards).

Vapor Snag is incredibly useful. A lot of players (especially in Aggro decks) cast spells before combat (Honor of the Pure , Silverblade Paladin , Lightning Mauler ), so catching them off-guard and Snagging something before attackers are declared can really help me get a tempo advantage.

Blasphemous Act (between ramp and them playing creatures every turn) usually catches up to Aggro decks on the fourth or fifth turn (or second turn, against Tempered Steel).

I don't like Mental Misstep at all. It's really only worth it against Delver decks and nothing else. And if I don't have it in my opening hand, it's dead.

Whipflare is meh. Used it before, but it simply does nothing after Honor of the Pure hits the board.

I have, however, been worrying about early-game threats. I've used Fog in the past and I might have to consider it again.

June 1, 2012 1:06 p.m.

zandl says... #14

I don't know. I feel that if I ran card:Alchemist's Refuge, it would just be win-more. Desolate Lighthouse actually helps. card:Alchemist's Refuge just uses more mana to cast the same spells. And I don't feel comfortable taxing my land-base more than it already is.

Acidic Slime is a great creature, but not as a one-of without card:Green Sun's Zenith . I've already got Ancient Grudge and Natural End , and Devastation Tide as permanent-disruption.

June 1, 2012 1:29 p.m.

zandl says... #15

I understand the benefits of card:Alchemist's Refuge, too, if I didn't make that clear. I just don't think I need those benefits.

June 1, 2012 1:31 p.m.

If you want you can just play additional copies of Vapor Snag via Unsummon . I would recommend Pillar of Flame if it wasn't so harsh on the mana base.

June 1, 2012 2 p.m.

knownasnieves says... #17

Your deck is amazing and it's def something I haven't seen before. But anyway I was just wondering if your deck is really fast and strong why not take out ratchet bomb and add another graff or natural in your sb?? But that's my opinion I'm not trying to judge or somethin

June 5, 2012 5:43 a.m.

knownasnieves says... #18

Oh yeah +1

June 5, 2012 5:44 a.m.

zandl says... #19

Ratchet Bomb is just good at dealing with Delver and Spirit tokens. It's also great against Humans, where there are always at least eight 1-drops and, like, sixteen 2-drops.

June 5, 2012 2:02 p.m.

MTG_Player says... #20

Maybe Viridian Emissary as a 4-of for way more ramp.

June 5, 2012 10:01 p.m.

MTG_Player says... #21

Maybe Viridian Emissary as a 4-of for way more ramp.

June 5, 2012 10:01 p.m.
June 5, 2012 11:07 p.m.

zandl says... #23

Viridian Emissary is still really good, though. In Red, I might be tempted to run it with all of the Slagstorm s and Whipflare s being main-boarded. And it is a 2/1 beatstick that can prevent your opponent attacking early-game.

Though with Pillar of Flame becoming wildly popular, I foresee its usefulness dwindling.

June 6, 2012 1:50 a.m.

knownasnieves says... #24

So I'm def sb ratchet bomb for fnm this week.. I def needed one today good advice. Also is there a one drop instant or sorcery for removal with white or green(standard).

June 6, 2012 2:06 a.m.

zandl says... #25

Not really. At 1 CMC, your best options are Dispatch , Marrow Shards , and Righteous Blow . Green doesn't really have much removal beyond Bramblecrush and Beast Within (of which, the latter is fat superior).

June 6, 2012 1:52 p.m.

knownasnieves says... #26

Yeah righteous blow is perfect for delver and vamps and lambholt when they attack since there pretty weak right from the beginning. Thanks

June 6, 2012 5:21 p.m.

Jarrheadd0 says... #27

In round 3 in your description, you said you used Frost Titan to tap down Hellrider against Boros Humans. Now, I may be missing something, and I probably am, but why does that give you a giant advantage? Hellrider 's ability still activates for every other creature he attacks with.

June 9, 2012 12:22 p.m.

zandl says... #28

It still triggers, of course. But keeping a 3/3 that deals me an extra 1 when it attacks tapped down is huge, especially when I've then got a 6/6 to block the smaller guys. So in reality, I was saving myself 4 damage + whatever I blocked. That's pretty significant.

June 9, 2012 1:55 p.m.

czuzak says... #29

thanks for the win in round 5 brosef

June 26, 2012 12:38 a.m.

zandl says... #30

lol

I believe it's "broseph".

June 26, 2012 4:18 a.m.

Tarv says... #31

Just wanted to say that I really like the idea of this deck. U/G is quickly becoming my favorite color combination and this deck is just strengthening that opinion.

Sorry I don't have anything constructive at the moment, I'll try to come back with something useful though.

June 26, 2012 4:45 a.m.

Moo says... #33

Is there any plan to continue this come RTR?

Also, has land destruction cards like Acidic Slime ever been a big issue with only having one Kessig Wolf Run ?

September 8, 2012 2:34 p.m.

zandl says... #34

Without Primeval Titan , the deck can still play similarly but loses a ton of gas. Without that ability to fetch out exactly what I need and have a metric butt-load of mana by turn 6 or 7, I likely won't be playing this deck. Yeah, there are other ramp cards, but none of them can fetch out non-basics, which is what the deck needs to survive.

But who knows? I'm sure I'm be testing something similar. I don't really see myself falling in love with whatever I come up with, though, since whatever it would be would simply be a dumbed-down version of this.

I just dropped Kessig Wolf Run to 1 a few days ago. This is mostly a meta decision, since a lot of people have started playing Delver and U/x mid-range. I opted for Cavern of Souls main-board over a Kessig since hardly anybody plays with Ghost Quarter where I play.

September 10, 2012 10:57 a.m.

cartwheelnurd says... #35

not like there's any time to add Cavern of Souls

September 28, 2012 3:40 p.m.

zandl says... #36

Meh. Control has become sparse at my local FNM. If I show up and find people playing with lots of Mana Leak s and Dissipate s, I'll add two to the main-board.

September 28, 2012 3:46 p.m.

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Date added 4 years
Last updated 3 years
Legality

This deck is not Standard legal.

Show illegal cards in boards
Illegal cards Ponder , Glimmerpost , Rampant Growth , Sphere of the Suns , Frost Titan , Primeval Titan , Inkmoth Nexus , Solemn Simulacrum
Cards 60
Avg. CMC 4.53
Tokens 3/3 Beast
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Top rank #4 on 2012-06-08
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