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A Deck that Plays a 1-of Tibalt (70% Competitive!)

Modern RUW (Jeskai, America) TurboFog

TheDuggernaught


Sideboard


All in the name, bois. The list originally used to play 3 Tibalt, the Fiend-Blooded, but he was just too good (read terrible), and I felt it was just not fair (read viable). That being said, Tibalt, the Fiend-Blooded is not terrible in this list. His +1, will at worst discard one of your 19+ win cons (fog effects); and best trade a land for a win con (fog effect). His -4 is pretty much a guaranteed 7+ damage, and his -6 can easily win you the game as people over extend their board states to alpha strike you in hopes you run out of fogs (lul). The reason I wound up cutting him down to a 1-of (besides wanting the game to be fair and fun for my opponents) is that being a 2 drop, you instinctively want to slap this monster down on t2. However, he can accidentally discard your draw engines... which is something you do not want to happen. As such, he is best once you already have a draw engine or two in play -- at which point you can just draw into him. Having multiple in the deck increases the odds that he just gums up your hand before you hit a draw engine or enough lands to play a draw engine.

The rest of the deck can be split up into 4 categories: Library Resets, Fog Effects, Draw Effects, and Deeps.

Elixir of Immortality: Resets my Library to have a higher density of fogs given that lands should be mostly in play and the vast majority of the graveyard should be fog effects.

Emrakul, the Aeons Torn: The reason I am not running Reliquary Tower. He allows us to reset our library by just drawing over 7. He also acts as a win con with Nahiri, the Harbinger. I also run 15 mana producing lands in the event she can be hard cast.

Holy Day: AKA Saiyan Day. 1 mana fog effects are good as they allow you to play your 3 drop draw engines and still have access to a fog on turn 4.

Ethereal Haze: Read above. Except it is strictly worse than Holy Day because it has no saiyans.

Dawn Charm: The most flexible fog effect in that it also helps give us a chance against red decks... not a good chance, but a chance nonetheless.

Angelsong: A generic 2 mana fog. The cycling is pretty negligible, but I have used it if my hand is full of fogs and no draw engines.

Pollen Lullaby: The occasional double fog. It is a two mana fog that can also sometimes essentially fog your opponent's next turn as well since your opponent's creatures will still be tapped. It also helps us filter our top draw a little bit. Super good in the early game. The best 2 mana fog.

Gideon of the Trials : Can only Fog 1 permanent. But that is sometimes all you need in the early game. Shores up the red match ups, and can swing for 4. Also super good against manlands.

Supreme Verdict: a 4 mana fog that kills stuff. Sometimes that utility creature in the back is not worth letting sit around. This kills it.

Howling Mine: The best draw effect since it comes down turn 2. Almost any starting hand with this is worth keeping.

Temple Bell: Another good draw effect that is able to control when you let your opponent draw.

Fevered Visions: a great draw engine that makes your opponent draw at their end step -- which is surprisingly relevant. Also pings for 2 each turn.

Jace Beleren: Draw engine that can eventually ramp into a win with his -10.

Mikokoro, Center of the Sea: Draw engine in land form. requires mana to use, but is not bad in a pinch.

Desolate Lighthouse: Same as Mikokoro. It requires mana to use, and loots instead. Still usable in a pinch.

Nahiri, the Harbinger: Loots instead of draws, but also acts as enchantment removal, and can ramp into a win with Emrakul, the Aeons Torn.

Tibalt, the Fiend-Blooded: The card. His +1 is a random loot, which can be pretty bad. but once you establish your board, this guy is all gas.

Fevered Visions: 2 damage a turn per copy in play.

Gideon of the Trials : swings for 4.

Emrakul, the Aeons Torn: 15/15, flying, pro colored spells, annihilator 6. It can win games.

Tibalt, the Fiend-Blooded: Both his -4 and -6 can win games.

Celestial Colonnade: swings for 4 and then remains untapped to be used for fogs.

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Revision 9 See all

(6 years ago)

Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

30 - 10 Rares

9 - 3 Uncommons

11 - 2 Commons

Cards 60
Avg. CMC 2.50
Tokens Emblem Gideon of the Trials
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