- 1x Desolate Lighthouse
- 6x Forest
- 4x Glimmerpost
- 4x Hinterland Harbor
- 2x Inkmoth Nexus
- 4x Island
- 2x Kessig Wolf Run
- 1x Mountain
- 2x Rootbound Crag
#1 in tournament @ Cab Comics — Aug. 10, 2012
After the previous two weeks' lackluster performances, my deck finally broke out of its weird "I refuse to give you more than 2 lands in any given hand"-slump and came through with a first-place victory.
Round 1: Wolf Run Blue vs. Bant Pod
Game 1: WIN - He landed a pair of Strangleroot Geists early and starting beating me up. Having kept a hand of 3 Glimmerpost, 1 Hinterland Harbor, 2 Sphere of the Suns, and a Frost Titan, I staved off the first few attacks, dropped the Frost Titan, and top-decked another. He couldn't efficiently deal with the Titans and they broke through for lethal damage a few turns later.
Game 3: WIN - He apparently kept 2 lands and 2 mana dorks. After he dropped a Blade Splicer and once I got to 5 lands, I tapped out for Blasphemous Act. A follow-up Frost Titan was more than enough of a presence to make my opponent scoop.
Round 1 results: 2-1
Round 2: Wolf Run Blue vs. Goblins
Game 1: WIN - He got land-flooded.
Game 2: WIN - He got land-screwed.
Round 2 results: 2-0 (current overall: 4-1 games, 2-0 rounds)
Round 3: Wolf Run Blue vs. 4-color Ramp
Game 1: WIN - He managed to get out a turn-5 Griselbrand, but he was already down to 11 life. He drew 7 cards in response to my Miracle Devastation Tide, but apparently drew nothing to to save him. Frost Titan coming down again and tapping one of his Black sources (after two Birds of Paradise were bounced) ensured his Griselbrand wouldn't be back and gaining life anytime soon.
Game 2: WIN - He got up to 9 lands with both Jin-Gitaxias, Core Augur and Omniscience in his deck. After a split-second decision to tap down one of his lands with Frost Titan, he couldn't draw a land to save his life.
Round 3 results: 2-0 (current overall: 6-1 games, 3-0 rounds)
Round 4: Round-split into Top 8
Top 8: Wolf Run Blue vs. Mono-Blue Self-Mill
Game 1: WIN - He got out 3 lands and 2 Deranged Assistants then missed a few land-drops. After picking up on this last fact, I bombed the board with Bonfire of the Damned and starting dropping Titans.
Game 2: WIN - He countered my first Tormod's Crypt with Steel Sabotage and started getting ahead in card advantage. Using Ponder and finding my second one, however, really put him at a loss and he couldn't deal with Frost Titan or Karn Liberated.
Top 8 results: 2-0
With a Top-4 prize split (and some EDH afterward), I was in first place in the standings.
#3 in tournament @ Cab Comics — July 27, 2012
I missed this deck. I missed ramp. I missed casting 4 different spells in one turn and still using Kessig Wolf Run to add damage. I'm glad I made the switch back to over-the-top ramp, which I feel is what I'm best at.
Round 1: Wolf Run Blue vs. Esper Spirits
Game 1: WIN - My opponent dropped 3 Intangible Virtues by his fourth turn with 2 Doomed Travelers out. I blocked one with Solemn Simulacrum, he got a Spirit token, then he cast Lingering Souls and used the flashback. The Devastation Tide in my hand proceeded to make this game a blow-out.
Game 2: WIN - He missed an early land-drop and I sped past him on the draw. Once Primeval Titan landed and dug up Desolate Lighthouse and Sulfur Falls (with Kessig Wolf Run, Inkmoth Nexus, and Rootbound Crag already out), he couldn't keep up with neither my land nor card advantage.
Round 1 results: 2-0
Round 2: Wolf Run Blue vs. R/G Aggro
Game 1: WIN - I cast a Sphinx of Uthuun on turn-4 (with 3 Rampant Growths - aww, yeah) and revealed (I wrote this down) Primeval Titan, Frost Titan, Wurmcoil Engine, Sphinx of Uthuun, and Devastation Tide. He scooped without making 2 piles.
