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Primal Surge would be a late game finisher and you do get the mana. Although this takes up a big card slot. Just thinking.
May 23, 2012 12:07 p.m.
- the Wave rolls right over instants and sorceries, pitching them to the graveyard rather than stopping abruptly.
- the Wave rolls right over excess copies of Ezuri, Renegade Leader or Karn Liberated , and gives me the option to NOT play them without hampering my churning through the deck.
- having a limit to the digging in the form of an X spell means I have a little more flexibility in casting.
But both spells are a bit clunky for my personal tastes. I've always got the fear that my opponent will havea Terminus , Devastation Tide , card:Black Sun's Zenith, or Bonfire of the Damned the turn before I attack with my nice, new, giant army, and considering those are board sweepers in 4 of the 5 colors, it's almost always a possibility.
I DO like the card, though. It's big and flashy and AWESOME. I'm just being cautious and boring, haha.
May 25, 2012 1:46 a.m.
Small update posted, with some thoughts post-AVR. The deck's been playing really well lately. That, and/or it's been pretty lucky. Probably a bit of both.
May 26, 2012 12:42 a.m.
So Magic 2013 is bringing Arbor Elf and Elvish Visionary back, along with an as-yet revealed Elf legend named Yeva, so this deck is going to be getting a sudden surge energy between the months of July and October, at least until set rotation.
I'm not going to make any changes until more of the set has been spoiled, and maybe not even until the prerelease, but I'm excited all the same.
June 6, 2012 6:56 p.m.
Quite balanced deck, I like it much... maybe I'd think about some draw options, just an idea and I am sure you already did :D
June 14, 2012 5:04 a.m.
I could probably use some Lead the Stampede , but I would probably want to increase the creature count slightly, just to optimize the card. For now, I like playing the deck with a little bit of control in the form of Karn Liberated and Go for the Throat , just because of the kinds of decks I usually face at my local game shop.
Adding a bit more draw is something I'd like to explore though. I'll probably wait and see what M13 has in store. Thanks for your comment!
June 14, 2012 11:34 p.m.
Do you have any answer to Naya? It seems like an Invisible Stalker or Geist of Saint Traft , combined with Increasing Vengeance or an opponents Wolfir Silverheart would destroy you. Can I suggest Tribute to Hunger ? You could remove either Go for the Throat or one Sever the Bloodline .
June 15, 2012 11:02 a.m.
My hope in that matchup is to race with Wurmcoil Engine and my own Wolfir Silverheart s, or to kill with a trampling elf army. I've just got to out-aggro, and that's usually never much of a problem with all the ramp. I can also side in Phyrexian Metamorph to kill the St. Trafts and copy the Silverhearts, so I've got options.
June 15, 2012 11:19 a.m.
June 15, 2012 4:42 p.m.
Phyrexian Metamorph added back in, Tumble Magnet dropped. I'll just clone the things I would have been using the Magnet on in the first place (Mirran Crusader , Inferno Titan , enemy Wurmcoil Engine , etc.), with the added bonus of legend-killing.
June 15, 2012 6:21 p.m.
I am really interested in hunting up these cards and trying this deck out at my local FNM. Did you happen to go tonight? (June 22), if so, how did you do? and how well does your deck play against control and delver?
June 23, 2012 2:47 a.m.
I'm really loves elves and you're the one that makes me want to build an elf deck, again.
June 23, 2012 9:09 a.m.
@Alphawolf626 Just posted another tournament report/update up top. The gist: I visited a new store I haven't been to yet and managed to tie for first place! This other guy and I both went 3-0 and just decided to split the prizes.
I played against control (in the form of Solar Flare) in round 1, and really had no trouble against it at all. But I think part of that is most people's unfamiliarity with Ezuri, Renegade Leader , and the fact that I could regenerate half my field in the event of a Day of Judgment (he wasn't the only player to make that mistake last night).
The guy I split prizes with was playing U/W Delver, and we played each other afterwards in a for-fun game (we didn't bother cutting decks, and could mulligan to 7, that sort of thing). He absolutely destroyed me. I've played against other Delver variants, like U/R, U/B, U/G, and win maybe 3/5 of the time, but the stock U/W build can be really difficult for me. Then again, it was a fun game, sooooo.... Nah, he destroyed me. Just keep in mind that card:Ezuri's Archers is an excellent card to have in that matchup!
