Supahpikmin Deckling

Welcome to the wondrous world of my works. In my four years of magic, I have owned/constructed almost 50 decks (~30 in real life, 20 electronically). Building decks is tons of fun for me, and I love to see all the interesting ways in which cards can interact with each other to pull of amazing feats, from winning super early to being able to board wipe entire fields as if they were nothing but tiny frogs.

  • Favorite Color: Blue
  • Least Favorite Color: Green
  • Favorite Guild: Izzet
  • Favorite Card: Mogis, God of Slaughter
  • How I was introduced: One of my friends let me watch him play against his other friends (He used Mono-Green Elves) and eventually he built me a basic Mono-Red deck and taught me how to play.
  • Most Valuable Card I Own: Foil Noxious Gearhulk (Masterpiece)

Other than that, I just love cool card combos that tick off the opponent, even if it means the deck itself won't win too often. But if it does, well then all the better!

Thank you so much for reading, and, if you want to, check out some of the decks that I've made and give it the good 'ol upvote. It let's me know that I'm doing a good job, and we all know that it really makes a person's day to see that someone appreciated their work.

Spread the love <3

-Supahpikmin

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Said on Dimir Zombies...

#1

That's a maybe. If you feel that you can get enough creature cards into the graveyard to supply them on top of what you already have, go for it. Otherwise, go for more creature-to-grave spells. If you don't already have it, there's an app called "umagic" for the iphone (not sure about other devices) that makes finding cards and building decks really easy.

March 28, 2017 10:56 a.m.

Said on Soul Assassins...

#2

This deck is wonderfully solid and consistent, and I've been having a lot of fun testing it! I do, however, see a few fatal flaws that keep this deck from dominating.

Your creature removal spells should probably be on the mainboard since many combos that revolve around creature abilities can straight up shut down this deck without you being able to do anything (I tested it against a black enchantment deck, and King Macar, the Gold-Cursed + Claim of Erebos shuts the deck down and there's almost nothing you can do about it, especially because of how squishy Assassin is.)

Your draw power is also a little lacking. Since your creatures are relatively cheap, it would help a lot to be able to increase their output. Simple pain-draw spells such as Read the Bones, Sign in Blood, or even Ob Nixilis Reignited could remediate that.

Again, I think this deck is absolutely fantastic, consistent, and has the potential to dominate almost any game with just a few minor tweaks. Pridemate + Soul Warden/Attendent is an incredibly strong early game combo, and your detterents such as Blood Artist function really well! Keep at it and I know you'll make this perfect in no time. <3 Supahpikmin

March 28, 2017 12:14 a.m.

Said on colossus on the ......

#3

I'm going to agree with seshiro on cutting the lense-pyxis combo. Yes, it helps you sort through your deck, but if you only have one or the other on the feild you're not going to be getting much done. On another note, you are really going to have to cut back on the late game just a tad. You need some way to stop opponents from setting up unstoppable boards while you create yours. MindStone is one of my favorite cards for ramp because it comes out T2 and can be sacrificed later for draw power. Immolating Glare or Celestial Flare can help stop attackers, and Slumbering Dragon can deter them in the first place. Rootborn Defenses can help keep your tokens alive, while adding another one onto the board.

Basically, here are the cards I recommend you take out:

  • -1 Assemble the Legion
  • -4 Lens of Clarity
  • -4 Pyxis of Pandemonium
  • I don't know about Madcap Experiment because you have no way to compensate for the life you could lose. I'd drop both and just find another card to fetch your artifacts.

This leaves between 9 and 11 spaces for you to add cards in. My suggestions:

March 27, 2017 9:22 p.m.

Said on Dimir Zombies...

#4

I don't see a reason for having Gravepurge in here since you are trying to exile cards for your big guys. I would replace all of them with more creatures that you could exile. Also, you have a lot of draw power, maybe even a bit too much since each spell only adds one card to you hand. I'd scrap preordain and get yourself another Mulldrifter and other additional creatures. Perhaps ones with a CMC of 5 to combo better with Wretched Gryff.

March 27, 2017 8:19 p.m.

Denthrass: Great idea! I have too much turn 3 stuff as is, so using Merchant as a damage dealer sounds like it will work well

jarrection69: I agree that 4 Grim Guardians would be great, but I don't want to cut Macar because he combos with Black Oak of Odunos and Claim of Erebos to exile enemy creatures and provide some mana. I will probably just cut Nyxborn Eidolon instead because it was just there to be a turn 2 creature that was also an enchantment.

March 26, 2017 2:54 p.m.

Said on Consuming Fog...

#6

I can safely say that Dreamborn Muse won't help you out here without something like Fevered Visions to keep the enemy's hand full, and it also hurts you without any future payoff. As for Phenax, he comes out turn 5 at best, meaning that you'll probably have a creature or two and a bit of mill. In my opinion, Profane Memento doesn't seem to be the most useful since T1 should have a creature or something first and foremost. In my experience, Crypt Incursion does a fine job on lifegain as is, even if it does draw your finisher back a little bit. You could drop two or more Mementos for Phenax. I haven't had the chance to playtest this deck against a reasonable one (All of mine are super stupid and gimmicky), so make sure that whatever changes you make only make you stronger. If 4 Mementos is truly necessary to keep you alive, then keep 'em and pull something else out.

Best of luck <3

March 24, 2017 11:50 p.m.

Said on Red Blue control...

#7

You forgot to put in the lands, my dude, and you only have room for 16 right now. Drop the Fevered Visions since your draw power is already really high. I don't know what else you should take down, but shoot for at least 2 more cards since you have a lot of draw, cheap spells, and Baral.

March 24, 2017 10:38 a.m.

Said on Consuming Fog...

#8

Instead of Drowned Catacomb, have you considered Dimir Aqueduct to return lands and trigger Hedron Crab a few extra times up to indefinitely by bouncing them off each other? Also, a Phenax, God of Deception couldn't hurt since you'll be sitting around with your comfy fort. He'll mostly just add an extra 2 or more cards at the end of your opponent's turns, but he also creates a win-con with Consuming Aberration if you have 1/2 of their library in their graveyards.

March 24, 2017 12:05 a.m.

Decks

Mill - Striker (TURN 4 WIN)

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SCORE: 4 | 2 COMMENTS | 596 VIEWS | IN 1 FOLDER

Earth is Sick o' Yer Sh*t (Turn 4 Win!)

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SCORE: 10 | 3 COMMENTS | 860 VIEWS | IN 5 FOLDERS

Shambleshark Shenanagins

Modern* Supahpikmin

SCORE: 2 | 339 VIEWS

Lightning Rods... but... Frogs?

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SCORE: 20 | 19 COMMENTS | 1668 VIEWS | IN 6 FOLDERS

Blue Brothel (Creature Steal)

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SCORE: 3 | 1 COMMENT | 622 VIEWS | IN 1 FOLDER

An "Enchanting" Evening ($7 Starter Deck)

Modern Supahpikmin

SCORE: 4 | 4 COMMENTS | 180 VIEWS | IN 1 FOLDER

Finished Decks 17
Prototype Decks 5
Drafts 0
Playing since Born of the Gods
Avg. deck rating 7.00
T/O Rank 779
Helper Rank 244
Favorite formats Modern
Good Card Suggestions 13
Last activity 10 hours
Joined 11 months