Game 2: LOSS - Totally land-screwed. I kept a greedy hand of Primeval Titan, Ponder, Ponder, Solemn Simulacrum, Rampant Growth, Hinterland Harbor, and Desolate Lighthouse. After using Rampant Growth and having to use Ponder for my land-drops, I simply found no lands. Anywhere. Out of about 12 cards I went through off the top, I found zero lands. wtf?
Game 3: LOSS - It appeared as though he kept a hand of land and a bunch of Zealous Conscripts and Act of Aggression. After the fourth turn in a row of him stealing my threats, I scooped. And now I'm kicking myself that my idea of adding Apostle's Blessing to the sideboard for this very reason had fallen by the wayside earlier that day.
Round 2 results: 1-2 (current overall: 3-2 games, 1-1 rounds)
Round 3 results: Wolf Run Blue vs. Goblins
Dude didn't know how to play his cards. How he even won a round and got 3 points to play me, I'll never know. And while I'm at it, he reeked of body odor, too.
Round 3 results: 2-0 (current overall: 5-2 games, 2-1 rounds)
Round 4: Wolf Run Blue vs. Naya Good-Stuff
Game 1: WIN - He was using Mayor of Avabruck Flip to beef up his Avacyn's Pilgrims and I foolishly attacked with my Primeval Titan into a lethal triple-block. Oh well. A second Titan in the following main-phase made me look like I knew what I was doing. After getting crafty to avoid the Mayor and Huntmaster of the Fells Flip from flipping too often, I won with Inkmoth Nexus (I think) in one swing. ... Well, it was something in one swing.
Game 2: WIN - Kept a hand of 4 lands, Rampant Growth, Blasphemous Act, and Bonfire of the Damned. I nuked his mana-dorks, Huntmaster, and Wolf token with Blasphemous Act on the fourth turn, then I annihilated his follow-up Avacyn's Pilgrim and Sublime Archangel with a hard-casted Bonfire of the Damned for 3. He couldn't do much else after that, but I had no threats. Having drawn Desolate Lighthouse, however, I dug for a few turns until I found a Wurmcoil Engine and a Phyrexian Metamorph to copy it. He had a pair of Zealous Conscripts for the Wurmcoil, but I was gaining too much life to really be threatened by it.
Round 4 results: 2-0 (current overall: 7-2 games, 3-1 rounds)
Round 5: Wolf Run Blue vs. Mono-Green Aggro
My opponent was 2-2, so we had to play it out.
Game 2: LOSS - I counted after my game and I discovered that I went through 19 cards without seeing a single card with CMC greater than 4. Great.
Round 5 results: 0-2 (current overall: 7-4 games, 3-2 rounds)
I apparently snuck under the wire and was sitting at eighth place going into the Top 8. Yay me and my awesome tie-breakers?
Top 8: Wolf Run Blue vs. Mono-White Humans
And then I remembered that the eighth seed plays the first seed in the Top 8. Bring it, 5-0 dude!
Game 1: WIN - He came out swinging with Gideon's Avenger, Silverblade Paladin, and Sword of War and Peace. A turn-4 Frost Titan, however, managed to keep one of his three lands tapped down to prevent him from tapping my Titan with the Avenger (since tapping an opposing Frost Titan costs 3 mana). After some awkward combat phases, building up a giant Titan barrier, and a solid 30 seconds of math, I swung with everything I had, pumped all of my mana into Kessig Wolf Run for Frost Titan, and won with exactly lethal damage.
Game 2: WIN - Turn-1 Ponder led to turn-2 Sphere of the Suns into turn-3 Miracle Bonfire of the Damned for a board-wipe. He managed to recover quite well from the hit and the rest of this game was strikingly similar to the first, save for Sphinx of Uthuun being hilarious and revealing 5 lands, twice. But the odd part is that, even when that happens, I still get Kessig Wolf Run, Inkmoth Nexus, and/or Desolate Lighthouse, which all are huge value.
Top 8 results: 2-0 (current overall: 9-4 games, 4-2 rounds)
Top 4 prize split. At the end of the Top 8 round, I was in third place. Woo-hoo?
Oh my god. Why did I ever want to take out Frost Titan? He's so good right now. With all of the small-curve decks that only have 3 or 4 lands out and rely on cheap, cost-efficient removal/evasion (like Gideon's Avenger), they get boned by Frost Titan and his tendency to stay on the board.
