Plague Engineer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plague Engineer

Creature — Phyrexian Carrier

Deathtouch

As Plague Engineer enters the battlefield, choose a creature type.

Creatures of the chosen type your opponents control get -1/-1,

capwner on How have your EDH games …

2 days ago

Massive and overdetailed game breakdown incoming, be forewarned

I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghastfoil under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghastfoil, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.

myLAAN on Colorshift Land Control

2 years ago

It's not really limiting your opponents' mana along the way, but Yavimaya, Cradle of Growth with Life and Limb and Plague Engineer is game winning lock.

GabeBurch on Grismold, the Token Vending Machine

2 years ago

Edit: Oops I must have missed your not wanting these when reading your description


I like to use what I call 'Mass Minus' cards in my Grismold deck so the tokens die immediately

TheVectornaut on black mono

3 years ago

Aside from Reaping the Graves and Extinction, it looks like everything here is modern legal. If you're looking for modern replacements for these cards, I'd consider Empty the Catacombs for the former since it synergizes with Leyline of the Void, and Plague Engineer for the latter because it's just good at dealing with most tribal strategies. That being said, there's no real reason to be returning cards from graveyard to hand instead of the battlefield since you have no on-cast triggers. In casual, I really like Hell's Caretaker as a way to turn a Reassembling Skeleton into a Sheoldred, Whispering One, Razaketh, the Foul-Blooded, or something similarly silly. You could always go with more traditional reanimator cards like Reanimate and Animate Dead though. Either way, I'd probably up the creature count and run a few less full board wipes.

Delphen7 on Rundvelt Hordemaster and Static debuffs

3 years ago

Say I control Rundvelt Hordemaster and some assorted 1/1 goblins.

My opponent casts Plague Engineer naming goblin. My Hordemaster will die first, and all my other goblins will immediately die thereafter.

Because it's all within the 'same' state-based time period, will Hordemaster trigger multiple times, or just once?

Chasmolinker on Rakdos Reanimental

3 years ago

You may want to look at more ways to deal with Plague Engineer and Night of Souls' Betrayal. Feed the Swarm could be a good 1-of

DreadKhan on Incredible budget combo elves

3 years ago

If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.

It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.

I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets  Flip, or Dragon's Rage Channeler.

I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.

Interesting take on budget Elves! Hope some of my ideas are in your range

RadicalCrawdadx on The Elven Swarm Drain

3 years ago

Chasmolinker Thanks duderino! Glad you like it! The original idea stemmed from when a bunch of friends and I did our own version of a Kaldheim draft together, and I pulled all these elves that wiped the floor with everyone. Needless to say, it was a fun night lmao.

I was using Doom Blade as a form of removal but recently came across Infernal Grasp as a better form of removal. That Plague Engineer is nasty lmao, and DB definitely wouldn't be able to remove it, but with my recent upgrade to IG, I think I have a good chance to address it.

I love the ETB on The Meathook Massacre, but I hadn't considered it since I had so many GY retrievals, reanimation, and mass reanimation spells.

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