June 23, 2012 12:54 p.m.
Awesome results. My main standard deck, Call the WHAAAAAAMBULANCE, Placed 8th last night. It seems my hardest matchups are control and Delver variants :/ Thanks for the insight!
June 23, 2012 1:19 p.m.
June 23, 2012 1:56 p.m.
Thanks, it really is fun to play. I love the look on people face when I cavern+bird to a turn 2 mirran and a turn three hero of bladehold lol +1 to your deck as well
June 23, 2012 2:25 p.m.
After some consideration, I'm going to try a mono-green list this weekend, dropping the usual splash of black. I'm losing:
1x Glissa, the Traitor (1x additional copy in sideboard)
sideboard 2x Sever the Bloodline
1x Ezuri, Renegade Leader (total: 3x)
2x Revenge of the Hunted (total: 4x)
sideboard 1x Phyrexian Metamorph (total: 3x)
Thoughts: I like Glissa, but she rarely came into play, and even when she did, there were only a couple of occasions I got to use her artifact renewal triggers. She benefits more from a deck built around her. Go for the Throat was often useful, but just as often a dead draw. Revenge of the Hunted often ends up acting as removal on its own, and you can also get a ton of damage through at the same time. If I need more targeted removal, I now have the option of Garruk Relentless Flip in the sideboard.
What does everyone think? I'm trying to keep the deck roughly the same in terms of functionality, while improving the consistency a little, and trying not to sacrifice the weaknesses that green has that black was capable of filling (i.e. removal).
So far, my removal package is looking like:
June 25, 2012 8:39 p.m.
l love the changes. a lot of the decks out there aren't creature heavy enough early on to require the spot removal, especially since you have the abundance of creatures :) also, Revenge is so perfect. i find it both fitting and hilarious that you label it as 'removal' xD sad to see Glissa go but only because you rarely see her; i completely agree with your sentiments. good luck!
June 25, 2012 9:21 p.m.
@thundernick Thanks! I had a couple of games where an early miracled Revenge of the Hunted on an card:Ezuri's Archers or something was able to kill something like 2x Delver of Secrets Flip and an Invisible Stalker all at once, and I had one of those eureka moments where I looked at the Go for the Throat in my hand and simply frowned. It's removal in the same since that Bonfire of the Damned is. It isn't quite as powerful on its own as the Bonfire, but I'm sure you get my meaning.
Also: my heart swells with malicious joy when I target a Wurmcoil Engine with it. One green mana = one-sided board wipe + chunk of trample damage + gain 12 life. :D
June 25, 2012 9:36 p.m.
Fun thing is? With trample + deathtouch you only have to assign one damage to each creature and the rest goes to the dome.
I like the new changes, pretty sweet.
June 25, 2012 10:11 p.m.
June 25, 2012 10:31 p.m.
I just have a hard time with luck related things so miracle mechanic is coming nowhere NEAR me.
June 25, 2012 10:55 p.m.
@Ohthenoises actually, I'm pretty sure with trample you have to assign lethal damage (not counting the deathtouch) before any damage rolls over. It's when multiple creatures block a dude /without/ trample that you assign damage as you choose. Of course, if they had 12 blockers you could just spread out the love and take them all with you XD
June 25, 2012 10:57 p.m.
@thundernick the nice the about deathtouch is that one damage is automatically considered lethal, so a Wurmcoil Engine with trample could in fact be blocked by four creatures, deal one damage to each, and then all the excess damage (with Revenge: 8) would hit the opponent. Trample + deathtouch rules so hard.
June 25, 2012 11:11 p.m.
Deathtouch gets an exception to the usual blocking/assign damage order rules.
June 25, 2012 11:13 p.m.
Here are the relevant rules.
"702.2c A creature with toughness greater than 0 thats been dealt damage by a source withdeathtouch since the last time state-based actions were checked is destroyed as a state-basedaction. See rule 704."
"702.18b The controller of an attacking creature with trample first assigns damage to the creature(s)blocking it. Once all those blocking creatures are assigned lethal damage, any remainingdamage is assigned as its controller chooses among those blocking creatures and the player orplaneswalker the creature is attacking...."
So all trample cares about is that you assign lethal damage and deathtouch states that any non zero damage is lethal.
