Fan Bearer

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Fan Bearer

Creature — Zombie

2, tap: Tap target creature.

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Fan Bearer Discussion

heyitsaking on Zombies Approach

3 weeks ago

I recently build a zombie deck around Scarab God, and one thing I found is that having too many high cost cards kills the deck against an aggro deck, especially aggro energy decks. Binding Mummy, Doomed Dissenter, Lord of the Accursed, and Wayward Servant are a really good choice, but I would recommend adding some Fan Bearers and/or Dread Wanderer instead of Lurching Rotbeast for easier combos. If you still want a stronger zombie card I recommend Plague Belcher instead, because its ability can combo with Doomed Dissenter, or sacrifice a zombie to just damage your opponent plus Menace is a nice touch.

Originally I also considered running Stir the Sands and Liliana's Mastery, but I found myself constantly getting mana chocked and not being able to do anything for a couple turns.

Here is my zombie deck, if you want to check it out: Scarab God's Minions

filthyc4sual on UW token/zombie/exert/?

4 weeks ago

Just FYI, BW means black/white. You're blue/white, which is UW. I would add more Aven Wind Guide, Oketra the True, Fan Bearer, Binding Mummy, and Temmet, Vizier of Naktamun, and cut down on the random creatures like Air Elemental.

ZappaDappa on Selesnya Standard

1 month ago

Thanks for the suggestions!
I like Skywhaler's Shot. I was using a pair of Fairgrounds Wardens but having a body was tough. I'll swap 2 for the Fan Bearers and probably get some more for the sideboard.

I'm not sure about the Longtusk Cubs though, I think I'd rather have a counter from a Kujar Seedsculptor on an Aerial Responder or a Scrounging Bandar than a Longtusk Cub with 2-3 counters. I know the Sculptor isn't great by itself, but it just has more synergy with what I'm trying to do.

N4kk1 on Selesnya Standard

1 month ago

It can be really seen that this is your first deck, but really not bad for one.

Yes absolutely take out Fan Bearers card just isn't good enough.

Kujar Seedsculptor Just isn't good enough too, there are just so much better cards.

Appeal / Authority Is too situational in my opinion, of course when you are ahead it can be amazing, but when you are with empty board against control it is dead card rest of the game probably.

Then what to get in when you take out so many cards...

Renegade Rallier Is solid card if you have good ways to get revolt, so more of them.

Last Bristling Hydra would be nice.

Longtusk Cub Is very strong card but then you should take out other 2 drops which means some of your mana dorks.

I don't really see need to mana dorks anyway in this deck, you don't play anything very big to ramp on.

Then you want more removal, you have only 3 Cast Outs. Skywhaler's Shot Would be pretty nice addition to this deck in my opinion.

But first, get good manabase it is just so important to get right mana

And d*mn 24 lands is way too much when you play only one 5 drop in your whole deck, i would play like 20 lands maybe 21 maximum.

And get those Attune with Aethers out of the sideboard :D

Sorry if i sound too judging my english isn't too great, i don't try to be mean.

ZappaDappa on Selesnya Standard

2 months ago

I tend to agree, I think I'd rather have the Channeler Initiates than the Attune with Aether and sideboarding out an Aether or two didn't seem to have much of a negative effect when I played it today. I'm thinking Renegade Rallier to make the Scrounging Bandars more effective.

I've also been considering dropping a Fan Bearer. I often get him out early and half the time he sits there doing nothing. I wouldn't take him out completely but I think he'd do better as a 2-of.

Unicornsareevil on Cheaty Cycling

2 months ago

First Standard Tournament Results

Round one: W/U control. (Not monument)Game one - Found the combo relatively quick and won. Was concerned about about my Cunning Survivor getting tapped by his Fan Bearer but luckily he was tapped out when New Perspectives entered the battlefield.Game two - Sided in Countervailing Winds for Haze of Pollen. Pulled of the combo again and won.(2-0)

Round two: B/W Zombies.Game one - Got run over fast. Without either combo piece and missed land drops meant the combo flopped.Game two - No sideboard. Had a faster hand but the zombies were too fast. Managed to pull a Haze of Pollen during one attack saving 6 life but a In Oketra's Name from the opponent the next turn killed me.(0-2)

Round three: R/B/U/W/G Planeswalkers.Game one - Seemed pretty even but ended in a lose. The game started slow for both despite the turn three As Fortold by the opponent. I waited a couple of turns before playing New Perspectives while Cunning Survivor was out so that i could afford a Censor.I did pull of the combo but Cunning Survivor only became a 15/3 after i got stuck with three New Perspectives, three Cunning Survivors and four basic lands in hand.Game two = Sided in Shadowstorm Vizier for Haze of Pollen. The second game was not as slow after my opponent used Deploy the Gatewatch and got a Nicol Bolas, God-Pharaoh and a Nissa, Voice of Zendikar out. I played Shefet Monitor to try and kill them but it kept getting blocked by plants. Grrrrrrrrrrrr. game ended when he hit me for seven with Nicol Bolas, God-Pharaoh -4 ability and played another copy of Nicol Bolas, God-Pharaoh and hit for another seven. (yes he did sac the old one.)(0-2)

So the deck went 1-2 overall. I didn't expect much from it but wanted to see what the consistency of the combo was.

I found that i need Supreme Will to protect or dig for New Perspectives. Some removal would be great but there is none with cycling, unfortunately. Control seems to be my LGS's metta at the moment with almost half of the decks being R/B/U bolas control. For this reason i'm considering putting Haze of Pollen in the sideboard since it only stops some aggro decks. Also wondering if Canyon Slough and Sheltered Thicket would be worth adding to splash for Sweltering Suns. it would be risky and would remove Beneath the Sands from the deck but would increase the number of cycling cards.

MonsterHatchGames on W/U Zombie Midrange

2 months ago

Add Fan Bearer for sure, maybe to replace Binding Mummy? Anyway, you are looking a little thin on one-drops, and an early mana to hold up for Time to Reflect or tap creature on turn 2 is always nice.

Izu_Korasu on Flying High

2 months ago

yea 32 lands is overkill, control decks only run ~26 and your an aggro-midrange deck with an average cmc of 2.44 ... 23 lands should be more then sufficient (especially with no real demands for leaving mana open) but you can get away with 24 if you prefer ... (i would drop 6/5 islands and 3 plains)

that being said, it feels like you have a main goal, then alot of filler cards that seem redundant or dont really do what you need them to do.

cards like Aerial Guide, Aven Wind Guide, Mighty Leap and Cartouche of Knowledge give flying to an already mostly flying deck, and Slither Blade, Fan Bearer and Cartouche of Solidarity are okay but feel like they belong in a different deck, with a different goal.

[dauntless aven] does feel like a good fit for the deck, and you can shift the deck to make cards like Aven Wind Guide more useful with cards like Oketra's Monument to make the ability more relevant, and Glyph Keeper as a solid finisher.

id also consider running some countermagic, even if its just Supreme Will, Turn Aside or Failure and maybe consider Cast Out.

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