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Stockpile of Undeath | Zombies | Amonkhet

Standard* Aggro Competitive Tokens Tribal W/B (Orzhov) Zombie

Cipher_8


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Also check out my other Zombie deck that's even more token focused.


Standard Zombie Tokens | Amonkhet

Standard Cipher_8

SCORE: 2 | 9 COMMENTS | 798 VIEWS | IN 3 FOLDERS




Stockpile of Undeath

Zombie Apocalypse | Art by Peter Mohrbacher

"There are so many of them. It seems they've just been waiting for someone to serve." -- Liliana's Mastery.

Everybody knows Zombies are back in a big way thanks to Amonkhet! The Zombies archetype, probably Aggro, is going to be one of the defining decks of this standard. This is just one of many takes on what will be heavily played during Amonkhet's time in Standard.


My Zombie build is more focused on the tokens and cheap low-CMC Zombies with the idea of flooding the field with as many 2/2 Zombies as humanly or should I say Zombily possible. With specific Zombies lowering their life total every time a Zombie enters and everytime a Zombie leaves the battlefield.

From there I want to use anthem effects to pump the Zombies. While a single +1/+1 might not scare anybody when you combine multiple anthem effects and sorcery buffs in a single turn you can flip the 2/2 Zombie group you have into a bunch of 5/5 super Zombies! +1/+1 from one card, +1/+1 from a different card, and +2/+1 until end of turn and your Zombies are ready to devour anything in their path.

Get those lumbering shuffling semi-rotten bodies up to par with the opponents threats and then in the mid game portion swing in wide thanks to Menace they won't be able to block them 1 on 1 and they won't have the numbers to match your undead horde.


Wayward Servant

Any creature you play is a ping to their life total since everything you play is a Zombie. While spending mana on creatures is okay you got plenty of ways to create multiple Zombies at once with tons of token generators like Gisa's Bidding, Liliana's Expertise, Stir the Sands, From Under the Floorboards, and Dark Salvation you will get great bang for your buck on this card.

Plague Belcher

Boy I love this Zombie. While Wayward Servant pings them when they come into play this bad boy pings them when they die. So no matter what -- coming in or going out -- as long as your playing Zombies they're losing life. Plus for 3 mana this 5/4 that can only be blocked by two or more gives you a distinct advantage in combat and something if they don't answer makes short work of their remaining life total. Only 4 unblocked swings. Take down their numbers so they cannot 2-for-1 you and then go in unblocked.

The only downside is you need to -2/-2 something but as long as you have a Tattered Mummy in play that becomes to your advantage too. Kill it off, they lose 2 life, bring it back with Relentless Dead. That or put them on something like the 2/3 Lord of the Accursed. BTW if your Zombies have any Anthem effects in play giving them +1/+1 they wouldn't actually die to the -2/-2 counters. The other pro move later in a match would be to activate Shambling Vent for 3 mana to a 2/3 then cast Plague Belcher putting the -2/-2 counters on the Vent. They'll disappear and nobody has to die for the cause.

Relentless Dead

Finally it gets it time to shine. This Zombie loves low CMC Zombie friends. Cards like Dread Wanderer can come back on it's own but Zombies like Fan Bearer and Festering Mummy are exactly what it's looking to bring back into play. Ensures you always have a Zombie in play by bringing one back for X=1 or X=2 or X=3 none of your Zombies cost that much putting them all within range for recursion.

Dread Wanderer

Nice 2/1 one drop.

Festering Mummy

Fan Bearer

What this deck needs are more cheap one drops to keep the pressure on them. Cryptbreaker loves em for the draws and so does Relentless Dead.

Tattered Mummy

This often overlooked and underappreciated little guy is actually really tactical in how you play him. A scenario i imagined while brewing up this deck would be to attack in with Tattered Mummy have them actually chump block it with a 1/1 but not kill it. They think they are saving themselves from damage but then giving it -2/-1 with Liliana which then kills it and pings them for 2 life loss plus if the Belcher is in play another 1 life loss for it leaving/dying on top of that. It's like getting to cast a free Lightning Bolt every time. Then if that doesn't end the match you can always bring it back later with Relentless Dead dying to get more burn damage usage out of it.

Diregraf Colossus

One of the cards you almost unanimously see played in Standard Zombies decks but I don't consider it a must. I include it more for the ability to generate tokens faster than other spells.

Lord of the Accused (AKH)

Anthem effect for Zombies + gives Menace. What more could you ask for on a creature?



Not every Zombie we play comes in the form of a Creature spell. Thanks to cards like Diregraf Colossus and the below list we can always have a Zombie in play and keep upping our Zombie head count every turn.

Gisa's Bidding

Dark Salvation

Stir the Sands

From Under the Floorboards*sideboard*

Liliana's Mastery

It never hurts to include a card that creates more Zombies and this gives you two when it enters the battlefield, which is just as good as the main staple of the deck Gisa's Bidding. But there's more! It also anthems your Zombies to get +1/+1.