Sphinx of Uthuun still manages to amaze me. Even if it reveals 5 lands from the top of my library, I'm likely going to be getting a utility land and now I'm not going to be land-flooded. And no matter what, I'm getting a 5/6 Flying out of it, which is the perfect target for Kessig Wolf Run. And then it reveals cards like it did in the second round and I can't lose.
Desolate Lighthouse definitely saved me in a few games. It's just great value when I don't need to cast Sphere of the Suns on my eleventh turn. It's also handy at giving me Miracles on my opponents' turns, since a Miracle would be the first card I drew that turn. I haven't yet set up a Ponder to Bonfire someone on their own turn, but I will, and you'll know all about it.
#1 in tournament @ Cab Comics — June 22, 2012
Small FNM tonight. I live in a college town, it's summer, and a new shop opened up across town and took all of the crappy high-school kids away from us. What do you want?
Round 1: Wolf Run Blue vs. Naya Pod
Game 1: WIN - He apparently kept a hand with no Birthing Pod but with lots of ramp. He had 3 Birds of Paradise by the end of his second turn, but I dropped 2 Vapor Snags to slow him down. The turn after, he cast Birthing Pod, but I played Tamiyo, the Moon Sage to keep it under control. Without being able to tutor something out to deal with Tamiyo, he was dead in the water.
Game 2: WIN - He dropped a turn-2 Pod and started going to town, but as soon as I reached 5 mana, Devastation Tide sent his entire board back to his hand with only 3 Lands out. He tried to play his Pod and build back up, but back-to-back Frost Titans kept everything locked down for the remainder of the game.
Round 1 results: 2-0
Round 2: Wolf Run Blue vs. U/R Delver
Game 1: WIN - I churned out a turn-4 Frost Titan to lock down his single Insectile Aberration Flip without a response. Realizing he had no counterspells, I played Primeval Titan the turn after and it didn't take long for him to scoop after that.
Game 2: WIN - He was playing super conservatively, so I figured he had a Mana Leak or Dissipate in his hand. Drawing Cavern of Souls as my sixth land made me smile, as did casting 3 Titans back-to-back with it. Cavern of Souls is just too good for the game.
Round 2 results: 2-0 (current overall: 4-0)
Round 3: Wolf Run Blue vs. Hexproof Aggro
Game 1: WIN - Same guy as always. We can never avoid playing each other as long as we're both in a tournament. He started out pretty aggressively by playing Geist of Saint Traft with Wolfir Silverheart, but a well-aimed Vapor Snag literally saved me from death. From there, it took some fancy footwork, involving Devastation Tide off the top and Tamiyo, the Moon Sage to contain the fatty, to come back and win the game.
Game 2: LOSS - First loss of the night. I kept a mediocre hand of 5 lands, Ponder, and Rampant Growth. I drew nothing but lands and Ponders, which revealed more lands with lands coming off the top after shuffling. D=
Game 3: WIN - Devastation Tide mopped up a Batterskull, Geist of Saint Traft, and 2 Invisible Stalkers before much damage was done. Going from that into Frost Titan, into Tamiyo, the Moon Sage, gave way to a much slower, easily-controlled game. Primeval Titan came strolling along and found my Desolate Lighthouse, allowing me to make my draws more potent. Through that, I inched by with card advantage and found the win.
Round 3 results: 2-1 (overall for the night: 6-1 in games, 3-0 in rounds)
With places and prizes being awarded based on standings at the end of the third round, I was the only undefeated player. 1st place, bitches!
Devastation Tide is SO good. I honestly like it more than Day of Judgment in today's meta, since there are plenty of artifacts and enchantments running around, ruining everyone's fun. So instead of just killing their creatures and leaving the next ones to be just as powerful, why not just thrust everything your opponent has done thus far back into his/her hand and laugh as he/she can only play 1 or 2 spells with 10 cards in hand?
Desolate Lighthouse is amazing in Wolf Run. One of the only issues I have with Wolf Run Ramp (which comes from a short list, mind you) is the decreased value of your draws in the late-game. Nobody wants to draw a Rampant Growth on their eleventh turn, but it happens. but it happens. Desolate Lighthouse lets me dump that shit and start fresh, for an amount of mana that WRR can afford to allot each turn.
