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Booty Had Me Like

Modern

Mattimeo09


Sideboard

Instant (3)

Enchantment (1)


This deck focuses on ramping large amounts of mana, giving big creatures trample to stomp the competition into submission, and using large creatures to trigger temur ascendency, shamanic revelation, roar of challenge and crater's claws.

Ramp- Whether it's using Rampant Growth for more lands, playing Elvish Mystic early or unmorphing and then tapping Rattleclaw Mystic, this deck has incredible ramping capabilities. After all the games I've played with it, mana is almost never an issue. Scry Lands also help in many different facets of the game.

Trample and Haste- With two Archetype of Aggression and two Surrak Dragonclaw giving trample to creatures you don't need to worry about your opponent chump blocking and it's very easy to do lots of damage. Temur Ascendency is a must have in this deck. It turns Savage Knuckleblade into a three drop for a 4/4 with haste and you draw a card. You will waste no time at all swinging for large amounts of damage. If all else fails, Overwhelming Stampede can win you the game in no time. The boost Inferno Titan and Overwhelming Stampede combo will give your opponents PTSD for years to come.

Multi-tasking Creatures- Every creature in this deck has another purpose aside from just being a creature. Elvish Mystic and Rattleclaw Mystic help with mana. Archetype of Aggression grant trample. Heir of the Wilds can become 3/3 wielders of Deathtouch which are always amazing. Icefall Regent can tap blockers indefinitely and are harder to get rid of. Savage Knuckleblade is an impressive three drop with three awesome abilities. Surrak Dragonclaw leads the way granting trample and making sure your creatures make it to the battlefield. Inferno Titan delivers a lightning strike which can break apart and strike multiple targets every time he enters the battlefield or attacks. If you play him with Temur Ascendency you get a card and then you can deal 6 damage if you cast and then swing with him. Finally, Mistcutter Hydra which can't be countered has protection from blue and haste to come out swinging. Mistcutter Hydra is a huge beast and will come out swinging for a lot of damage with all the mana you have from the ramp.

Other helpful things- With this deck there aren't many counterspells or removal. However, I've found that two Lightning Strike and two Crater's Claws are all the removal I need. I've also won a fair share of games by using Crater's Claws to hit for usually 10+ damage at the opponent's life total. Temur Charm is a fantastic card that I might consider having more of. It can be used for removing things early or removing big things, giving +1/+1 and taking out other creatures, or clearing the way for an attack. Sleep is a very nice card to have if you need two turns to finish someone off or just need to buy time (ex: if you have 12 mana and have Mistcutter Hydra and Crater's Claws in your hand). Last but not least there's Roar of Challenge. It's one of my favorite cards and it's use is often overlooked. I love using it with Heir of the Wilds when the Ferocious triggers so not only do you clear the way for your other creatures, but you also take out three of their blockers.

Favorite Combos-

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Date added 9 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

16 - 3 Rares

17 - 2 Uncommons

7 - 1 Commons

Cards 61
Avg. CMC 2.82
Tokens Emblem Domri Rade, Morph 2/2 C
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