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Boros Combo Deck

Vigilante Justice | Art by Steve Prescott


This is my heavy damaging Boros (Read as Best instead) Combo Deck in Standard. Let's get straight into it!

More or less this is a very bursty damage design. It can rattle off huge chunks of their life -- 20 in one turn is not unheard of -- but that's if you combo off and everything goes according to plan.

How it works

Hanweir Garrison + Combat Celebrant is a combo that works well especially with Throne of the God-Pharaoh in play. Together these three cards deal 20 damage in one turn after they've tapped out attacking in with everything they control in the previous turn. Wait for them to or coax them into attacking. Get them use to you not blocking. Make them think your simply trying to conserve your board presence and lull them into a false sense of security. Soon they will keep attacking with everything and you'll be ready to end it all by comboing off in one turn!

Combat Phase 1: 4 + 2 + 1 + 1 = 8 damage

Combat Phase 2: 2 + 1 + 1 + 1 + 1 = 14 damage

Tapped creatures controlled is 6 = 20 damage

Onward / Victory And now try to calculate the damage when we +X buff something and/or give it Doublestrike for the entire turn, which of course means both combat phases! See how sick easy it is to deal huge chunks of damage with this deck?

Glorious End gives you 4 combat phases before they are allowed a turn. If you cannot win by dealing enough combat damage with that then there's no helping you.


Throne of the God-Pharaoh All you need to do is turn things sideways, which the type of deck that wants this card would be doing anyway. It obviously rewards aggressive strategies. The only thing is, it doesn't work well with Always Watching even though you still get pings for every 1/1 Human and Servo token that's tapped when attacking in.

In order to find the Throne of the God-Pharaoh, which is Legendary so we don't run multiple copies, reliably often enough you might need to search for Artifact. Right now, that means Inventors' Fair.

Inventors' Fair requires that we have 3 Artifacts in play in order to do this though. What a conundrum. Oh wait, Sram's Expertise and by playing this not only can we search out the Throne of the God-Pharaoh but we get to free cast another creature into play for free from our hand!

Not to mention that Boros already loves Artifacts with Kaladeshi Vehicles! Perfect. Plus Crewing said vehicles with the 1/1 Humans tokens created on the first combat phase of attacks setting up the vehicles for the second combat phase makes this deck more explosive and damaging all around. More effective and efficient is all you can ask for out of your card synergies.

Show

Always Watching is Exerts best friend. Combat Celebrant is normally unavailable to attack and exert again because after attacking and exerting normally it would be tapped. That's where Vigilance comes in just negating the whole tap to attack thing. You want this in play. It also buffs everything except for those tokens. +1/+1 to most your creatures is a nice reason to play this card alone but really it's all about giving C.C. Vigilance.

Honored Crop-Captain If it attacks with the rest then everything gets pumped +1/+0 until end of turn and since your getting two combat phases that's a +1 buff to damage output the first combat phase and a +2 the second phase or +3 damage for each creature you control that's attacking in. This is free, doesn't cost you any mana just need one in play. Since it's not Legendary you can have multiples in play. With just two in play that's a +2 damage per creature bonus on the first combat phase and a +4 damage per creature on the second phase or a +6 for every creature you control attacking in that turn.

Electrostatic Pummeler fits in well. It's an Artifact for Inventors' Fair count but also has a built in Onward effect. Buff it on the turn you get two combat phases and then take full advantage of it. Also it's power will be innately bigger with any anthem effects in play like Always Watching or Honored Crop-Captain. Pair it with a couple Aethergeode Miner and you can use it's ability more than once per game even. Especially since the Miner will be attacking twice per turn sometimes for 4 Energy gain.

Fleetwheel Cruiser & Ovalchase Dragster are important cards for Inventors' Fair. The Cruiser also comes in with Haste as a 5 power attacker. The Dragster only needs one human to crew it and it too comes in for a Hasty 6 damage. Now combo off and that's 10 immediate damage or 12 immediate damage! Later you can keep re-Crewing them by tapping your free 1/1 Humans for which you get 2-4 of every turn.

The other card that gives out Haste to anything is Hanweir Battlements. This is actually really powerful to give something Haste the turn it comes into play when normally they would have to wait til next turn to attack. Combat Celebrant for example is so much better on T4 with Haste then on T5.


Maybeboard:

More Exalt friends to abuse with Always Watching.

Cards that might fit the mold include Doublestrike (Solemn Recruit) and Vehicles, especially those with Crew cost of 2 because your free 1/1 Humans can be used for it to attack on second combat phases each turn.

Vehicles like Mobile Garrison also can untap the things you Exert just by attacking, which they can do twice a turn in this deck of course.


Artwork of Featured Card = Vigilante Justice

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Revision 3 See all

(7 years ago)

+3 Daredevil Dragster side
+2 Start Your Engines side
+1 Tah-Crop Elite side
Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

28 - 3 Rares

11 - 7 Uncommons

0 - 5 Commons

Cards 60
Avg. CMC 3.44
Tokens Human 1/1 R, Servo 1/1 C
Folders Standard top, Decks to try
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