#10 in tournament @ The Geekery — June 8, 2012
Well, well. 41 people at FNM this week. As much as I'd like to play at my normal shop, it just comes down to playing with 9 people or playing with 41. Which would you choose? I'm going to choose this shop.
I put Glimmerpost back into the deck. I'm really glad I did.
Round 1: Wolf Run Blue vs. RDW
This guy said that he had started playing just a few weeks prior. He had a lot of the necessary cards for RDW, just without the experience to know how to play the deck. I won 2-0, but I gave him a lot of pointers and tips along the way, because I'm not a douche bag all the time.
Round 1 results: 2-0
Round 2: Wolf Run Blue vs. U/G Infect
Just got too overwhelmed. I had Vapor Snags, but he had 4 mainboarded Apostle's Blessing and 4 mainboarded Ranger's Guile. He even mullied down to 5 on the draw in the second game and still killed me pretty quickly. I love my deck but its blaring weakness to super-aggressive creature strategies is really starting to annoy me. In these colors, though, there's not much I can do about it. I think it's time to switch decks.
***Round 2 results: 0-2 (current overall: 2-2 in games, 1-1 in rounds)
Round 3: Wolf Run Blue vs. B/R Zombies
Game 1: LOSS - 2x Blood Artist by the third turn was just too much for me to handle and I dug through 38 cards (I counted) until I drew Primeval Titan. By that time, it was a turn too late for Glimmerpost to save me. You'd think after using 4x Ponder by my fifth turn, I'd come up with something. Guess not.
Game 2: WIN - A ridiculous game. It involved me getting down to 1 life, casting Blasphemous Act with only a single Blood Artist on the field, top-decking Ponders into playing single Glimmerposts to stay alive, Sphinx of Uthuun being a fuckin' machine, and being a bit of a rules-Nazi. In my defense, though, rules are rules and may abilities can be skipped without me saying anything.
Game 3: WIN - I board-wiped when he had Blood Artist, 2x Perilous Myr, and a Geralf's Messenger on the board. I lost 8 life instantly, but used Surgical Extraction on the Messenger to avoid it coming back in. With both of us in top-deck mode, I ripped a Ponder which led to a Frost Titan, and all he was drawing were Birthing Pods. He played a Geralf's Messenger with the intent to Pod it away and kill me, but I used Vapor Snag in response to the Messenger's trigger and bounced it, preventing the sacrifice. Next turn, I swung for a shitload and won.
Round 3 results: 2-1 (current overall: 4-3 in games, 2-1 in rounds)
Round 4: Wolf Run Blue vs. Bant Hexproof Goodstuff
Same guy as always. Yeah, Chris. That's you.
Game 1: LOSS - Kept a mediocre hand with lots of ramp and a Ponder but no threats. I couldn't find a Titan to save my life (literally).
Game 2: WIN - Devastation Tide does work against Hexproof and stuff like Batterskull. Sphinx of Uthuun is ridiculous, too, especially when 2 Titans and 2 Vapor Snags are revealed. Then I cast the Sphinx again after a bounce and it was all smooth-sailing after that.
Game 3: LOSS - See Game 1's description.
Round 4 results: 1-2 (current overall: 5-5 in games, 2-2 in rounds)
Round 5: Wolf Run Blue vs. RDW
Went 2-0 pretty easily. Having already been elminated from Top 8, however, I gave my points to my opponent, who is also from my regular card shop and ha a record of 3-1. He later managed to make the Top 4, so yay.
Round 5 results: 2-0 (current overall: 7-5 in games, 3-2 in rounds)
Round 6: Wolf Run Blue vs. Primal Surge Roflcombo
2-0 without any issues. I completely kept him off of his mana-dorks with Vapor Snags and Devastation Tides in the first game. In the second game, he overextended hard with Elesh Norn, Grand Cenobite and more-or-less every creature in Standard that taps for mana. I had Blasphemous Act in my hand with no Red sources or fetch, but drew Sphinx of Uthuun. After casting it and once he put a Rootbound Crag into one of the piles, I grabbed it, dropped the Rootbound Crag, and cast Blasphemous Act for 1 mana total. He drew crap after that.
