The goal of the deck is to roll as many times a turn as possible and pump up Wyll, Blade of Frontiers and use Sword Coast Sailor to make it unblockable. The deck was built with Planechase in mind, which makes Wyll a unit; getting to 6 +1/+1 counters on turn 4 is incredibly reliable only requiring you to hit your land drops.

To aid in the endeavor, I've included my skeleton list from Myra the Magnificent. She obviously runs more efficient as a solo commander but I think she helps here. Attractions allow for another additional roll of a die, as well as the bonuses when the number hits. With the dice manipulation in the deck this should happen often. Myra can be hard to find though as Gamble is the only way to tutor for her.

There's a pretty hefty counterspell package included. This is to protect Wyll and help control the game. The rest of the deck helps support as many dice rolls as possibly, while still having elements of control. Open to any and all suggestions. Keep in mind this was designed to be tuned for Planechase, thus is suboptimal elsewhere. It still plays casually, just a lot slower.

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Date added 10 months
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

41 - 0 Rares

18 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.97
Tokens Bird 2/2 U, Clown Robot 1/1 W, Copy Clone, Faerie Dragon 1/1 U, Treasure
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