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Bloodrush — 1G, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
+4 Courser of Kruphix (it is a must have)
Also, -4x Scab-Clan Charger
Just my two cents: I was playing Scab-Clan Charger , but he never made much difference. Although he has versatility, he's more a defensive guy than an offensive one - in his place, you could just play Selesnya Charm and have the same versatility.
If you're going the counters route, I'd suggest playing Reap What Is Sown , both alone or alongside Common Bond , as they behave differently (but Reap gives you three counters instead of two). But in any case, with counters, you really should play Chronicler of Heroes . He's just the same as Centaur Healer but, in this case, he draws you cards. And he works really well with Experiment One , so maybe that's one way.
Another good card I intend to test is Nylea's Disciple , as all of our creatures are green. Gaining life sometimes is good to stabilize.
I'd drop the Coursers' Accord , because they're too slow (Fated Intervention is MUCH better), the Nessian Courser , because you can get much more valuable centaurs at that same cmc (such as the Chronicler), and the Pheres-Band Centaurs . If they had reach, they'd be one thing. But they don't, so they're another thing...
Those're my comments. If you wanna check my deck out, this is the link: Selesnya Centaurs JOU.
Best of luck!
Thanks for your comments, guys. Pheres-Band Tromper really is a much better addition than Scab-Clan Charger . I would really like to run some Celestial Flare mainboard to deal with hexproof decks (which might be strong now and I even have one of my own hehe: Selesnya Hexproof JOU), as well as some Unflinching Courage or Gift of Orzhova (and I really think the latter is better because I capacitate one of my creatures to fight Stormbreath Dragon head-on), and also Ajani, Caller of the Pride and/or Ajani, Mentor of Heroes but, frankly, I don't know what to take out. I even tried another build using Experiment One and Chronicler of Heroes to speed things up, but I think this format is the most efficient.
Maybe what I could do is change the two Pheres-Band Tromper I just put in the Charger's place by two Celestial Flare . And/or take out two Selesnya Charm and put two Gift of Orzhova . What do you think?
+1 to you!
The new Ajani could be good for this deck as well.
+1 for a centaur deck and let us know how you do at FNM!
I have a Centaur deck too! Check it out: Selesnya Centaurs JOU.
I don't use the heroic theme, as I think heroic centaurs are just to expensive mana-wise, but the centaurs are there, and lots of other good cards! I'd like to have your comments! :)
I prefer to use Hall of Triumph instead of Door of Destinies because: 1) it's cheaper; and 2) all my creatures are green (or G/W). And I also use Spear of Heliod to help with removal and pumping my creatures. So the idea is to have cost-efficient centaurs with good utility (like Centaur Healer and Scab-Clan Charger ) and good pumps, in the form of Pheres-Band Warchief , Spear of Heliod and Hall of Triumph . It is very fun to play with. :)
+1 for your deck, for the idea. Leave your comments on mine!
Best of luck! :)
Hey everyone. Ever since I started collecting Dragon's Maze and Gatecrash decks, and most recently the Gruul Wilding set, I've had a fascination with creating a perfect Gruul deck. Particularily the cards that allow more mana for easily summoning larger creatures, amping up atk and def, as well as spells that can greatly destroy life force, creatures, artifacts, etc.
There's just one problem. I suck at deck building. So I need some help for making a great R/G Gruul deck that can fulfill my desires for more mana and creature summons.
Here is a list below of all Gruul based cards, as well as other cards I have collected over time.
Hey guys. Recently I've been favouring the strong Red/Green combo decks based around the Dragon's Maze and Gatecrash series. But after collecting a large number of cards I'm trying to figure out how to make a better deck than the one I have right now.
I have a list of the cards in my posession here:
2x Acidic Slime
4x Arbor Elf
2x Rust Scarab
1x Wild Cantor
1x Frenzied Tiling
2x Armed & Dangerous
1x Wreak Havoc
2x Pit Fight
3x Gruul Charm
12x Forest (I have countless of these from collecting)
12x Mountain (Same as Forest)
|Power / Toughness||2/4|
|Avg. draft pick||8.27|
|Avg. cube pick||5.71|
|Commander / EDH||Legal|