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how much mana do you usually get i was thinking that Sphinx of the Final Word would cost too much.
January 21, 2017 9:29 a.m.
No it does fine. 24 lands plus 8 draw spells, and on top of that it's a slow deck. Works great
January 21, 2017 9:51 a.m.
Hope this helps!
January 24, 2017 12:55 p.m.
@Bano42 Sure Homunculus is good but what do you suggest I take out for him? I think Baral, Titi, and Torrential are all much better than he is. I have 15 counters which seems to just barely be enough, 8 bounce spells which I have to have or aggro decks are going to destroy me. Then my 8 draw spells which might not even be enough. I do have Homunculus so I might try him in place of baral or titi. Thanks for the suggestion. :)
January 24, 2017 4:33 p.m.
You can maybe sideboard some of those bounce spells for him? Then put the bounce spells in against the aggro decks?
You can put them in the sideboard in place of Dynavolt Tower? To me, I'm not personally all that fond of the card with this deck. You're countering and bouncing everything away, I don't think it adds that much. Maybe I'm wrong though.
January 24, 2017 8:16 p.m.
I already have Engulf the Shore sideboarded for aggro decks. Dynavolt Tower is sided for playing against control decks. I just remove my creatures and put in summonings and the tower. Then they have a bunch of dead removal in there hand and I can just shock them to death. I've found Dynavolt is an excellent card for any deck running heavy instants or sorceries. Like I said in my last comment though Homunculus is a fantastic card and I will try him place of baral or Thing. But I feel pretty solid on my instants though.
January 25, 2017 10:25 a.m.
January 25, 2017 11:03 a.m.
@Blume17 Baral's Expertise is an awesome card. The only reason I'm not running it is because it's a sorcery. The goal of control is to never tap out on your turn. Don't get me wrong it's an amazing card but I kinda got to go instants all the way.
January 25, 2017 11:12 a.m.
@Smileycorp 23 Lands does really good most the time actually. But if I could find something to drop I wouldn't mind going to 24 maybe even 25 lands.
January 26, 2017 2:38 p.m.
I have a deck very similar to this; bounce and counter. I run a play set of Thing in the Ice and Curious Homunculus as well as two Barals. My record with this deck is very shaky: 2-1 3-1 2-2 1-3. The times I lost where due to mana problems (I run from 20-22 lands since there is creature-provided mana ramp) and also faster decks such as G/W Humans. The problem with mono-U right now is that it is a bit slow compared to the current meta, giving it a hard time. The mana ramp in this deck helps to it speed up, however the summoning sickness of Homunculu's ability is more detrimental than you may think. Granted you have Baral, but you can only have one at a time. I love my deck, which is very similar to this one, but I think I have to retire it from standard for it cannot match the current speed of the meta.
January 31, 2017 10:02 p.m.
@Jabber2014wocky Mirrorpool is in the maybe board. I'm still considering it.
February 1, 2017 8:05 a.m.
@Stephen815 Yes I haven't been doing super well either. 2-2 and 2-1-1. I know I've got something here because it utterly destroys combo decks, and alot of midrangedecks as well. I just have to figure out how to handle control decks and aggro decks all in this same build. I have played Homunculus before and I'm aware that his summoning sickness is a bummer. I have a midrange/ish control deck and aggro deck, so I'll pit them together and find out exactly what this deck is lacking, and somehow build it into a competitive deck. Thank you very much for your comment. If I do well at FNM I'll keep you posted.
February 1, 2017 8:22 a.m.
(This is probaly a dumb recommendation but) I'd swap out some of the counterspells for more bounce spells. Like maybe one more Engulf the Shore and maybe two Crush of Tentacles would make it a bit easier? I've built a deck similar to this and it seems to work better when there's less focus on Baral and more on just general Blue Bouncy Control.
Overall it's a pretty good list. I'm looking forward to seeing how it evolves with Amonkhet looming on the horizon :)
February 9, 2017 10:32 p.m.
