|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Creature — Vedalken Artificer
When Aether Swooper enters the battlefield, you get (two energy counters).
Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colourless Servo artifact creature token.
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Aether Swooper Discussion
1 month ago
Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.
Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.
Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.
Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.
2 months ago
Nice Deck! Ad more Hubs so more people can see it! (Izzet, Aggreo, Tokens, Affinity, Combo, Competitive et.c.)
Also have you considered Aether Swooper?
To me it looks like its providing a lot more synergy with both Favorable winds and the Goggles than the Firewaver, so it might even end up delivering more damage.
And even though this is likely meant to be a fast paced Aggro deck; how about a Storm the Vault-Build?
6 months ago
I have a couple of questions.
Why are the cards organized by common? Pauper is all cards that were printed in common (paper) and released at common online.
Bastion Inventor is a cool idea, but if you make these adjustments you can improve the aggro curve and artificer value:
-2  Bastion Inventor
+1  Aether Chaser
+1  Aether Swooper
-1  Metalspinner's Puzzleknot
+1  Pyrite Spellbomb
-1  Sweatworks Brawler
+1  Inventor's Goggles **This card works very well in your deck.
-3  Bonesplitter
-1  Welding Sparks This is great for the SB.
+4  Thoughtcast YOU NEED CARD DRAW
I hope this redesign helps.
6 months ago
First of all, Ral Zerek isn't legal in standard. ;)
I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.
7 months ago
First things first, you should change the format of the deck to casual since Counterspell is not legal in Modern.
With that being said I think the idea is neat but you need to streamline your deck. the more 3's and 4's you have the better consistency your deck is going to have. Drop a lot of the mediocre 2's like
and go up to 3's and 4's of the better cards like
Some other good Artifact stuff you may have overlooked
8 months ago
Rilikb, welcome to Tappedout!
Because of your budget and not having access to dual lands I recommend you go with only two colors and if you must a small splash of the third with help from Aether Hub, Spire of Industry and Prophetic Prism. I wouldn't use four colors without having a lot of dual lands. You'll also going for an aggro strategy; the more colors you use the worst it will be. Not being able to play your cards when you want to. Aggro is about filling the battlefield with power in the early game using aggression, you don't want your manabase to slow you down at this stage of the game.
Consider changing your deck into two colors, blue and red possibly including a small black splash for Tezzeret's Touch keeping the artificer strategy with Inventor's Goggles, but also including improvise. I recommend blue and red because these colors give you the most amount of good artificers out of the other colors. Good artificers in these colors are:
The strategy of playing artificers with Inventor's Goggles is nice, but consider expanding on this by also including artificers with improvise. Once you get Goggles on the battlefield being able to use it not only to equip for free to artificers, but also to help improvise is good. Pia Nalaar is a good artificer for the improvise strategy because she makes an artifact. The Servos that Swooper and Chaser can make can be used to improvise. Sweatworks Brawler is a great artificer with Goggles because Goggles can help to cast him ahead of curve as well as give him 4 power with menace and 5 toughness is also nice.
I'm not going to give you a complete list that's for you to decide, but here's the starting core I would use:
- 4x Inventor's Apprentice
- 4x Aether Swooper
- 4x Aether Chaser
- 3x Pia Nalaar
- 4x Sweatworks Brawler
- 4x Inventor's Goggles
- 4x Prophetic Prism
- 4x Highland Lake
- 4x Aether Hub
- 2x Spire of Industry
This core lets you be more aggressive with Goggles and Apprentice. Goggles with Swooper or Chaser into Brawler is a nice curve. I've included Prism because it's a cheap artifact that draws a card and it can fix mana for you. Prism is also pretty good with Tezzeret's Touch if you're choosing to include it. Bastion Inventor is another good artificer with improvise although not as good as Brawler, but hexproof is powerful. You're going to want some kind of cheap main deck removal there are a lot of options, Harnessed Lightning is the best as is Incendiary Flow, it's good and even though Flow is sorcery it's better to cover a wider range of creatures to kill.
Metallic Rebuke is an improvise counterspell it gives you a mid to late game ability to counter your opponent's big creature, Planeswalker or mass removal spell. Pacification Array or Deadlock Trap are artifact options to tap down creatures and other permanents. Array is a one drop artifact which can be used to improvise if you don't need to tap down a creature or artifact.
If you're looking to include some more draw as well as improve energy production Era of Innovation is an option since it works with both artificers and artifacts both are being played.
Good luck with your deck.
9 months ago
I would recommend Ornithopter to get a 0 drop for artifacts, so you could improvise earlier. Also Aether Swooper might be good, because its a turn 2 drop that can hit with flying but also give you a thopter to help with improvise.
9 months ago
I can always work Improvise cards into the deck using little Servos, courtesy of Aether Swooper, giving Metallic Rebuke and Bastion Inventor a ton of value. Bastion Inventor is an Artificer on top of having Hexproof, which means he can give me energy through Era of Innovation.
I'm not sure that I am quite as fond of the Whir of Invention. I like the use of the card, but Inventors' Fair is actually a bit better I think at searching cards in this deck. It's a little bit cheaper on the mana, plus it provides some Life-gain.
Really solid suggestions, thank you!