|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Creature — Human Warrior
Frontline Rebel attacks each combat if able.
Frontline Rebel Discussion
5 months ago
A while ago at a small convention as a reward for a magic tournament they gave out a few oversized common cards. I’ve looked around, but couldn’t find anything about them. Does anybody know anything about them or have any of their own? The 3 cards I have are Drag Under , Wind Drake , and Frontline Rebel all oversized.
1 year ago
That's if there's an effect that says your creatures attack if able, such as because there's an Thantis, the Warweaver on the battlefield. If you just have a creature that has to attack, like Frontline Rebel, it will have to attack, which will prevent Master of Cruelties from attacking at all.
2 years ago
I have two things to say that I hope will be helpful to you.
The first is that when you are deck building, you typically want to have a strategy to your deck. You seem to have a nice mix of removal and creatures, so kudos to you! This deck has a clear path to victory. But what I am trying to get at is your deck may want to include more copies of certain cards. Besides basic lands, your deck seems to run mostly one or two copies of each card (although I see there are exceptions). Think of it this way: if you feel that Frontline Rebel is one your best creatures and you are almost always happy to draw it, wouldn't you want as many copies in the deck as possible so you can draw it more often? Magic lets you put as many as 4 of any card that is not a basic land into your deck, so use that to your advantage!
The second thing I would mention is that one of the nice things about having multiple colors is that there are certain spells that you can only play if you are using multiple colors. Typically these are better than your single colored spells because having access to two colors makes them less likely to show up in decks, and so the creators of the game make them more powerful. So I would definitely encourage you to experiment with that!
I would like to give more pointed/useful advice, but before I can do so I have to ask about your card selection. Are you building decks only from a pool of cards you own? Are you using a store or online seller to obtain more cards for this deck? Do you have a monetary budget? Providing people with this information will allow them to give more important suggestions.
Good luck with the deck building!
2 years ago
reeljazz7 suggests some good ideas overall. But if you want to participate at FNM (Friday Night Magic) at a local shop, you will need to avoid the spells he suggests to use in the 2 and 3 paragraphs because those cards are not "Standard" legal. If you are just playing casual with friends then they will work just fine.
Some suggestions to add to deck would be:
Soul-Scar Mage: is a solid one drop. The "Prowess" keyword gives him +1/+1 until end of turn whenever you cast a non-creature spell. The othe ability is also really useful because you can turn any of your spell damage to creatures into permanent damage because of the -1/-1 counters. (warning: this means if you Sweltering Suns then you also permanently weaken any of your creatures that survive.)
Cards you may want to remove:
Frontline Rebel: its not very strong and can have the problem where you have to attack into an enemy that is setup to deal with it.
Paradox Engine: this card seem to lack a purpose in your deck. The card is meant for combo playing with cards that use tap functions to get extra uses of cards in play, but you don't seem to have anything that makes use of this.
Treasure Keeper: interesting card but I am not sure how functional it is.
These are just some quick assessments I can make right now. Will see what else I can recommend when I can if you like.
2 years ago
I used to play magic back in high school, but quit shortly after, and haven't played in 14 years, until this weekend.
I went to the midnight pre-release, made a R/G deck, but didn't do that good, 16 out of 28. The Sunday pre-release I made a B/R deck, and took 2nd out of 8th (barely had enough players to hold the tournament).
Some of the guys I was playing with invited me to the Tuesday night standard games they play there, so I need to flesh out my deck.
Here's what I made for my second tournament:
1 Spire of Industry
1 Aether Poisoner
2 Alley Strangler
1 Consulate Skygate
1 Consulate Turret
1 Daring Demolition
1 Embraal Bruiser
1 Foundry Hornet
1 Frontline Rebel
1 Gonti's Machinations
1 Irontread Crusher
1 Lathnu Sailback
1 Night Market Lookout
1 Perilous Predicament
1 Prophetic Prism
1 Quicksmith Rebel
1 Salivating Gremlins
1 Spontaneous Artist
1 Thriving Rats
1 Yahenni, Undying Partisan
Here is my entire inventory of magic cards:
Using just the cards I already have, what cards would you recommend adding, or swapping out, to make this a 60 card casually competitive deck?
I do plan on increasing my collection, but I have a very limited disposable income at this time, so can't go out and buy expensive cards, so I'm probably going to stick to picking up a few booster packs each payday.
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