Thx for the suggestions SgtScrublord. I have considered dropping more counterspells in place for more bouncing but it doesn't seem to work very well. As for turn aside its a pretty good card but at my LGS only a couple people run heavy removal decks. The plan for playing against control/removal is to side in Dynavolt Tower, Metallurgic Summonings, and Sphinx of the Final Word. That way almost all of their removal is dead and they just can't do anything. I am super excited for Amonkhet though, and seeing what beautiful blue spells come along.
February 10, 2017 8:16 a.m.
Comparative Analysis is pretty sweet. If you have baral out you can counter a spell then EOT pay 2 mana and draw 2 cards.
Aether Meltdown might be a good one against aggro
February 17, 2017 9:26 a.m.
@SirShmoopy Comparative Analysis isnt bad. If I can find room for it I'd love to run it. I'm addicted to draw spells. ;) I'll take Aether Meltdown into consideration as well. Thx for comment and the upvote.
February 17, 2017 9:57 a.m.
Ha Ha!, I love this I played a slimier list last game day and my opponent round one dropped form the tournament because he was so mad!
February 25, 2017 12:39 a.m.
I put a Aether Theorist just so i can always expect my next draw but all in all seems to be a fine deck :)
February 25, 2017 6:33 a.m.
February 25, 2017 6:38 a.m.
Lose 2 thing in the ice add 2 gearhulk
Lose epiphany add 1 more glimmer
March 11, 2017 8:45 a.m.
@ScourgeOfGod Aether Theorist and Aethertide Whale are pretty good. I'd have change the build a little and throw Dynavolt in the main board. I'll definitely consider it though :)
March 11, 2017 1:12 p.m.
@Abedds If I lose 2 things and go more Gearhulks I'll be more susceptible to aggro than I was before. As for Epiphany, I've never tried it before. It just looked like a flexible draw spell to have as a 1 of. If it doesn't work out I'll definitely add another Glimmer or Gearhulk. Thx for the suggestions :)
March 11, 2017 1:22 p.m.
I have been playing this deck at FNM and gone 3-1, 3-0, and 2-1. Some changes I made were as follows.
Drop a scatter for a 3rd Gearhulk
Drop the Epiphany at the Drownyard for a 3rd Baral
Drop an Island for Grip of the Roil
March 11, 2017 7:11 p.m.
@GamingInTheDark Thx for the comment. Looks pretty smart I just dropped Jace cuz he is sorcery speed.
March 11, 2017 7:22 p.m.
March 13, 2017 9:16 a.m.
It is admittedly super dumb but Identity Thief doesn't get etb triggers when it becomes a copy, so every time it attacks its a Thing in the Ice Flip flip, highly impractical but I feel like it would be funny. Also would essentially bounce Torrential Gearhulk if you made a copy of it so you would have an etb trigger at the end of every turn that the thief attacks
March 13, 2017 10 a.m.
March 13, 2017 12:44 p.m.
When Thing in the Ice Flip enters the battlefield it gets the ice counters, and Identity Thief etb' s as itself and transforms when it attacks so since it's not entering the battlefield at that time only transforming, so no ice counters. Then Thing in the Ice Flip doesn't say that it flips when the last counter is removed it states, "then if there are no ice counters flip it" you could be right on that tho since it does have the word "then" in there but people I have asked seem to agree that's what would happen, I'll try and find a ruling on it to further clarify.
March 13, 2017 1:21 p.m.
I just checked the rulings on Thing in the Ice Flip and you were right one of the rules says something along the lines of "if the counters were to be removed any other way it will not flip", I had honestly not double checked as most people at my lgs had been in agreement on that scenario, sorry for any inconvenience
March 13, 2017 1:25 p.m.
I'm just now realizing how much of an idiot I sound like and that you literally said that very thing lol. Sorry again!
March 13, 2017 1:30 p.m.
