|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Uncommon|
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Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Pollen Lullaby Discussion
6 days ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
2 months ago
Suns_Champion, ya I got a lot of those in, but you did point out a couple I missed. Comeuppance seems sweet, as effectively a wrath for one opponent, and fetchable with Sunforger (which I had been considering, but left out bc I didn't know if I had enough cards to get with it. I'm adding it after I add Comeuppance and maybe some of those Fogs). I already had Selfless Squire, Worship, and Rakdos Charm. Not a huge fan of Deflecting Palm here, as in my meta the only time it'll do a ton of damage is after a Craterhoof Behemoth resolves or something similar. Wrath of Goad seems at the very least a lot of fun. And a tad more damage prevention would probably be smart, so Gisela, Blade of Goldnight or something similar should be in here (Is Protection of the Hekma is probably too little for too much mana. Maybe Ajani Steadfast for the ult? His other abilities might be a good wincon, either by slowly getting in with Marchesa or pumping up a ton of tokens).
DrukenReaps: Gonna read through your deck as soon as I post this. I know Aikido is a much better version of what I'm trying to do here, but my playgroup always tries to kill me first, so politics isn't my strong point.
cdkime: As I said above, thanks so much for suggesting Near-Death Experience! Didn't even think about that. I'll test Soul Link and the others, since as I said above I do need a little more damage prevention so I don't just force people to kill me. On that note, the Fogs might make their way in, starting with Batwing Brume and Pollen Lullaby. Darkness and Holy Day will really only be considered if I go with the Paradox Engine idea, but I'll have to make sure I have enough instants w/ CMC 2 or 1 for Isochron Scepter, and enough cards that will make Paradox Engine useful elsewhere. Or maybe I just add a lot more tutors.
Thanks everyone for so much support on this deck so far!
2 months ago
Soul Link, Spirit Link, and Vampiric Link are unusual cards that you might find helpful. You can throw these auras on an enemy creature and be the recipient of the lifegain the aura grants. This effectively provides you immunity from that creature's damage, as you would gain as much life as you would lose.
It might be useful to add Paradox Engine and Isochron Scepter alongside fogs (Darkness, Holy Day, Pollen Lullaby). This will give allow you to gain immunity each turn, as well as use your mana rocks to infinitely activate cards such as Basandra, Battle Seraph. Angel's Grace could be a fun one to use, particularly alongside Near-Death Experience.
3 months ago
Very cool to see mill strategy in these colors.
Maybe a Path to Exile?
Finally, some blink effects (like Momentary Blink) or Wastes and other colorless-man-producing lands + an Eldrazi Displacer would make your Sun Titan super valuable through recursion of its ETB effect.
Have fun brewing!
5 months ago
Some other lockdown cards you could add could be Yosei, the Morning Star, Lavinia of the Tenth, Stonehorn Dignitary, and Pollen Lullaby. If you need to search for equipments, cards like Stonehewer Giant, Taj-Nar Swordsmith, and Enlightened Tutor. And lastly, some more untap effects like Bear Umbra, Awakening, and Breaking Wave could help.
10 months ago
I saw you mentioned cards to drop in the mainboard, here's my two cents:
Fall of the Titans: Good card, but I don't think it fits the theme of what you're trying to do. If you're looking for removal, I'd recommend removal in white, since it tends to have the best removal.
Wing Shards: There's better removal in white.
Hope these suggestions helped!
11 months ago
No Rites of Flourishing? Blasphemy.. lol j/k
My honest opinions is that you are weakening yourself by double splashing here. I would chop both red and green and just go UW, which should help with consistency and make your manabase massively better.
Pollen Lullaby - Fog-effect that may last 2 turns, and Isochron-able
Rule of Law - helps cut out storm decks and the like, while not really impacting you
Kor Firewalker / Dragon's Claw - sideboard for Red - only go with the artifact if you want to stay purely 0 creatures
Torpor Orb - good sideboard fodder
Sands of Delirium - win-con that gives you something to do with your extra mana each turn cycle
1 year ago
Looking to increase the cards that either discourage attacks against me or come as surprise swings, as well as trim some things that were underperforming.
Assemble the Legion - Too slow. I want turnaround wins. This doesn't do that, and places a target on my head. May need to add another wincon though.
Chaos Warp - Finding I don't play it when I have it. Taking away their options is often counter to the strategy of this deck. Leaving them to overcommit or develop, while laying low myself, leads to my opponents taking each other out. My offense is often letting their offense develop and be used against everyone but me. When I do choose to intervene in their development, I want it to be final, with no upside for them. This is counter to that.
Oblation - Same as Chaos Warp.
Isochron Scepter - Many times a dead draw, and when it comes into play it is less impactful than I want. It also creates too much worry over my board state any time I play it. Counter to my strategy.
Silence - Not the impact I was hoping. Proactive counter does not work the way I wanted. I want turnaround after their deck does what it is supposed to, not just delaying their playing their deck.
Wild Ricochet - Many times a dead draw, many times too expensive, rarely as impactful as I wanted.
Lapse of Certainty - I often let things through because I want them to be used against my opponents, I don't want a target on my head, and I want to use those things against their controllers. I sit on this card too much.
Foreboding Ruins - Almost always an ETB tapped dual with no upside. I can do better.
Secluded Steppe - ETB tapped plains that I rarely Cycle. No combos to take advantage of it.
Temple of Malice - Upside that Foreboding Ruins didn't have.
Temple of Triumph - Replaces Secluded Steppe. Still ETB tapped, but now a dual and with an extra upside of Scry instead of Cycle.
Mystifying Maze - Another Maze. Leads to attacking elsewhere or to overcommitting. Encouraging both is exactly what this deck wants.
Gossamer Chains - Essentially another Maze.
Gift of Estates - Smoothing out the early game, ensuring land drops.
Karmic Justice vs. Martyr's Bond - I will cycle both. Redirecting targeted removal at my opponents would be good. Adding the chump block Rattlesnake of Martyr's Bond may or may not make up for the extra cost.
Some combination of Fogs such as:
Angelsong - Fog with Cycling
Batwing Brume - Punishing Fog. Perfectly in line with this deck
Darkness - Black Fog
Ethereal Haze - Fog not restricted to combat damage
Holy Day - White Fog
Kami of False Hope - For on a stick
Pay No Heed - Single target Fog that also works on non-creature damage
With a reputation for having these cards, it may encourage attacks elsewhere, and add a level of bluffing into this deck to increase the table politics. Not sure which I will like best, but I plan to cycle through them to see.
Academy Rector - Just a simple Rattlesnake tied to a tutor. Would potentially be great.
False Prophet - Another Rattlesnake card tied to a boardwipe. May be counter to the strategy, but the Rattlesnake may be worth it.