|Commander / EDH||Legal|
Printings View all
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Price & Acquistion Set Price Alerts
Pollen Lullaby Discussion
1 week ago
Very cool to see mill strategy in these colors.
Maybe a Path to Exile?
Finally, some blink effects (like Momentary Blink) or Wastes and other colorless-man-producing lands + an Eldrazi Displacer would make your Sun Titan super valuable through recursion of its ETB effect.
Have fun brewing!
1 month ago
Some other lockdown cards you could add could be Yosei, the Morning Star, Lavinia of the Tenth, Stonehorn Dignitary, and Pollen Lullaby. If you need to search for equipments, cards like Stonehewer Giant, Taj-Nar Swordsmith, and Enlightened Tutor. And lastly, some more untap effects like Bear Umbra, Awakening, and Breaking Wave could help.
7 months ago
I saw you mentioned cards to drop in the mainboard, here's my two cents:
Fall of the Titans: Good card, but I don't think it fits the theme of what you're trying to do. If you're looking for removal, I'd recommend removal in white, since it tends to have the best removal.
Wing Shards: There's better removal in white.
Hope these suggestions helped!
8 months ago
No Rites of Flourishing? Blasphemy.. lol j/k
My honest opinions is that you are weakening yourself by double splashing here. I would chop both red and green and just go UW, which should help with consistency and make your manabase massively better.
Pollen Lullaby - Fog-effect that may last 2 turns, and Isochron-able
Rule of Law - helps cut out storm decks and the like, while not really impacting you
Kor Firewalker / Dragon's Claw - sideboard for Red - only go with the artifact if you want to stay purely 0 creatures
Torpor Orb - good sideboard fodder
Sands of Delirium - win-con that gives you something to do with your extra mana each turn cycle
11 months ago
Looking to increase the cards that either discourage attacks against me or come as surprise swings, as well as trim some things that were underperforming.
Assemble the Legion - Too slow. I want turnaround wins. This doesn't do that, and places a target on my head. May need to add another wincon though.
Chaos Warp - Finding I don't play it when I have it. Taking away their options is often counter to the strategy of this deck. Leaving them to overcommit or develop, while laying low myself, leads to my opponents taking each other out. My offense is often letting their offense develop and be used against everyone but me. When I do choose to intervene in their development, I want it to be final, with no upside for them. This is counter to that.
Oblation - Same as Chaos Warp.
Isochron Scepter - Many times a dead draw, and when it comes into play it is less impactful than I want. It also creates too much worry over my board state any time I play it. Counter to my strategy.
Silence - Not the impact I was hoping. Proactive counter does not work the way I wanted. I want turnaround after their deck does what it is supposed to, not just delaying their playing their deck.
Wild Ricochet - Many times a dead draw, many times too expensive, rarely as impactful as I wanted.
Lapse of Certainty - I often let things through because I want them to be used against my opponents, I don't want a target on my head, and I want to use those things against their controllers. I sit on this card too much.
Foreboding Ruins - Almost always an ETB tapped dual with no upside. I can do better.
Secluded Steppe - ETB tapped plains that I rarely Cycle. No combos to take advantage of it.
Temple of Malice - Upside that Foreboding Ruins didn't have.
Temple of Triumph - Replaces Secluded Steppe. Still ETB tapped, but now a dual and with an extra upside of Scry instead of Cycle.
Mystifying Maze - Another Maze. Leads to attacking elsewhere or to overcommitting. Encouraging both is exactly what this deck wants.
Gossamer Chains - Essentially another Maze.
Gift of Estates - Smoothing out the early game, ensuring land drops.
Karmic Justice vs. Martyr's Bond - I will cycle both. Redirecting targeted removal at my opponents would be good. Adding the chump block Rattlesnake of Martyr's Bond may or may not make up for the extra cost.
Some combination of Fogs such as:
Angelsong - Fog with Cycling
Batwing Brume - Punishing Fog. Perfectly in line with this deck
Darkness - Black Fog
Ethereal Haze - Fog not restricted to combat damage
Holy Day - White Fog
Kami of False Hope - For on a stick
Pay No Heed - Single target Fog that also works on non-creature damage
With a reputation for having these cards, it may encourage attacks elsewhere, and add a level of bluffing into this deck to increase the table politics. Not sure which I will like best, but I plan to cycle through them to see.
Academy Rector - Just a simple Rattlesnake tied to a tutor. Would potentially be great.
False Prophet - Another Rattlesnake card tied to a boardwipe. May be counter to the strategy, but the Rattlesnake may be worth it.
1 year ago
Instead of a 7 mana win con, i would put in something like Sphinx's Tutelage to weave in with fogs. There's also Pollen Lullaby if you want another fog. I would also put in cards like Howling Mine to make sure you keep getting your fogs. Temple Bell and Dictate of Kruphix also work.
1 year ago
other options to consider (depending on your meta, preferences, sideboard, and deck strengths/weaknesses) could be Anticipate, Far / Away, Azorius Charm, Blessed Alliance, Celestial Purge, Cyclonic Rift, Dawn Charm, Dead/Gone, Disenchant, Echoing Truth, Flashfreeze, Hide/Seek, Holy Day, Hurkyl's Recall, Izzet Charm, Profit / Loss, Negate, Pollen Lullaby, Rest for the Weary, Skullcrack, Smash to Smithereens, Spell Snare (i hate this card soooo much, but it's good), Wear / Tear, Vapor Snag,
1 year ago
zookyzook I had just figured that while Pollen Lullaby I can use multiple times, I only need a single Rolling Stones in play, so one was better to have. But do you mean that I should replace 2/4 Pollen Lullabies with another 2 Rolling Stones for consistency?