June 25, 2012 11:25 p.m.
@blackrun I think I'm going to keep this deck restricted to SOM-M12-ISD. I will in all likelihood build a separate deck to continue on post-rotation with ISD-M13-RTR.
In a post-rotation build of this, I think I'll definitely use card:Yeva, Nature's Herald , as she's awesome. Thragtusk would be another great addition, especially since it replaces my 4x Wurmcoil Engine pretty well (large body, lifegain, resistance to removal in the form of a leftover 3/3, that sort of thing). Also Rancor . Oh my gods Rancor .
I am looking forward to these new sets!
June 26, 2012 8:17 a.m.
I was really dubious at first but after playing the Duels of the Planeswalkers card:Yeva, Nature's Herald deck i came to appreciate Roaring Primadox .
June 26, 2012 8:23 a.m.
June 26, 2012 2:19 p.m.
Now that I've got a more consistent (mono-green) mana base, I've decided to throw in a couple of Buried Ruin s. At only 2x, they shouldn't interfere with my casting things, and would give me a more consistent method of artifact recycling than Glissa, the Traitor ever did (though, it was sheer beauty to see her wield Ratchet Bomb like a yo-yo of death). Lands are uncounterable, and land destruction rarely seen (and this land even wants to hit the graveyard, eventually), so I like the inevitability of future artifact wurm attacks.
They give the obvious benefit of recurring Wurmcoil Engine in a long, grindy Game 1, and are exponentially better after sideboarding my bombs and metamorphs.
If it works well for me, and if mana turns out to be an ultra- mega- non-issue, I may even bump the count up to 3 or 4.
June 27, 2012 8:02 p.m.
Could you explain your sideboard? To be honest, I am building this deck for my little brother (he runs a G/U Soulbond deck at the moment) and the sideboard has a few cards that would either be hard for me to acquire, or are kinda expensive. I was wondering if you could explain your choices for sideboard in hope that I can find a little more budget friendly set of alternate choices.
June 29, 2012 5:04 p.m.
I tried it out against a friend at the latest FNM. (My little bro used it, but made a lot of misplays because he isnt used to it) I wasnt able to get ahold of any Ezuri, Renegade Leader apart from the 1 that I have, so I dropped the other 2 and the acidic and added Dungrove Elder . The deck was definitely missing its Ezuri's, but I like how Dungrove ran with the Mono-Green. Maybe you could find a spot for it? I dont know if you have considered that card before :)
June 30, 2012 3:16 p.m.
@Alphawolf626 Dungrove Elder is definitely a strong card, and I would never complain if one suddenly decided to materialize on my side of the battlefield, but I'm cautious about dropping things for it considering so much of my mana ramp comes from creatures rather than lands, so my Elders will never be as big as a mono-green deck that intentionally builds around the card (by using things like Rampant Growth and Primeval Titan to power it up). I think it kind of comes down to Dungrove Elder vs. Thrun, the Last Troll , and I've decided to run the regenerator instead. Your mileage may vary!
June 30, 2012 4:07 p.m.
@Alphawolf626 As for the sideboard (sorry I'm so late in responding!):
Naturalize is good for those decks that rely heavily on problem artifacts or enchantments that you absolutely must kill as soon as possible, when one copy of a clunky 5-mana Acidic Slime just won't cut it. Birthing Pod and Shrine of Burning Rage are good examples, as is an Oblivion Ring sitting atop your Wurmcoil Engine or Karn Liberated .
Ratchet Bomb is insaaaaanely good against token decks, but can also be used to kill Insectile Aberration Flip Flip and problematic werewolves on the turn it comes into play, on account of their zero casting cost. It's also just generally handy for removing things that are giving you serious problems, as long as their casting costs aren't too high. This is really a staple sideboard card that I bring in a lot. They're a little expensive and rotate out soon, though. I'm not sure what to use in their place, if you don't have them. I was originally splashing black in this deck, for Sever the Bloodline . That's a pretty solid card against tokens, and also against reanimator decks, thanks to the exile.
Phyrexian Metamorph is for copy/killing enemy legends like Elesh Norn, Grand Cenobite , and for copying wurmcoils and enemy titans and things. Very versatile card. Sever the Bloodline could also sort of fill in here if you went black, or Phantasmal Image or the upcoming Clone if you go blue, or even just Beast Within to stay green. You can basically think of this as a removal slot.
