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That's a maybe. If you feel that you can get enough creature cards into the graveyard to supply them on top of what you already have, go for it. Otherwise, go for more creature-to-grave spells. If you don't already have it, there's an app called "umagic" for the iphone (not sure about other devices) that makes finding cards and building decks really easy.
March 28, 2017 10:56 a.m.
This deck is wonderfully solid and consistent, and I've been having a lot of fun testing it! I do, however, see a few fatal flaws that keep this deck from dominating.
Your creature removal spells should probably be on the mainboard since many combos that revolve around creature abilities can straight up shut down this deck without you being able to do anything (I tested it against a black enchantment deck, and King Macar, the Gold-Cursed + Claim of Erebos shuts the deck down and there's almost nothing you can do about it, especially because of how squishy Assassin is.)
Your draw power is also a little lacking. Since your creatures are relatively cheap, it would help a lot to be able to increase their output. Simple pain-draw spells such as Read the Bones, Sign in Blood, or even Ob Nixilis Reignited could remediate that.
Again, I think this deck is absolutely fantastic, consistent, and has the potential to dominate almost any game with just a few minor tweaks. Pridemate + Soul Warden/Attendent is an incredibly strong early game combo, and your detterents such as Blood Artist function really well! Keep at it and I know you'll make this perfect in no time. <3 Supahpikmin
March 28, 2017 12:14 a.m.
I'm going to agree with seshiro on cutting the lense-pyxis combo. Yes, it helps you sort through your deck, but if you only have one or the other on the feild you're not going to be getting much done. On another note, you are really going to have to cut back on the late game just a tad. You need some way to stop opponents from setting up unstoppable boards while you create yours. MindStone is one of my favorite cards for ramp because it comes out T2 and can be sacrificed later for draw power. Immolating Glare or Celestial Flare can help stop attackers, and Slumbering Dragon can deter them in the first place. Rootborn Defenses can help keep your tokens alive, while adding another one onto the board.
Basically, here are the cards I recommend you take out:
- -1 Assemble the Legion
- -4 Lens of Clarity
- -4 Pyxis of Pandemonium
- I don't know about Madcap Experiment because you have no way to compensate for the life you could lose. I'd drop both and just find another card to fetch your artifacts.
This leaves between 9 and 11 spaces for you to add cards in. My suggestions:
March 27, 2017 9:22 p.m.
I don't see a reason for having Gravepurge in here since you are trying to exile cards for your big guys. I would replace all of them with more creatures that you could exile. Also, you have a lot of draw power, maybe even a bit too much since each spell only adds one card to you hand. I'd scrap preordain and get yourself another Mulldrifter and other additional creatures. Perhaps ones with a CMC of 5 to combo better with Wretched Gryff.
March 27, 2017 8:19 p.m.
Denthrass: Great idea! I have too much turn 3 stuff as is, so using Merchant as a damage dealer sounds like it will work well
jarrection69: I agree that 4 Grim Guardians would be great, but I don't want to cut Macar because he combos with Black Oak of Odunos and Claim of Erebos to exile enemy creatures and provide some mana. I will probably just cut Nyxborn Eidolon instead because it was just there to be a turn 2 creature that was also an enchantment.
March 26, 2017 2:54 p.m.
I can safely say that Dreamborn Muse won't help you out here without something like Fevered Visions to keep the enemy's hand full, and it also hurts you without any future payoff. As for Phenax, he comes out turn 5 at best, meaning that you'll probably have a creature or two and a bit of mill. In my opinion, Profane Memento doesn't seem to be the most useful since T1 should have a creature or something first and foremost. In my experience, Crypt Incursion does a fine job on lifegain as is, even if it does draw your finisher back a little bit. You could drop two or more Mementos for Phenax. I haven't had the chance to playtest this deck against a reasonable one (All of mine are super stupid and gimmicky), so make sure that whatever changes you make only make you stronger. If 4 Mementos is truly necessary to keep you alive, then keep 'em and pull something else out.
Best of luck <3
March 24, 2017 11:50 p.m.
You forgot to put in the lands, my dude, and you only have room for 16 right now. Drop the Fevered Visions since your draw power is already really high. I don't know what else you should take down, but shoot for at least 2 more cards since you have a lot of draw, cheap spells, and Baral.
March 24, 2017 10:38 a.m.
Instead of Drowned Catacomb, have you considered Dimir Aqueduct to return lands and trigger Hedron Crab a few extra times up to indefinitely by bouncing them off each other? Also, a Phenax, God of Deception couldn't hurt since you'll be sitting around with your comfy fort. He'll mostly just add an extra 2 or more cards at the end of your opponent's turns, but he also creates a win-con with Consuming Aberration if you have 1/2 of their library in their graveyards.
March 24, 2017 12:05 a.m.
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|Playing since||Born of the Gods|
|Avg. deck rating||7.00|
|Good Card Suggestions||13|
|Last activity||10 hours|