@darklinglion398 No Inconvenience at all :) I'm not even a rule fanatic or anything I just have built several decks based around titi so I just happened to read the specific rulings on it
March 13, 2017 2:11 p.m.
not sure this will be of any help to you, but i've been messing around w/ a couple control decks lately & you might be able to glean some ideas off of them:
deck 1: http://tappedout.net/mtg-decks/energyspiritcontrol-fiesta-time-happy-pants/
deck 2: http://tappedout.net/mtg-decks/nyquil-xanax/
the first is a mono-blue energy control deck. The engine is Dynavolt Tower plus Glimmer of Genius with some spirit synergy sprinkled in. I love the IDEA of both Baral & thingy Flip, but w/ the emergence of Fatal Push, they seem less effective overall. the rest is similar to what you already have, tho i think i focused heavier on counters rather than bounces, which i'm not 100% on tbh
second deck is an Izzet Fevered deck based around Fevered Visions (duh), & (mostly) instant-speed draw&burn cards. i kno yr running mono-blue, but figured maybe you could get some ideas abt alternative blue spells to use in yr own. for instance, Grip of the Roil, in my experience, is a killer card w/ that surge cost, & i kno Docent of Perfection Flip is high-cost but i wanna say 80% of the games i've played w/ this deck i've managed to flip him by turn 6, which is fucking DEVASTATING for the opponent & hilarious 4u. also, again, i kno yr running mono blue, but i'd at least CONSIDER splashing red for Fevered Visions bc the combo of every-turn card draw + bouncing their permanents = they're almost always gonna take dmg. unless of course they're aggro, then you sideboard the fevah out for more blockers (Niblis of Frost, much like docent Flip, has performed extremely well for me in most scenarios)
hope this helps!!!
March 17, 2017 9 a.m.
@DanaBarrosReincarnate Thx for the suggestions and the upvote.
March 17, 2017 2:57 p.m.
I think one or two mainboard Part the Waterveil would work well as a wincon I try to fit extra turn spells into all of my control decks :)
Hope this helped nice deck! +1
March 18, 2017 7:07 p.m.
I think Waterveil is better for Metallurgic Summonings deck. I personally would rather run more Gearhulks or counterspells
March 18, 2017 11:02 p.m.
Thing in the ice dies too easily fatal push and grasp of darkness can take It out the turn it is cast unless you storm it out late game even then it's probably not going to last long. Hexproof is a supper important ability right now in the sideboard.
March 19, 2017 10:42 p.m.
I'd drop them get another gearhulk and metalurgic summons or 2 go wide and then do it again maybe keep one thing in the ice in the main until you know they're not running black and then side them in game 2
March 22, 2017 12:25 a.m.
The problem is if I do that, it will be much harder to keep up with aggro decks. Also almost everyone at my LGS are budget players, so I'm not to worried. If fatal push was heavy at my lgs I would definitely change the build though. Thx for the comment :)
March 22, 2017 8:32 a.m.
So how has Epiphany at the Drownyard been working out for you.
March 24, 2017 9:04 a.m.
@GamingInTheDark I've only tested it with the play test here on tapped out. But it seems really good as a 1 of. Late game I usually have almost no cards in hand and about 6-8 mana open. Then drawing 4 cards puts me back on top of the game. I dunno it seems pretty solid. I'll have to play it at FNM and see how it does. Thx for the comment :)
March 24, 2017 9:28 a.m.
Also if you don't mind explaining what kind of aggro is beating you that would help.
Ex. Red Green Energy, Black Red Vampires, Vehicles, etc.
March 24, 2017 9:30 a.m.
I have only played this at a couple FNMs but it can handle them all quite well if I can get a decent starting hand. Ive lost to a Jund energy aggro, that had Glint Sleeve Siphoner out and he just outran me with cards. Thats why I'm so heavy on the card draw spells. Lol
March 24, 2017 9:37 a.m.
yeah i feel you there. Jund is the only match up i can't really figure out with this deck. I have basically learned that they win game 1 80% of the time. They have a good chunk of creatures and too much removal so you need sideboard for them sadly.