Corrosive Gale kills spirit tokens, angel tokens, delvers, demons, etc. It's a pretty cheap card to order online. Since a lot of what it kills overlaps with Ratchet Bomb , you can just increase the number of copies if you aren't able to get some bombs on your board.
The extra Thrun is good against burn and control decks.
I bring in Garruk, Primal Hunter against heavy control decks that rely on a lot of board sweepers. The free beast tokens help me rebuild my board presence, and his draw power is crucial to refueling against an opponent with a full grip of answers. And then his ultimate is cool. Very good card. I was running him in the main deck, but wasn't all that great against all the flying aggro. I will probably start playing him in the main deck again once the sets rotate out, since he'll be reprinted in M13.
Garruk Relentless Flip was an experiment for this week. The intent was to use him as single target removal with the potential to do nasty things afterwards, but I never really got to do much with him. I may end up abandoning him for Beast Within or something.
Hope that helps!
June 30, 2012 4:09 p.m.
I can see where the dungrove wont be useful. One of the bigger changes I made was since I dont have Buried Ruin or Cavern of Souls (that 4-of is in my main deck), I just replaced then all with forest, so the land flow was perfect for dungrove. All I needed was a 4/4 or 5/5 hexproof with a shiny miracled Revenge of the Hunted
Thanks for the indepth sideboard. I think I ended up using it as is minus the Garruk Relentless. Beast Within is more useful overall I think. I recommend posting the sideboard strategy as part of the description in case someone asks again lol. Anyways, I really like where the deck is going and I think just a few tweaks against the metagame here and it could really be a surprise! How did you place this last FNM (June 29) I actually took first with Call the WHAAAAAAMBULANCE lol
July 3, 2012 2:31 a.m.
@Alphawolf626 I didn't get a chance to play it last week, unfortunately, because of reasons. Plans interfering and such. I won't get a chance to play it tomorrow, either. Maybe I'll get some use out of it between rounds during the M13 prerelease this weekend though. There's always that.
July 5, 2012 7:47 a.m.
idk about Arbor Elf , but Thragtusk is a winner. much better if you play him on naya or selensya because of Cloudshift s or other flickers. you will need to change your elf ramps when you will consider M13 core set. but all in all, very good deck theres also cheap trampler Rancor to consider, but i dont think you'll need that, Wurmcoil Engine is a boss
July 7, 2012 10:02 a.m.
@gbspot Yeah, once Scars of Mirrodin and M12 rotate out, if I want to continue with elf ramp I will probably just create another deck, and leave this one up here for posterity. It would be a fundamentally different deck without Ezuri, Renegade Leader and company. I would like to include at least 1x Thragtusk main deck, to help against Delver, but I might decide to make that more of a sideboard card instead. We'll see!
Looking forward to the prerelease today, so I can try all this new stuff out!
July 7, 2012 10:17 a.m.
@joking_pumpkin You might be surprised (I certainly was), but because so few people these days have actually played against Ezuri, Renegade Leader , many forget that he's capable of regenerating elves. I played in one tournament where I managed to regenerate two thirds of my creatures through three different players' Day of Judgment thanks to opponent misplays, twice against the same person!
But of course player error is not really something you can really depend on. Board wipes are actually the primary reason I run a full 4x Wurmcoil Engine s (and soon the occasional Thragtusk ), because you put your opponent in a very difficult position when you can have two 3/3s on the field and ready to attack immediately after a Day, card:Black Sun's Zenith, Blasphemous Act , etc.
Terminus is still a potential problem, but as long as you don't overextend, the high number of playable threats that this deck runs should be enough for you to recover. I also make sure to side in Garruk, Primal Hunter when I'm playing against control decks, as he provides a 3/3 body every turn, and can replenish your hand with his -2 if you need to bounce back from a loss in card advantage.
I've tried to make this deck relatively resistant to board wipes. I'm helped out by the fact that I'm seeing fewer control decks lately, and thus fewer sweeper spells, probably largely because R/G Aggro and B/R Zombies use so many undying creatures that mass kill spells aren't quite as useful as they've classically been. We'll just have to see if cards like Mutilate and a focus on mono-black control affect those numbers any.
July 12, 2012 9:55 p.m.
