Storm Fleet Aerialist
Creature — Human Pirate
Raid - Storm Fleet Aeralist enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
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Storm Fleet Aerialist Discussion
18 hours ago
My land issue had a lot to do with whether or not I needed one more Creature to Crew Vehicles.
After extensive playtesting with StuBi it turns out that the number of Creatures is fine.
Especially since Cradle of the Accursed has been added to the deck.
I'm reluctant to put Scrapheap Scrounger in this deck due to the fact that there are now so many cards around that Exile Creatures, or empty graveyards.
I also prefer what the other 2 drops have to offer.
So it's timely that you mention the option.
In playtesting the Freebooter has been SO good. Swallowing a card and seeing an opening hand is fairly hard to beat.
I agree that a 2/3 Flyer on Turn 2 is brilliant ... but you can't guarantee that will happen.
If it doesn't, you're left with a 1/2 Flyer, when you COULD have had a 1/2 Flyer that swallowed a card.
This deck has a Control feel when playing it. It's going for a long haul win, rather than a speedy one.
Thanks for the suggestions. I will keep them in mind if something just isn't working for this deck at FNM.
5 days ago
1 week ago
Cuts I'd make.
Storm Fleet Arsonist Storm Fleet Aerialist Daring Saboteur Wily Goblin Talas Scout Talas Air Ship Talas Explorer Rishadan Cutpurse Prosperous Pirates Marauding Looter Rishadan Airship Lookout's Dispersal Torrent of Souls Pilfered Plans Crash Through Destructive Tampering Grave Upheaval Beacon of Unrest Magus of the Will Conspiracy Xenograft
With all these cuts you will have enough land for the deck.
1 week ago
It's possible that pirates won't take off. What I'm looking at mainly is the fact that you have anthem effects (Favorable Winds + Admiral Beckett Brass), mixed in with pirates who fly (Storm Fleet Aerialist + others), mixed in with powerful etb effects (Kitesail Freebooter + Siren Stormtamer + Hostage Taker for example), card draw designed for this deck, tempo gains (various) and counterspells (Lookout's Dispersal + Spell Pierce).. I think the deck will build itself very easily. Add in all the stuff from the previous sets and you have a very coherent and powerful deck.