March 24, 2017 11:13 a.m.
i'm honestly considering 1 or 2 Turn Aside in my board just for them.
March 24, 2017 11:23 a.m.
Why not Dispel? I'm definitely considering that for my sideboard
March 24, 2017 12:07 p.m.
It's because i already have a dispel in my sideboard for the control mirror and the Jund decks i see usually have a 50/50 split between sorcery and instant speed removal. Yes they are running Fatal Push and Harnessed Lightning but most of them also have Incendiary Flow, Collective Brutality, and Ruinous Path.
March 24, 2017 12:51 p.m.
I also added 2 Summary Dismissal to the board specifically for the vampire match up.
March 24, 2017 1:37 p.m.
Interesting. I really need to work on my sideboard. Any suggestions? Anything I'm missing?
March 24, 2017 1:39 p.m.
quick question first why do you run rejection your side. what match up is it there for
March 24, 2017 1:42 p.m.
IMO all colorless spells in standard atm that warrant their own counter spell can be dealt with by other cards just as well if not better (especially when you have a baral on the board)
Electrostatic Pummeler - horribly awry is better cause it's a creature based deck
Aetherworks Marvel - negate works better cause it's a spell based deck
Vehicles - you honestly shouldn't waste time on the vehicles
Eldrazi CMC 4 or less - only real exception but horribly awry still works great
Eldrazi CMC 5 or higher - They come out so late that hard counters work just fine
March 24, 2017 2:38 p.m.
So how does Rise from the tides work for you? I want to run it But its pretty sketchy with board wipes such as Yahenni's Expertise, Dec in Stone, etc. If I did put it in sideboard when would I side it in. And what would I side out for it?
March 24, 2017 2:49 p.m.
I'm not running Tides in the side. I'm running it as a 1 of in the main. My LGS is dominated my agro decks so board wipes are not that big of an issue. But when I do come across a control player that's when I board it out. It's a pretty good win con since resolving it will force a board wipe (which you will probably counter anyway) or win you the game the following turn.
March 24, 2017 2:59 p.m.
Yeah I'd love to run it mainboard but I don't know what to swap out for it :(
March 24, 2017 5:47 p.m.
Good stuff! And yes I do believe Mono U is fast enough.
I recently placed 3rd beating a 4C Saheeli and Mardu Vehicles decks in a GPT in Bakersfield CA. I found that the interaction between Torrential Gearhulk and Engulf the Shore to be extremely effective in pissing your opponent off (lol) and controlling the board. Also, don't forget Disperse is standard legal and I find it fairly effective at slowing agro strategies and at the very worst its pretty good a protecting your stuff as well.
I would also suggest more land. I find through my experience that a control deck cannot afford to miss a land drop. I know someone else already suggested it but I feel it is pretty important.
Check out my deck, feedback would be awesome or maybe it will give you some ideas: Infinite Torrential
April 13, 2017 11:09 a.m.
Thanks for the comment NicholsGT. More lands certainly wouldn't be bad. I'm just having trouble fitting in more. 24 seems to work very well though.
April 13, 2017 12:08 p.m.
Nice deck! The only thing that doesn't sit well with me is the complete nombo of titi and Engulf. I feel like Engulf isn't the way to go if you're playing titi.
I'm playing mono blue control in standard as well and have been having a blast with it. I feel like Engulf is one of the best tools control has in standard right now, so I'm playing a full playset. I'd love your opinions on my build! Metallurgy
Here's hoping we get a nice replacement for Engulf before rotation!
April 20, 2017 6:34 p.m.
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|Date added||9 months|
|Last updated||3 months|
This deck is Standard legal.
|Folders||std, Standard Decks 2017, Interesting Decks, maybe, Deck Ideas, Standard, neat ideas, Cool Standard, Blue Decks, CC, See all 30|
|Top rank||#10 on 2017-01-28|