Mono Green EDH poison counter deck.

Win condition: poison counters.

Simple game plan: turn 1: play creature with death touch turn 2: play commander, swing in for 2 counters turn 3: remove current blocker if possible or play 1 - 2 more creatures with death touch turn 4: swing in for lethal poison, or ramp to finisher card/better play

If this formula works, you can win turn 5 depending on who goes first and opponent's resistence. Non-creature decks will suffer if they can't drop blockers. Be a little wary of a long game as you might fall behind, but don't be afraid to force your opponent to block with their creatures. If the game goes long, proliferate is an additional finisher.

ISSUES: Propaganda and other pillow-fort strategies can severely hurt your aggression. Natures claim and other cheap removal is in the deck to solve this, but it is difficult to work around. Additionally, token spam decks can easily generate blockers that will trade with your own creatures. In this case Sylvan Anthem and evasion cards like Rogue's Passage, Access Tunnel, Bellowing Tanglewurm, and Whispersilk Cloak are the way to close it out.

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97% Casual

Competitive