Description

NOTE: This deck was intended for the Scars of Mirrodin-Innistrad Standard format, and is no longer Standard legal!

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One bone broken for every twig snapped underfoot. -- Lanowar penalty for trespassing

A Standard-legal elf deck with a focus on quickly burying your opponent under a crushing burst of trample damage, either through Ezuri, Renegade Leader and an army of elves, or any large creature (e.g. Wurmcoil Engine, Thragtusk) swinging a Rancor or Revenge of the Hunted like a wrecking ball. Or perhaps a combination of the two?


Deck components:

  • Elf ramp: Llanowar Elves, Arbor Elf, and Elvish Archdruid make it possible to play things like Wurmcoil Engine as early as turn 3, turning late-game bombs into realistic mid-game threats.

  • Elf aggro: Ezuri, Renegade Leader works perfectly with the Archdruid, adding to the +1/+1 boosts by converting excess mana into elf-Overruns, and protecting key elves with regenerate. Copperhorn Scout allows elf druids to both attack and churn out mana in the same turn, and everything else to block the turn after an all-in attack.

  • Additional win conditions: Wurmcoil Engine and Thragtusk are large, threatening beaters that resist most forms of removal and are capable of generating large swings in life total. Rancor and Revenge of the Hunted can either force your opponent into uncomfortable blocking situations, or outright win the game for you. Wolfir Silverheart increases the number of serious threats under your control by two, and synergizes beautifully with wurm engines and tokens.

  • Utility and defense: Ezuri's Archers trade with most other aggressive one-drops, and are a particularly effective answer to Delver of Secrets  Flip. Viridian Corrupter kills artifacts, blocks effectively, and can be pretty dangerous with a Rancor attached. Green Sun's Zenith is an incredible tutor, and converts your one-of green utility creatures into a quiver full of trick arrows.


Sideboard:

Surgical Extraction - a fast, efficient countermeasure against reanimation decks like Frites, but also very useful in making sure Delver decks only get to Vapor Snag you once. Potentially strong against zombie decks' Geralf's Messengers, but be wary of all the incremental life loss. More proactive than Tormod's Crypt, even if it's less effective against Runechanter's Pike, etc.

Viridian Corrupter - Effective against Runechanter's Pike, etc. (haha) Puts the hurt on swords, Birthing Pods, Mortarpod s, Mimic Vats, and Phyrexian Metamorphs, and potentially poisons your opponents and their creatures.

Ratchet Bomb - kills token decks dead, and offers utility removal against cheap but dangerous permanents. Combos nicely with Buried Ruin.

Tree of Redemption - stalls out burn, zombie, and stompy decks until you can assemble more imposing threats, and can be brought out fairly quickly with a little bit of mana ramp.

Silklash Spider - fantastic defender. Sweeps flying token hordes from the skies while also blocking most medium-large creatures with ease. Adds to the already impressive anti-air shenanigans of Ezuri's Archers . Beautiful against Delver, if you can manage to circumvent their Vapor Snags.

Garruk, Primal Hunter - lets you keep up in a card advantage war against control decks. Churns out beast tokens to reestablish a board presence after a mass removal spell, and restocks your hand once you control a respectably large creature. Alternate win condition.

Karn Liberated - repeatable removal against almost every card currently in standard, including enemy planeswalkers, reanimated fatties, Oblivion Rings, problem lands like Moorland Haunt , etc etc etc. Shiny and handsome. Alternate win condition.

Suggestions

Updates Add

#2 in tournament @ The Deep Comics and Games — July 27, 2012

Standard tournament, second place. Overall win record: 4-1-0.

Round 1: B/R Zombies (2-0) - Lifegain from Thragtusk and Wurmcoil Engine does wonders here.

Round 2: R/G Aggo (2-1) - Silklash Spider > Thundermaw Hellkite

Round 3: U/B Heartless Summoning Control (2-0)

Round 4: W/B Tokens (2-0)

Round 5: The usual U/W variety of Delver (0-2) - was really hoping I would draw a Surgical Extraction, but alas.

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