Aether Swooper

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Tokens

Aether Swooper

Creature — Vedalken Artificer

Flying

When Aether Swooper enters the battlefield, you get (two energy counters).

Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.

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Aether Swooper Discussion

Freezingfist on Improvise Eldrazi Sac Deck

1 day ago

Hmm, interesting build SpyderPrime.

My first impression that that you'd need a ridiculously lucky opening hand to get this to work.

I like the idea, but I think you have too many high cost eldrazi and not enough ways to make them cheaper.

I'd add more low casting cost artifacts to really make the most out of improvise. Hope of Ghirapur Prophetic Prism(mana fixing and card draw) Augmenting Automaton. I'd also add Reverse Engineer for more tasty card draw.

I'm looking for something that pukes out servos... but I'm not seeing anything great... maybe Aether Poisoner or Aether Swooper, but they make you kind of energy dependent, which would require a slightly different strategy. Servo Schematic isn't bad, but it's better if you have ways to bounce it in and out of the graveyard.

A full playset of Metallic Rebuke could probably help you get past some of those troublesome things while you build.

Lastly, I'd add more land. In the case that the game goes long and you get enough land, you could hardcast the eldrazi if you can't Improvise them out.

Just some quick thoughts. Have you tested this? What's your experience with it?

Obial on Improvised Angels!

5 days ago

If you're going for an improvise deck, I would recommend pulling the energy cards and focus on getting a few more artifacts into your deck instead. I thought Ornithopter would be a good fit for an improvise deck as well, but it turned out to be a bit of a bust. I would recommend adding more Bone Saw's or Cathar's Shield instead.

Bring Consulate Crackdown and Fumigate down to one each in your mainboard and put the others into your sideboard. Add one more Metallic Rebuke and then a couple Reverse Engineer's. Maybe run one or two of Baral's Expertise since it would allow you to play one of your Gisela's for free.

I would drop Aether Swooper, Devilthorn Fox, Ornithopter, Thing in the Ice  Flip, and Thriving Turtle from your creatures list and add Wind-Kin Raiders, Bastion Inventor, Gearseeker Serpent, and Treasure Keeper instead. If you have more Toolcraft Exemplar, put those bad-boys in: I would shoot for running a full set of them if you can.

To keep with the artifacts theme, maybe add a couple more Implements since they also help with card draw in addition to other things. If you wanted to add a splash of black, you could always consider Prophetic Prism or Spire of Industry and use Implement of Malice instead of the other ones. That would also allow you to run Fatal Push in your deck or sideboard as well.

I would also consider Thopter Arrest, Disallow, Dispel, and Negate as additional sideboard cards.

Hope that helps :]

SlimJim83 on Flying Tezzerets

1 week ago

Aether Swooper might help. It's a blue 2 drop flyer that can create servos when your swing with it. It might replace Skyship Plunderer or sit in the sideboard if your improvise isn't going off fast enough. Everything in black that makes servos seems really out of place here or will move your curve in the wrong direction. Overall it looks like a solid build.

MangaVentFreak13 on mechanized panharmonicon

1 week ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

Firebones675 on Zant150

2 weeks ago

Hi,Saw your comment on my post. That symbol represents energy, a mechanic exclusive to the kaladesh/aether revolt sets. Here's how it works using Aether Swooper as an example.

When it enters the battlefield you get 2 energy counters. These aren't tied to a specific card so you keep the energy even if the card that generated the energy leaves play. It also has an ability that allows you to spend energy. When you attack with it you may choose to "spend two" energy by using up 2 energy counters. If you do you get a servo token. It's also worth noting that if you were to get energy from a different card, you could spend it on aether swooper. He doesnt care where it comes from as long as you have it.

Hope that helps! If it doesn't, feel free to drop a message on my profile and I can walk you through it a bit more.

vibrabones on Let there be servos

3 weeks ago

It looks like more than anything, your deck needs to be focused. Generally, with 60-card constructed decks, you want to have a playset (or a set of 3) of your strongest cards, then 2 of your more expensive/higher mana cards (like Tezzeret, in this case), rather than having just 1 of a bunch of good cards.

The general idea to get a bunch of Servos out and take advantage of either Tezzeret's ult, Tezzeret's Touch, or some sacrifice outlets to win, right? So you need efficient Servo creation. Aether Poisoner and Aether Swooper would probably be better suited to energy-based decks, as they only give you one Servo apiece and then cease to fit your artifact theme. Blue and black don't offer a lot in the way of Servo generation, unfortunately, so putting in more Servo Schematics might be your best bet. You might also include Weaponcraft Enthusiast, who in this context functions like a more efficient Aether Swooper, netting you two Servos as soon as he enters.

You have a lot of great cards here that you may consider putting in more of. It may be a good idea to put in another Chief of the Foundry, for example, and another Herald of Anguish. Syndicate Trafficker and Yahenni, Undying Partisan also offer additional sacrifice outlets that work well with your artifacts and heavy removal. In order to make room for these cards, I would consider taking out Untethered Express (which is not really that strong of a card), Aether Poisoner and Aether Swooper, and maybe even Foundry Inspector (since many of your artifacts are Servos, not actual cards that you're casting).

For your mana base, I'd recommend Choked Estuary over Submerged Boneyard, as it works quicker.

All in all, once this deck is focused a little bit, it has the potential to be really cool! Good luck in all your future deckbuilding endeavors!

DarksteelBadger on Just Chatting - Take 3

3 weeks ago

I had a sweet draft on Friday for a 3-0. I picked up two Cloudblazers and was already in U/W. Turns out, Aether Swooper is good. Aethertide Whale is also very good.

LittleBlueHero on Aether Revolt Spoilers!

1 month ago

Went 3-1 at my pre.

Untethered Express is bonkers if it sticks. And the Aether Swooper cycle of cards work amazing with Yahenni, Undying Partisan and Fabrication Module in a limited environment.

Only time I lost was to a heart of the cards top deck from my opponent while he was at 1 life. Then the following game I decided to start with a hand of 5 land which I never do... and won't in the future lol.

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