This is a Blue/Black Aggro response to current meta, first match tonight went 3/1 at FNM, 2:0 Versus Mardu, Red/Green Ramp, and Grixis Control.
You will have fun putting crazy combo smack downs out, and don't worry about saving anything, let 'em counter it!
This deck is consistently changing each and every time you sideboard, it's up to you, there's life gain, small amounts of destruction, a bit of stall, some mill, it's tons of fun, NO ONE IS PLAYING IT, give it a try! If you have any suggestions please feel free to leave 'em. I focus on cost effective wins as I use MTG to make money for my family, so nothing here I have singly bought, everything was from pack pulls and trades.
Endless Sands Mixes well to save your creatures. Bomat Courier to ramp up a hand when you are dry, as well as having the option to pop yet another Gonti, or save him from demise, and grab combo's out of their deck, pretty much anything you pull from your opponent will benefit you no matter what, or at least push some lands when they need 'em most!
Edit: Swapped put two Fraying Sanity for two Disallow. One Tezzeret's Touch for one more Fraying Sanity.
(Went 4th place in Box Tourney, top four split $160 prize)
Update: Deck's been handling pretty well! Meta is decent! I'm adding the new updates, check out the list.
Swapped 2x Endless Sands for 1x Ipnu Rivulet (temporarily), and 1x Dragonskull Summit (still provides access to a black mana, and throws off your opponent a bit while being able to produce a red mana), Swapped out 2x Hollow One's as they were still frequently too slow vs. Red/Green Ramp for 2x Gifted Aetherborn. Updated sideboard to reflect changes, with two empty spots I filled in with 2x Walk the Plank.
EDIT: Removed 2x Gonti's Aether Heart for x2 Hostage Taker in sideboard, it essentially nets you 4 bonus creatures, as I haven't sided Aether Heart much, and we aren't wholly reliant on energy. 1x Ipnu Rivulet has been pulled since Drowned Catacomb is now legal.
Edit Nov 22, 2017: Removed Bomat Courier, added more Hope's to deal with Control Mid-game to get off Torment more easily. Swapped Fetid Pools for a Drowned Catacomb, Swapped out the last Endless Sands for another Drowned Catacomb. Moved 1 Tezzeret to sideboard, added another Skyship Plunderer to Main board, Ramos counters for Ballista's and Tezzeret's, as well as possibility to maintain Energy for Mana and Energy for other spells and creatures stolen from your opponent. Final edit was to remove Scarab God, as it made the flow a little off, will probably build another Deck around that, but again it's up to how you'd like to play.
Edit: improved speed, dropped a few spells for more favorable outcomes. Shielded Aether-Thief for another Skyship, Swapped out Walk the Plank for 1 Hour of Glory and 1 Vraska's Contempt.