I used to play at the deep all of the time! Small world
July 14, 2012 2:33 a.m.
Hey im a little cofused and was wondering if you could help me i wanted to make a standard elf deck but it keeps saying my deck isn't legal in standard because of Arbor Elf and Rancor but you have those cards in your deck and it says its legal in standard so i was just wondering why that is and if you could help me out with that thanks : )
July 27, 2012 9:33 p.m.
This will never, ever happen, but in the interest of science, this deck can do 121 damage on turn 4, if you're on the draw.
Turn 2 - Forest, Elvish Archdruid
Turn 3 - Forest, Copperhorn Scout and 2x of some combination of Llanowar Elves and Arbor Elf . Tap your older elves to add six green to your mana pool (G from your 1-drop mana dork, GGGGG from your archdruid). Cast Ezuri, Renegade Leader and a second Elvish Archdruid .
At end of turn, you should have no cards in hand and seven elves on the battlefield.
Turn 4 - Draw and play Forest. Tap both Archdruids to produce 14 (7+7) green mana, tap an additional land to make it 15 and activate Ezuri's Overrun ability three times. Attack with all other elves. Everything but the Copperhorn Scout untaps. Before dealing combat damage, tap the Archdruids, your three remaining lands, and your three freshly untapped Arbor/Llanowar elves for a total of 20 green mana, and activate Ezuri's ability another FOUR times.
You have five attacking elves, each with +23/+23 and trample (+2 from the archdruids, +21 from the seven Ezuri activations), adding up to a grand total of 121 trampling, pointy-eared damage.
You can kill five other players in a traditional 20-life free-for-all multiplayer game, on turn 4, all at the same time, as long as each player has less than 5 total toughness amongst their blocking creatures. I'M JUST SAYING.
All it requires is an impossibly perfect draw against a group of opponents that do absolutely nothing whatsoever to interfere with your plans! This information is TOTALLY PRACTICAL! For SCIENCE!
August 1, 2012 11:46 p.m.
Copperhorn Scout has a place in my Elf EDH for just that reason, combine her with Priest of Titania , Elvish Archdruid , Rofellos, Llanowar Emissary , Wirewood Channeler , Omnath, Locus of Mana 's storage capability and Ezuri, Renegade Leader and you have a situation of "Rocks fall, everybody dies".
August 2, 2012 12:05 a.m.
I accept as canon any reality that allows me to defeat an opponent by throwing hundreds of green mana at them!
GO GO Helix Pinnacle !
August 2, 2012 12:29 a.m.
What will you change after the rotation? You have any M13 cards in mind to trade for, or will you wait until Return to Ravnica is launched?
August 4, 2012 8:18 a.m.
@chrisimtg I built the deck back in January (in a somewhat different form, considering many of the above cards did not exist yet), and I've played it and deckcycled it a bunch since then. 157 people seem to have liked it and proceeded to +1 it, and I am deeply appreciative of the response it has generated.
It's not the best deck around, but it's fun, it does well for me, and it got some people seriously considering elf decks in standard (thought mine was not the only deck to do that (zandl's Standard Elves: Believe it. (Back in business!), which predates mine, is rocking 122 votes itself!). Elves are pretty popular among a certain significant portion of the Magic-playing populace, after all.
August 5, 2012 3:27 p.m.
@hers I will probably create a new deck entry for what this deck turns into after rotation, because it will be a very different animal without Ezuri, Renegade Leader and Wurmcoil Engine , but I think an elf deck will definitely work post-rotation. Elvish Archdruid is arguably the key component anyway, and since it's getting reprinted, all kinds of elf shenanigans will still be possible.
Looking at just Innistrad block and M13, though, I could see the list being much more oriented toward just using elves to ramp out powerful green creatures. Vorapede and Thragtusk , for example, when played together, can sort of do an impression of Wurmcoil Engine , considering they are both usually take two removal spells to kill, and the beast is capable of gaining you some life. And then there is always Craterhoof Behemoth . And honestly, once Vapor Snag abuse is at an end, and card:Green Sun's Zenith is gone, there may even be a place for Primordial Hydra , the plucky little fella!