Round 6 results: 2-0
FNM results: 9-5 in games, 4-2 in rounds. I'm not sure what place I got because I won four rounds but gave my wins to my friend so he could advance on since I already couldn't make Top 8. If I had 4-2 on the standings, it would've been 10th-14th place. Out of 41, that's not too bad, I suppose.
Sphinx of Uthuun. Oh my god. Why is nobody playing this in Standard? It's amazing, at least in a deck with so many threats to rely on. Every time I played it this tournament, I won the game. I suppose you could argue that Consecrated Sphinx might be better, but Consecrated can be killed before your opponent draws (they can even do it in their upkeep after untapping, but before the draw). Sphinx of Uthuun does shit right when it hits, and has 5 power to boot. I'm a believer.
I think, despite how much fun using Sphinx of Uthuun is, that it's time to evolve my Wolf Run deck once again. I'm looking into Black and mono-Green Wolf Run variants for next week, whichever I feel has the potential to deal with early threats easier.
It was a mostly successful night. Only lost one round out of five but somehow didn't make Top 8. Whatever. Tie-breakers are confusing to me.
Round 1: Wolf Run Blue vs. G/R Wolf Tribal
Game 1: WIN - I drew Temporal Mastery on my third turn (with 3 lands out), cast it, played my land for the turn, cast a Sphere of the Suns, and cast a Consecrated Sphinx on the following turn before he had 4 lands out. Phyrexian Metamorph copied the Sphinx a turn later and I wound up just beating him down with two 4/6 fliers.
Game 2: WIN - My second game of the night began with him dropping two Mayor of Avabruck Flip following a Young Wolf (I'll admit I was sweating at this point). After he let them flip by attacking and then passing the turn, I dropped two Rampant Growths to force the flip back. He dealt small bits of damage here and there, but Frost Titan hit the board and his only removal was two Incinerates. Without the 8 required mana to target it and kill it, he scooped when I played a second one.
Round 1 results: 2-0
Round 2: Wolf Run Blue vs. G/W Flicker
So here's the backstory. There are two card shops in my college town. Since school let out last month and a lot of people moved back to Phoenix for the summer, my shop (conveniently located 100 yards from college campus) has seen a dramatically decreased number of players at FNM. Last week, we didn't even have 8 players. So me and three of my buddies went to the high-schoolers' shop to wreck face and win lots of packs.
For the second round, even out of 26 players, we were all suspiciously paired against each other. So we decided to split our matches and play a 4-way EDH game. lol
Round 2 results: 1-1-1 (current overall: 3-1-1 in games, 1-0-1 in rounds)
Round 3: Wolf Run Blue vs Boros Humans
Game 1: LOSS - Rather suspiciously, we all got paired together again. I call bullshit on the dude running the pairings, since he hates our card shop and we were all being hilarious and wearing our shop's t-shirt. Whatever. We decided to play in lieu of splitting again. Thalia, Guardian of Thraben came down on his second turn on the play, and it shut my ramp down. I couldn't handle anything that hit the battlefield.
Game 2: WIN - On the play, I can get a Ponder and a Rampant Growth or Sphere of the Suns in before Thalia hits. Even then, Vapor Snag still costs just 2. Once Frost Titan hit the board and kept his Hellrider tapped down, I grabbed hold of the game and came back to win handily.
Game 3: LOSS - Thalia on the play is just too good against ramp. And there's nothing you can do about it.
Round 3 results: 1-2 (current overall: 4-3-1 in games, 1-1-1 in rounds)
Round 4: Wolf Run Blue vs. R/W/U Control
Game 1: WIN - I knew he was playing some slow-ass Control deck, so I kept a hand of Vapor Snag, Solemn Simulacrum, Primeval Titan, and four lands. He went first and dropped a Chandra, the Firebrand on his fourth turn, tapping out. I followed up with Solemn, grabbed my Mountain, and passed. He proceeded to do nothing else except for using Chandra to copy Pillar of Flame and cast another to kill a Primeval Titan, at which point I had another in my hand. With nothing else, I just beat him down.
Game 2: WIN - He got mana-screwed, though I have no idea why he kept the hand he did. He had Glacial Fortress, Clifftop Retreat, and Sulfur Falls out, but still couldn't cast anything. What the hell were you thinking?
