Aether Swooper


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all


Aether Swooper

Creature — Vedalken Artificer


When Aether Swooper enters the battlefield, you get (two energy counters).

Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.

Price & Acquistion Set Price Alerts



Have (2) TThors , frederiklw
Want (1) WalkingWormFood

Recent Decks

Aether Swooper Discussion

razelfark on Mono Blue Fliers

1 month ago

I would suggest adding the Aether Swoopers the Goldfish deck had back in. This way you have more artifact options for Zahid, Djinn of the Lamp. To make room for this card I would suggest cutting Nimble Obstructionist or Curator of Mysteries. The reason I suggest these as potential cut options is to help reduce the mana cost of duck to make cards like Storm Fleet Aerialist be able to be played with the raid trigger easier and allow you to get more creatures on the board faster so Favorable Winds has more impact.

Best of luck with the deck.

Hunson_Abadeer on One and under

2 months ago

Vendilion Clique for non budget

Others : Nest Robber, Mogg War Marshal, Mardu Scout, Aether Chaser, Kari Zev, Skyship Raider, Aether Swooper Im sure I will think of more but this is all for the moment!

Gim on Favorable Pirates ($35 Budget Tempo)

2 months ago

I dont much care for most decks SaffronOlive makes. Theyre either suboptimal or arent budget enough.

The Favorable Djinns deck gives up too much power in order to get Zahid, Djinn of the Lamp to come out consistently for 4 mana. He also has 2 Karn, Scion of Urza in the sideboard for no other reason than to inflate the price of the deck.

It really feels like he saw that Aether Swooper had good synergy with both Zahid and Favorable Winds and couldnt resist. If I were to attempt the same thing I think Id just put 2 Zahid, 1 Hope, and 4 Swooper in place of 2 Dreamcaller, 1 Unsummon, and 4 Aerialist.

sally-the-weasel on Jace, Anointed One

3 months ago

To use Jace's first ability more useful, I'd integrate more creatures:

nvmorale on Favorable Djinn

3 months ago

Kittus, i've seen lists with artifacts, but i think that are excluding with the pirates, in a aggro deck probably you have to choose between the 4-drop candidates Zahid, Djinn of the Lamp and Dreamcaller Siren.

I like most Dreamcaller Siren because it gives you better tempo plays than Zahid, Djinn of the Lamp, and if it gets removal it's not a total loss, but i think that a list based on artifacts can work too, you need to add in mainboard Aethersphere Harvester and Aether Swooper and take out some pirates.

legendofa on The Very Wicked Witch ($3 and it actually works)

3 months ago

I think Undertaker might be okay here, turning unneeded cards in hand into more sacrifice fodder. Maybe take out 1 Aether Poisoner and 1 Aether Swooper?

djnewellmit on Re-growing Pummeler

5 months ago

Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.

Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.

Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.

Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.

Possible reductions to make room for the extra bodies would be 1x Unsummon, 1x Aethersphere Harvester, and 1x Glassblower's Puzzleknot.

Flalafell on ur improvise

6 months ago

Nice Deck! Ad more Hubs so more people can see it! (Izzet, Aggreo, Tokens, Affinity, Combo, Competitive et.c.)

Also have you considered Aether Swooper?

To me it looks like its providing a lot more synergy with both Favorable winds and the Goggles than the Firewaver, so it might even end up delivering more damage.

And even though this is likely meant to be a fast paced Aggro deck; how about a Storm the Vault-Build?

I think your Deck can Flip that card easily, so if you ad some more Carddraw like Reverse Engineer and maybe some copys of Pull from Tomorrow.

Load more