Key thing to keep in mind here is, it's non-Legendary so that stacks. If you have more than one in play that is a +2/+2 or +3/+3 or even +4/+4. Since you'll run multiples because you want to be putting two zombie tokens out as often as possible it never hurts it's value when you draw it early or late. Top deck it to make everything bigger.

This is often overlooked in most other Zombie decks I believe.

Liliana, the Last Hope

Let's just count the reasons why she's good. 1. She's very good at turning creature combat in your favor. 2. In doing so she has to be answered because her ultimate (-7) wins the game. 3. She's very hard to answer because she protects herself very well taking out fresh 1/1's right away. 4. If you topdeck her late you're getting your best threat. 5. A planeswalker for 3 mana, seriously valuable. 6. Because of her low mana cost she can get a lot of usage getting in play early on.

The only question is how many to include? A one-of or more, you might wanna run two in case one has been answered you can still draw into another later.


If you're putting one of these into play, your opponent is f*cked! 1-2 Wayward Servant + Emblem = FREE DAMAGE

In Oketra's Name

Surprise! Just made everything bigger. The +2/+1 is okay but when paired with other Anthem effects it can get out of hand. Your 2/2 Zombies quickly become 5/5 Zombies and with Menace they cannot be blocked 1 for 1 so only a few 5's getting through can quickly pull their life pool under. Just 4 Zombies, unblocked, can take them from full health to death with a few cheap buffs.

Graf Harvest

Gives all Zombies Menace and this is good even early when they may have a few creatures bigger than your wheenie zombies. If you have the numbers and well you're going to have so many they can't simply block them all 2-for-1. Swing Wide and Hit em' Hard! This could be taken out since the Lord of the Accused basically does this making this a wasted spot but it's such a great card to get into play early and then with all those low CMC creatures your outracing them to the board with well they can't simply keep up and won't be able to block. It's all about going unblockable.

Throne of the God-Pharaoh

While this card may not be Zombiefied it certainly fits in any aggro build. Tapping out to attack knowing after your combat phase is over each Zombie you tapped is now a direct ping of 1 more damage to their life total as soon as your turn ends. It never hurts to add more damage. It just hastens their demise. An extra 5-6 damage from this might save you a turn and just outright win you the match.

Removal is a big part of Magic and this deck is not lacking in this department.

Time to Reflect

They block a zombie you destroy them in exile. Efficient and Effective.

Dark Salvation

At first glance you might think this is meant as a Zombie Generator but then you keep reading and realize that this might be your best removal. For just three mana you can use your numbers to take down one of their biggest threats with -1/-1 counters which will come in super handy vs all the new Gods with -1/-1 counters affecting even Indestructibles. And since you'll easily have 6 or so Zombies in play it isn't that hard to achieve taking down the Amonkhet gods with this deck. What is going to survive a -6/-6? Not much.

Plus if you got a field full of Zombies already you can cast it for just as cheap as Fatal Push with X=0 but it still puts -1 counters on something for amount of Zombies you control. You just don't get the additional Zombie tokens.

Never / Return

In case you wanna run more or need to run more dictated by their creature count you always have this in the sideboard.

If you wanna take advantage of Tokens more and focus on the spells that can put them into play then think about the sideboard cards.

Anointed Procession

Any token based Zombie deck should run this. Also the maybeboard lists Second Harvest and the mana-fixing/ramp Cryptolith Rite you'll want probably if you run this double green card that's very similar.

From Under the Floorboards

For XBB you can cast a ton of Zombies as long as you can pay a higher X cost. (Once again Cryptolith Rite comes in handy here) Gisa's Bidding is similar, that you can play it cheaper through Madness. If you want to play this card you'll need a Discard Outlet.

Cryptbreaker | Olivia's Dragoon or even Miasma Mummy

Those are your choices.

Probably the easiest is the Dragoon. It's free, it's repeatable. Leaving more mana for casting the From Under the Floorboards' X cost. Cryptbreaker might be better but it's harder to multi-manage and costlier to repeat. Lastly, the Mummy is a one time use thing and you'll need it in your hand to do it. It is another Zombie though which fits in the deck that wants as many creatures as possible.

Liliana, Death's Majesty

The new Liliana is a nice way to continually put 2/2 Zombies into play. I also like that in just two turns you'll have enough loyalty to destroy everything non-Zombie or effectively board wipe them unless it's a mirror matchup. Otherwise though she is a bit expensive (even though I like the 5 loyalty she comes into play with more.)

WILL ADD LATER

Cryptbreaker | Art by Darek Zabrocki

Appetite for Brains | Art by Michael C. Hayes

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Comments

Avakosh says... #1

I feel like too many white zombie lists keep overlooking Binding Mummy, the card is fantastic for getting through tough blockers or setting up favorable trades for your zombies with menace. Functions quite well with Diregraf Colossus and/or token producing spells as well.

Not playing liliana, death's majesty is just painful though.

April 17, 2017 12:35 a.m.