Round 4 results: 2-0 (current overall: 6-3-1 in games, 2-1-1 in rounds)
Round 5: Wolf Run Blue vs. U/W Delver/Angel
Game 1: WIN - Delver is just too easy for me to beat, even when my opening hand is Primeval Titan, Vapor Snag, Rampant Growth, Sphere of the Suns, and 3x Inkmoth Nexus. Ripping Devastation Tide off the top the turn after he played Geist of Saint Traft just made it all the easier.
Game 2: WIN - It was a pretty heated game. We kept Vapor Snagging each other, swinging back and forth, and whatnot. Halfway through, though, his lands were 2x Moorland Haunt, an Island, and a Seachrome Coast. I watched him tap his Seachrome Coast and both Moorland Haunts to try and play Geist of Saint Traft, but before I could say anything, eh tapped his Island to try and cast Vapor Snag on my Titan. I immediately called a judge and told him exactly what happened. The judge soon realized that he couldn't have cast both Vapor Snag and Geist of Saint Traft with just a Coast and an Island, but my opponent managed to convince him it was an accident. Whatever. His very next turn, he cast Vapor Snag on my Titan (finally). At the end of his turn, I realized the Vapor Snag wasn't in his graveyard. When I asked what happened, he stopped,looked at his hand, and said "Oh" and put it from his hand into his graveyard. I yelled for the judge again, but he didn't seem to care or think I was telling the truth. So I swung for, like, 48 with all of my creatures two turns later, called out my opponent and cussed in his face, and calmly walked away.
I'm sorry, but if you're just going to cheat that blatantly and pretend you're going to get off the hook for it, you can fuckin' think again. Maybe against the scrubs that play there weekly, but not me.
Round 5 results: 2-0 (current overall: 8-3-1 in games, 3-1-1 in rounds)
I wound up getting beat out of the 8th-place spot by my friend who beat me in the third round. We had the same record, but (again) he beat me. That made his tie-breaker against me much better, so I'm fine with that. A lot of other people wound up drawing throughout the night, so whatevs.
The cheater-kid just kind of shuffled around for a few minutes after Round 5 and finally left without saying anything to anybody. When he was walking out the door, I felt a strong urge to say something at him, but I figured I had already driven the point home pretty sufficiently. At least everyone at that shop knows that I'm not going to take their bullshit.
I'm glad I didn't go with the Glimmerpost strategy like I wanted to a few days ago. Once Primeval Titan hit the board in each game, all damage to me either decrease significantly or stopped altogether. Gaining life is always nice (and I loves me some Glimmerpost) but a G/U mana-base that's already running Kessig Wolf Run, Inkmoth Nexus, and Desolate Lighthouse just can't handle it. R/G can get away with it because it has 8 dual-lands (Copperline Gorge/Rootbound Crag), but G/U only has 4 (Hinterland Harbor). I might rebuild this to be more mid-range-y instead of big-fat-ramp and include Glimmerpost, but that won't be for at least another week or two.
I really like this deck, the loothouse, ponders, and devastation tide seem really sick in a wolf run variant. congrats on first!
May 19, 2012 1:40 p.m.
You consider Temporal Mastery in this deck? A blue based ramp deck seems like it can consistently hard cast it while making use of 2 attacks from the fatties, as well as the extra land drop.
May 19, 2012 1:44 p.m.
@Monocoloredjester: Thanks for the praise. Is there anything that you would change or do differently? I'm always open to criticism and suggestions.
@TristanTaylorsVoice: I haven't honestly considered Temporal Mastery. I suppose I just cast it aside while building this because of how overhyped it is. But if I consistently have 7 mana by the fifth or sixth turn, I suppose it doesn't matter. And even casting it early-game gives me a boost, just for playing an extra land and drawing an extra card. I'll playtest it, though. At least on paper, it seems beneficial.
May 19, 2012 3:19 p.m.
It is indeed a very overhyped card, hence its price tag, but it seems to make the most sense (for standard) to play it in a blue ramp deck. If you draw it early game, you can use it as an Explore, and late game you can use it to swing for lethal without giving your opponent time to respond with a Zealous Conscripts or something. Speaking of that card, Frost Titan is amazing against it, I'm glad it's in here as a 4-of: your opponent is most likely dead by the time they get to 7 mana to target it. I was considering the types of ramp I would play in standard and blue ramp with Frost Titan and Temporal Mastery is what appealed to me the most was all.
