|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Uncommon|
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Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchanted creature gets +2/+0 and has first strike.
Dragon Grip Discussion
2 years ago
Another thing to note is that Dragonmaster Outcast probably won't be that great, as if you have >5 lands then you are at the stage where you are enlarging your creatures and/or casting Hellkite Chargers. With this in mind, Dragonspeaker Shaman or Dragonlord's Servant might be better for bringing out big dragons.
2 years ago
Hello, I made some changes to the deck. I added significantly more mana ramp. I added more mass creature removal. A couple of examples include Balefire Dragon and Anger of the Gods. Both of which are more money than I would want to spend on this deck; however, I believe they both improve the deck significantly enough to justify the $12 price increase. In order to add all of these things, I have removed a couple of instants and creatures. I also removed one enchantment (Dragon Grip). All in all, about one tenth of the deck has been replaced today.
3 years ago
Hey! I also have an Omnath deck I've been working on, so if you want to check it out, here it is:
Commander / EDH
SCORE: 1 | 18 VIEWS | IN 1 FOLDER
At first my eyes jumped straight to Life from the Loam and Parallel Lives but then I saw the overall cost of the deck and I stumbled lol You've made an incredible list including those two on such a low budget! Truly awesome!
I'd still recommend some changes based on my experience:
Run at least 40 lands with Omnath, and lots of basics you can fetch. Lands are value and you want to get A LOT of them.
Replace mana dorks for cards with the Budoka Gardener effect. Look at Skyshroud Ranger, Sakura-Tribe Scout, Walking Atlas. Even Sakura-Tribe Elder and Frontier Guide. Consider Terrain Generator as well. All of them will have late game value adding to your landfall triggers and help you ramp permanently while mana dorks only generate mana for that turn and have no relevance late game. There are a few mana dorks you might want to run, but they're not essential - looking at Shaman of Forgotten Ways for his Biorhythm ability and Selvala, Heart of the Wilds for the massive mana she generates and ocasional card draw
Mina and Denn, Wildborn are really cheap right now and are Landfall's best friend during a board stall or when you're out of gas.
These are just the first that come to mind, I tried to suggest only the cheapest options since you seem to be keeping the deck under budget, but if you want to invest in the future, check not only my deck (since I'm also keeping it as budget as possible for my playgroup powerlevel) but also some others running around. I've seen an almost perfect list today, I think I saved it somewhere, let me know if you want the link to that one too. Ultimately commander is a way to express ourselves so there's less netdecking and decks are more personal but still, I value every insight I can get ;)
3 years ago
As for what I would remove:Kird Ape, Shivan Dragon, Shockmaw Dragon, Siege Dragon, Thornscape Familiar, Thunderscape Familiar, Volcanic Dragon, Dragon Grip, Dragon MantleFor the most part they are just not that impressive
3 years ago
As the Aggro deck, you should be trying to cast as many spells as you can, as soon as possible. Call of the Full Moon will stop you from doing that. Goblin Heelcutter dashed can force through quite a bit of extra damage. I think you should of kept Valley Dasher in. Maybe you should add Dragon Grip, because flash can screw up combat and the first strike is incredibly useful.
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