Cipher_8 says... #2

Avakosh, I do agree that Binding Mummy is great alongside Menace. Say they have 5 creatures. You cast or have one enter. Tapping a single capable blocker leaving them with just 4 now those 4 need to team up to block just 2 of your Zombies and this can open up holes for others to get through. Thing is though dedicated removal does the same thing for Menace. It thins out their forces or takes one away that could've been used to block 2 for 1 but it's permanent tapping so to speak. They lose their target forever not just one turn while it's tapped. Dark Salvation and Time to Reflect to me do this better. Pairing with Menacing creatures.

Also Binding Mummy's effect is only on ETB. So what if you've already cast all your creatures in hand and don't have any continual effect that puts Zombies into play? Your suggestions of Liliana and Diregraf Colossus are great continuous effects but otherwise if you run out of creatures or spells that put Zombies into play then the Binding Mummy is just another pointless 2/2 Zombie and a waste of a drawn card slot. Would much rather draw a target removal spell than this creature if I'm top decking. It's good early on when your still playing creatures or casting spells that put Zombies into play but it's really bad otherwise when your not.

liliana, death's majesty is great (and to be honest I didn't actually see it until you shared it). I don't know how I missed it. It can be costly at 5 mana but I like how it comes in with 5/7 already towards the Ultimate. That's to say it's only two turns of creating a 2/2 Zombie away from board wiping the enemy and opening a free path for all your creatures to attack in with. Running more Lili's might give reason to run the Oath of Liliana spell too.

I think I would fool around with a different Zombie build, running creatures that ARE NOT Zombies already though. Something like Combat Celebrant would be awesome to hit with put the top two cards of your library into your graveyard or by discarding it to Cryptbreaker or some other discard outlet. Then you can just -3 Liliana and return it from the grave to the play straight onto the battlefield. That creature is then a black Zombie in addition to its other colors and types. Exert it now and attack in with all Zombies twice in the same turn (maybe running Always Watching as well?)

April 17, 2017 10:29 a.m.

beakedbard says... #3

Honestly i'd say Diregraf Colossus is better suited than Stir the Sands he's more than likely to come in as a 3/3 + and keeps giving you ZAMBIES also with 22 lands you are highly unlikely to reach 6 mana before the game ends. Especially with all the 1 and 2 cmc ZAMBIES you have. Though admittedly he's the main reason I'm thinking of sideboarding Supernatural Stamina in mine. In playtests him and Binding Mummy can create some crazy turn fours. Tis why i minimized the amount of removal in mine so i could have enough ZAMBIES to cast for Diregraf Colossus to be worth it. He's defo worth it as at least a 1x in your deck though. Tattered Mummy and Festering Mummy were the others i was looking at for mine how are those working out for you? Lastly you need Fatal Push as at least a 3x maybe 4x in your sideboard. Nice deck i like were you are going more token based than mine its nice to see where other people are going with this.

April 18, 2017 10:45 a.m.

FullmetalWes says... #4

I like your build! I'm really excited about BW zombies in Standard, so if you get to play this at FNM please let us know how you do. Here's the build I went with if you wanna check it>Necropowered Army. Good luck!

April 21, 2017 11:54 a.m.

Cipher_8 says... #5

Updated the deck description (formatting) looks a lot nicer now :)

April 21, 2017 1:39 p.m.

Shadow29870 says... #6

This looks good, real good. 1. If I had any suggestions however, they would be to take out one or two of Liliana's Mastery and maybe replace the Graf Harvest with a Lord of the Accursed. That, or add at least one more Graf Harvest. The menace and a lot of tokens combined can be a real pain to block, hehe. 2. As well as that, one or two more Diregraf Colossus's would be nice, as they can be great for tokens when playing zombies, or for late game big creature when you have plenty dead in your grave. 3. And finnaly, maybe add a small bit more cards that just make tokens. Great deck all around mate, looks fun!

April 21, 2017 2:19 p.m.

FullmetalWes says... #7

If you play this in Standard let us know how you do! I built my own BW zombies that I think are going to kick ass at FNM seen here> Necropowered Army. Good luck!

April 24, 2017 10:12 a.m.

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Date added 1 month
Last updated 3 weeks
Legality

This deck is not Standard legal.

Highlight illegal cards
Illegal cards Dread Wanderer, Festering Mummy, In Oketra's Name, Liliana's Mastery, Lord of the Accursed, Plague Belcher, Stir the Sands, Tattered Mummy, Throne of the God-Pharaoh, Time to Reflect, Wayward Servant, Anointed Procession, Binding Mummy, Doomed Dissenter, Fan Bearer, Liliana, Death's Majesty, Never / Return
Cards 60
Avg. CMC 2.37
Tokens Liliana, 2/2 Zombie
Folders checking, Good Decks, Cool Decks, BW zombie, possible green, Zombie decks
Top rank #45 on 2017-04-27
Views 1060

Revision 6 (3 weeks ago)

+1 Metallic Mimic maybe

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