May 19, 2012 3:33 p.m.
Frost Titan is so good right now. Most decks' removal spells are targeted. Hell, Vapor Snag costs 3, Go for the Throat costs 4, and Oblivion Ring costs 5. 5! That's huge! That's tapping out on the fifth turn to take care of one threat that I'll likely get back later.
I forgot to mention in my report that that first guy (Naya Pod) hit my Frost Titan with Oblivion Ring with the extra cost. I then play Devastation Tide, bounced O-Ring and his creatures back to his hand, and then tapped down his only White source when F-Tits came back into play due to O-Ring leaving the battlefield. lol
May 19, 2012 3:46 p.m.
I know the Mana is a bit funky, but a Ghost Quarter is usually a good singleton in the land section, gets rid of opposing Inkmoth Nexus or Moorland Haunt, or screws the 2 or 3 color decks using Cavern of Souls as a fixer. If you start having trouble with control decks, Spirit Away could be a cool sideboard plan for things like Elesh Norn, Grand Cenobite instead of just Phyrexian Metamorph, since you said you can reliably ramp up to that much mana.
May 20, 2012 9:38 a.m.
Im in love with this deck, it just looks like a blast to play! I agree with at least testing temporal mastery.
May 21, 2012 11:11 a.m.
Great job taking this concept in a new direction. I really like what you've done, and how it all fits together.
May 26, 2012 3:24 p.m.
Vessel of Endless Rest might be another worthy inclusion, the tuck ability is actually quite relevant: it can target flashback spells such as Lingering Souls, remove Snapcaster Mage, Sun Titan and Unburial Rites targets, or tuck your own Ghost Quarter'd/Acidic Slime'd lands back into your deck only to search them out again with prime time (the one loothouse for example). It should also be noted it comes into play untapped the turn you play it, allowing you to Ponder on the same turn, or still Vapor Snag on their turn. If going Sphere of the Suns into Solemn Simulacrum into a titan happens too often though I won't be surprised if you don't want to bother testing it.
May 26, 2012 4:42 p.m.
This deck seems like it will have trouble with Boros Humans. They can generally kill turn 3 or 4, which is a problem since you lack a lot of early-game spells that will be effective against them, especially creatures. The earliest turn you will get a creature into play is 3, and you may be dead by then if they go first. Here are a few recommended additions to your sideboard to deal with them:
Whipflare could help but it would be difficult to use reliably with your manabase. Generally, they don't play enough creatures for your Blasphemous Acts to come into play early enough, so that won't help.
Mental Misstep can help stop their opening play, which is generally crucial to their strategy. Vapor Snag has a similar effect, but only stalls them a turn; rather than Misstep's ability to ruin their strategy.
Finally, Fog , in combination with Snag, can help you stall them a couple turns, which will give you enough advantage to steal the momentum from them.
Other than that, I absolutely love the creativity and awesomeness of this deck. +1!
May 31, 2012 10:56 p.m.
I could see card:Alchemist's Refuge work here... saying that it would turn into a 5 mana Rampant Growth or a 4 mana Ponder , but it would work alright, considering it's a ramp deck by adding value to cards that would be relatively pointless later on. Is it worth running Acidic Slime in the sb?
June 1, 2012 12:35 p.m.
Boros Humans doesn't kill on the third turn. And I don't see how it possibly could, even on the fourth turn (maybe with a god-hand of the perfect 7 cards).
Vapor Snag is incredibly useful. A lot of players (especially in Aggro decks) cast spells before combat (Honor of the Pure , Silverblade Paladin , Lightning Mauler ), so catching them off-guard and Snagging something before attackers are declared can really help me get a tempo advantage.
Blasphemous Act (between ramp and them playing creatures every turn) usually catches up to Aggro decks on the fourth or fifth turn (or second turn, against Tempered Steel).
I don't like Mental Misstep at all. It's really only worth it against Delver decks and nothing else. And if I don't have it in my opening hand, it's dead.
I have, however, been worrying about early-game threats. I've used Fog in the past and I might have to consider it again.
