Fan Bearer

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common

Combos Browse all

Fan Bearer

Creature — Zombie

2, tap: Tap target creature.

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Fan Bearer Discussion

ZappaDappa on Selesnya Standard

2 days ago

I tend to agree, I think I'd rather have the Channeler Initiates than the Attune with Aether and sideboarding out an Aether or two didn't seem to have much of a negative effect when I played it today. I'm thinking Renegade Rallier to make the Scrounging Bandars more effective.

I've also been considering dropping a Fan Bearer. I often get him out early and half the time he sits there doing nothing. I wouldn't take him out completely but I think he'd do better as a 2-of.

Unicornsareevil on Cheaty Cycling

4 days ago

First Standard Tournament Results

Round one: W/U control. (Not monument)Game one - Found the combo relatively quick and won. Was concerned about about my Cunning Survivor getting tapped by his Fan Bearer but luckily he was tapped out when New Perspectives entered the battlefield.Game two - Sided in Countervailing Winds for Haze of Pollen. Pulled of the combo again and won.(2-0)

Round two: B/W Zombies.Game one - Got run over fast. Without either combo piece and missed land drops meant the combo flopped.Game two - No sideboard. Had a faster hand but the zombies were too fast. Managed to pull a Haze of Pollen during one attack saving 6 life but a In Oketra's Name from the opponent the next turn killed me.(0-2)

Round three: R/B/U/W/G Planeswalkers.Game one - Seemed pretty even but ended in a lose. The game started slow for both despite the turn three As Fortold by the opponent. I waited a couple of turns before playing New Perspectives while Cunning Survivor was out so that i could afford a Censor.I did pull of the combo but Cunning Survivor only became a 15/3 after i got stuck with three New Perspectives, three Cunning Survivors and four basic lands in hand.Game two = Sided in Shadowstorm Vizier for Haze of Pollen. The second game was not as slow after my opponent used Deploy the Gatewatch and got a Nicol Bolas, God-Pharaoh and a Nissa, Voice of Zendikar out. I played Shefet Monitor to try and kill them but it kept getting blocked by plants. Grrrrrrrrrrrr. game ended when he hit me for seven with Nicol Bolas, God-Pharaoh -4 ability and played another copy of Nicol Bolas, God-Pharaoh and hit for another seven. (yes he did sac the old one.)(0-2)

So the deck went 1-2 overall. I didn't expect much from it but wanted to see what the consistency of the combo was.

I found that i need Supreme Will to protect or dig for New Perspectives. Some removal would be great but there is none with cycling, unfortunately. Control seems to be my LGS's metta at the moment with almost half of the decks being R/B/U bolas control. For this reason i'm considering putting Haze of Pollen in the sideboard since it only stops some aggro decks. Also wondering if Canyon Slough and Sheltered Thicket would be worth adding to splash for Sweltering Suns. it would be risky and would remove Beneath the Sands from the deck but would increase the number of cycling cards.

MonsterHatchGames on W/U Zombie Midrange

1 week ago

Add Fan Bearer for sure, maybe to replace Binding Mummy? Anyway, you are looking a little thin on one-drops, and an early mana to hold up for Time to Reflect or tap creature on turn 2 is always nice.

Izu_Korasu on Flying High

2 weeks ago

yea 32 lands is overkill, control decks only run ~26 and your an aggro-midrange deck with an average cmc of 2.44 ... 23 lands should be more then sufficient (especially with no real demands for leaving mana open) but you can get away with 24 if you prefer ... (i would drop 6/5 islands and 3 plains)

that being said, it feels like you have a main goal, then alot of filler cards that seem redundant or dont really do what you need them to do.

cards like Aerial Guide, Aven Wind Guide, Mighty Leap and Cartouche of Knowledge give flying to an already mostly flying deck, and Slither Blade, Fan Bearer and Cartouche of Solidarity are okay but feel like they belong in a different deck, with a different goal.

[dauntless aven] does feel like a good fit for the deck, and you can shift the deck to make cards like Aven Wind Guide more useful with cards like Oketra's Monument to make the ability more relevant, and Glyph Keeper as a solid finisher.

id also consider running some countermagic, even if its just Supreme Will, Turn Aside or Failure and maybe consider Cast Out.

DashtheDestroyer on Amonkhet Zom Zoms

4 weeks ago

Fan Bearer for the zombie triggers and maybe Anointed Procession if you're in to that sort of thing haha

I like this though!!! I sort of drafted a deck like this on the pre-release

RyuujiTakasu on Liliana's Zombies

1 month ago

i would recommend Diregraf Colossus instead of Fan Bearer or Gravedigger.

Argy on The Curse of Undeath (AKH)

1 month ago

I can tell you what I think then best ones are, but a lot of them are expensive.

If you take a look at this deck #1 Black Zombies you will see a lot of them.

You could use some that aren't used there like Fan Bearer. That thing can shut down Ulamog, the Ceaseless Hunger, if you're lucky.

dra600n on Undeadication

1 month ago

Alright, so this is what I did:

I acquired the rest of the Metallic Mimic's, filled out the rest of the Wayward Servant, and a few more cards (deck is updated above), and removed the Fan Bearer's and the solo Diregraf (I got to the card shop a few minutes too late as a customer was in the middle of purchasing all copies the shop had).

I ran into an issue that just destroys this deck currently. The combo that took me out was an Anointed Procession, an enchantment that if a creature died, create a 1/1 servo token at your end phase, and a black creature that pings you for 1 life while giving the controller a life for each creature you put into the graveyard (sorry, I forget the names of these cards as they're still new to me).

Going through my cards, I do have 1 Anguished Unmaking, a few Cast Out's, a few Never//Return's, 1 Fumigate, and 1 Dusk / Dawn. My thoughts are to remove In Oketra's Name and possibly remove 1 or 2 Liliana's Mastery. This will free up 5 cards, which I'm thinking would be 1 Anguished Unmaking, 3 Cast Out's, and 1 more Plague Belcher. The reason for wanting to remove the Mastery's is because with the mimic's, I gain the +1/+1 benefit for 3 less mana, and by turn 5, I would rather have creature/permanent control in my hand than 2 Mastery's.

The Oketra's Name's aren't doing well sitting in my hand when I'm suffering with a lack of defenders or getting pinged by another creature, and when I'm ready to use it, my zombies are already +2/+2 to +5/+5. Also, with the 2nd Dark Salvation, I get the zombies and give a creature -2/-2 for the cost.

I'll have to get some more Anguished Unmaking's. I'm debating if I want to run 4 of them, or do a split between that and Cast Out, as the 3 life hit could terrible mid to late game.

I think now that I'm getting some more play with it, the sideboard is going to have a few Never//Return's to help deal with Plainswalkers, Gideon's Intervention, and Fumigate. Maybe a Dusk / Dawn as well, just in case I run into a situation where I want to wipe the board and get a quick army back.

But yeah, I definitely need permanent control, as the current setup only works well against aggro decks.

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