I am going to have to wait until Return to Ravnica to know for sure, though. Because Scars of Mirrodin is rotating out and Innistrad block didn't have any elves, I'm pretty much entirely dependent on the fall set introducing some spiffy pointy-ears. Thankfully, Selesnya and Golgari are both guilds that have traditionally included elves, so the likelihood of seeing some in the fall set is very high.
August 5, 2012 3:42 p.m.
well i like it. i have an elf deck i just made elf weenies yum. its ok. +1
August 5, 2012 4:42 p.m.
elf combo seems good... just saying.
copy paste this into yo' browser nerds...http://magic.tcgplayer.com/db/deck.asp?deck_id=1034706
not so popular yet, that it gets hated on too bad... i mean, in my opinion its the most effective way to play elves before rav shows up. Post scars of mirrodin falling off... I agree, elves might be the way to go. But, in the fleshy meaty inbetween... Genesis Wave is elves' best friend.
August 7, 2012 6:47 a.m.
what do you have against Day of Judgment ?? this deck doesn't seem like it has a 84% win ratio, it may be just luck. green alone doesn't have much to go against turn 4-6 control. or even mass burn? or any whipe spells? you need to splash something. I understand the ramp will confuse the initial player. for instance take wolf run... i would mulligan til i had a burn and a mana or two then destroy all your 3 toughness and less with Slagstorm that would leave 5 creatures your have left in your deck that Wouldn't die, and the chance you are drawing 1 of them is .094333333 per turn assuming you started with 7 cards and didnt mull and no mana ramp at all for turn 4 for a fatty.
The deck standard is a decent amount of people player delver, and you can somewhat deal with that. however Wolfrun, entreets, solar flare, U/B Control, Mirrodin crusader alone.... Feast and Famine
try splashing red, add 4x Rootbound Crag lose the 3x card:Ezuri's Archers and replace them with Birds of paradisethen put in 3x bondfire and get rid of Viridian Corrupter or put it in your side board, but naturalize is 10 times better. also Silklash Spider is un-needed find something else to take out and replace those cards and you will have a much better chance of winning.
Hope this helped.
Jspedz top 8 PTQ 2012 Green/Blue Blue Green HexSmash
August 8, 2012 10:15 a.m.
@jspedz It's probably just my meta, honestly. I have seen so few board wipes these days, other than Bonfire of the Damned and the rare Terminus (which are, admittedly, pretty dang powerful). Wurmcoil Engine and Thragtusk shrug off most board wipes quite well, actually, and the Garruk, Primal Hunter in the sideboard is very good against such shenanigans.
Slagstorm is solid against me, but I'm just not seeing many people using it. With elf combo sort of being a thing, that may soon change. Then again, the sideboard helps: Tree of Redemption , Thrun, the Last Troll , and again, Garruk. If someone is stalling the board position for a board wipe anyway, I have time to get the lands to play these things, even if I lose card advantage or tempo in the short term. I also have the option to just play around it.
Entreat the Angels has never been a problem for me, and is part of the reason (the other being Delver) that I have card:Ezuri's Archers and especially Silklash Spider in the main deck (the spider is also a surprisingly good wall against the likes of R/G aggro, what with the seven toughness and all). Also? Ratchet Bomb helps.
Mirran Crusader is a jerk that I always fear, but I never see him played. I've pointed out before that my options against the crusader are limited, but I do have a few options. If I start seeing him played more, I'll be adding Tumble Magnet or some additional artifact creatures to my sideboard. Perhaps Wall of Tanglecord ?
Also: no need to take my 84% win rate seriously. While my local game store does have some excellent players, we've also had lots of newer players showing up this summer. None of us are exactly professional. Also, my sample size is pretty low: only 38 matches played, many against the same people/decks across multiple weeks. The percentage doesn't really hold up to any academic rigor, it's just me being obsessive about statistics.
I'll consider removing the numbers, as I don't really want to be making the statement that this deck will definitely win that much. It won't. I'm sure some of my success with the deck is because I've been playing some form of it, off and on, since January.
August 8, 2012 11:49 a.m.
Also: so far, Delver and Zombies give me the most problems. I think my win rations against them are somewhere in the 40-50% range.
R/G Aggro, Tokens, Miracles, Control, Solar Flare have been perfectly manageable, though I have to point out that I haven't played against much Control in the last few months (my planeswalkers used to be in my main deck, and have since moved to the side for exactly that reason).