June 1, 2012 1:06 p.m.
I don't know. I feel that if I ran card:Alchemist's Refuge, it would just be win-more. Desolate Lighthouse actually helps. card:Alchemist's Refuge just uses more mana to cast the same spells. And I don't feel comfortable taxing my land-base more than it already is.
June 1, 2012 1:29 p.m.
I understand the benefits of card:Alchemist's Refuge, too, if I didn't make that clear. I just don't think I need those benefits.
June 1, 2012 1:31 p.m.
June 1, 2012 2 p.m.
Your deck is amazing and it's def something I haven't seen before. But anyway I was just wondering if your deck is really fast and strong why not take out ratchet bomb and add another graff or natural in your sb?? But that's my opinion I'm not trying to judge or somethin
June 5, 2012 5:43 a.m.
Ratchet Bomb is just good at dealing with Delver and Spirit tokens. It's also great against Humans, where there are always at least eight 1-drops and, like, sixteen 2-drops.
June 5, 2012 2:02 p.m.
June 5, 2012 11:07 p.m.
Viridian Emissary is still really good, though. In Red, I might be tempted to run it with all of the Slagstorm s and Whipflare s being main-boarded. And it is a 2/1 beatstick that can prevent your opponent attacking early-game.
Though with Pillar of Flame becoming wildly popular, I foresee its usefulness dwindling.
June 6, 2012 1:50 a.m.
So I'm def sb ratchet bomb for fnm this week.. I def needed one today good advice. Also is there a one drop instant or sorcery for removal with white or green(standard).
June 6, 2012 2:06 a.m.
Not really. At 1 CMC, your best options are Dispatch , Marrow Shards , and Righteous Blow . Green doesn't really have much removal beyond Bramblecrush and Beast Within (of which, the latter is fat superior).
June 6, 2012 1:52 p.m.
Yeah righteous blow is perfect for delver and vamps and lambholt when they attack since there pretty weak right from the beginning. Thanks
June 6, 2012 5:21 p.m.
In round 3 in your description, you said you used Frost Titan to tap down Hellrider against Boros Humans. Now, I may be missing something, and I probably am, but why does that give you a giant advantage? Hellrider 's ability still activates for every other creature he attacks with.
June 9, 2012 12:22 p.m.
It still triggers, of course. But keeping a 3/3 that deals me an extra 1 when it attacks tapped down is huge, especially when I've then got a 6/6 to block the smaller guys. So in reality, I was saving myself 4 damage + whatever I blocked. That's pretty significant.
June 9, 2012 1:55 p.m.
Just wanted to say that I really like the idea of this deck. U/G is quickly becoming my favorite color combination and this deck is just strengthening that opinion.
Sorry I don't have anything constructive at the moment, I'll try to come back with something useful though.
June 26, 2012 4:45 a.m.
Is there any plan to continue this come RTR?
September 8, 2012 2:34 p.m.
Without Primeval Titan , the deck can still play similarly but loses a ton of gas. Without that ability to fetch out exactly what I need and have a metric butt-load of mana by turn 6 or 7, I likely won't be playing this deck. Yeah, there are other ramp cards, but none of them can fetch out non-basics, which is what the deck needs to survive.
But who knows? I'm sure I'm be testing something similar. I don't really see myself falling in love with whatever I come up with, though, since whatever it would be would simply be a dumbed-down version of this.
I just dropped Kessig Wolf Run to 1 a few days ago. This is mostly a meta decision, since a lot of people have started playing Delver and U/x mid-range. I opted for Cavern of Souls main-board over a Kessig since hardly anybody plays with Ghost Quarter where I play.
September 10, 2012 10:57 a.m.
not like there's any time to add Cavern of Souls
September 28, 2012 3:40 p.m.
September 28, 2012 3:46 p.m.
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|Date added||2 years|
|Last updated||2 years|
This deck is not Standard legal.Show illegal cards in boards
|Illegal cards||Ponder , Glimmerpost , Rampant Growth , Sphere of the Suns , Frost Titan , Primeval Titan , Inkmoth Nexus , Solemn Simulacrum|
|Folders||Other Decks to Versus, Standard Decks, Noted decks, Liked Decks, decks i like, Look in to|
|Top rank||#4 on 2012-06-08|