Birthing Pod and Trading Post decks can be grindy stalemates, and are part of the reason I've opted for a main deck Viridian Corrupter over Acidic Slime (it's 2CC cheaper, and thus easily played without ramp, to take out artifacts that absolutely must die now).
Hope that helps, to anyone interested in my personal anecdotal experience with matchups (take with huge grains of salt)!
August 8, 2012 11:56 a.m.
yes i understand where you coming from however; on the current top 8 frequency located here -> http://magic.tcgplayer.com/standard_deck_hq.asp, the following decks use whipe - RG Agro, Naya Pod, UB zombies, Wolfrun, UW mid Range, Wolf run Rug, Solar Flare BW vencer.Bant pod, Black Market. All have Whipe Spells turn 2,3,4,5
The killer of your deck is yes, Terminus which is played in Entreets, Solar Flare UW Mid range, BW Venser
one whipe turn 3, 4, or 5 even 6 will end your deck and that would suck.... splashing an ally color will help you here.
Hear me out,
Your a mana ramp, well splash white and use card:Faith's Reward it wont change your Mana much at all, use 3 scars lands, and 4 of the Sunpetal Grove and replace 7 forests take Tree of Redemption out of your sideboard and the Revenge of the Hunted replace these 4 cards with both 4-Faith's this way you have a counter to whipe spells this also helps the Thragtusk and Wolfir and other fatties from Re-triggering and staying on the field. Personally i dont see this change doing much damage to your deck, in any way let me know, whats you think.
This will get around everything whipe but Terminus because the card is broken
Hope this helps
August 8, 2012 2:07 p.m.
Did this deck once have infinite reflections? Copying a wurmcoil onto everything else amongst other prime targets for rwplication definitely was a good idea and quirky.
Have you tried Soul of the Harvest it definitely fits into the ramp and fixes the problems i see in decks that drop creatures early and often.
August 9, 2012 1 a.m.
Also a Fresh Meat would respond well without having to splash color to counter a board wipe.
August 15, 2012 7:19 p.m.
@gheridarigaaz I used Infinite Reflection in a version of this deck, found here: Reflecting Elves. I was a fun and quirky little trick, I won't lie. I like the card, expensive as it is, and I'm looking forward to finding a use for it in Ravnica as well.
August 15, 2012 8:01 p.m.
I really like this deck and I have tried to make an elf deck of my own, Elvish Warpath. Its not standard or anything, I tend to play with friends and we just use whatever cards we have managed to acquire. If you could take a look at it, I would really appreciate it. I know you don't have too many problems from board wipes, but I found that Gutter Grime helps with those except the Terminus .
August 16, 2012 1:14 p.m.
I'm just jumping into elves today, and I'm fascinated how they work. Just a note though, this is far from Standard. Modern yes, but Standard no. I get the feeling of an abandoned thread here. +1 though for cool pictures and elves!
November 23, 2012 10 p.m.
Anyway, like I said I'm new to the world of Elves, and I'd like some help with my Standard Elf Deck Damn Dirty Elves!!. Thanks!!
November 23, 2012 11:16 p.m.
@AirlockFart Yeah, this is a deck from last season. I've left it marked 'Standard', because that's what the deck was originally intended for, and unfortunately there is no 'Historical Standard' tag. I kind of feel like if I changed the tag to Modern, people would jump to compare it with other Modern elf decks, and there's no way this deck would hold up against those. Better to leave it collecting dust. It's pretty self-evident by looking at the decklist that it's defunct anyway.
I'll take a look at your deck, but just as a comparison point, and for anyone else who stumbles across the above retired deck, here is my current Standard elf deck: Elves of Deeper Shadow
November 23, 2012 11:36 p.m.
I Love this deck! Very good set up. I also have an elf deck. Mono Green Elf Deck It would be awesome if you would take a quick look at it and give me any tips, tricks or ideas for the deck. + 1 From Me :)
January 19, 2014 4:46 p.m.
It's an old mislabeling error. If you read the first line of the description, I clarify this deck was intended only for Scars of Mirrodin-Innistrad Standard. I've changed the label to Casual to hopefully avoid any other 2-year necrobumps.
September 14, 2014 12:26 p.m.
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|Date added||5 years|
|Last updated||2 years|
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|Top rank||#1 on 2012-01-24|