Temur_Frontier Deckling

I basically only play EDH or the occasional draft. I like playing ramp, control, self mill/sacrifice, and copy effect decks. Favorite colors are green and blue and all my decks utilize one or the other, or both. Favorite tribal is dragons which is why most of my decks feature a few dragons (like my Dragonlord Ojutai voltron control or my Jund sacrifice/burn deck with its devour dragons), and then I have my five color dragon tribal deck with The Ur-Dragon as commander. The seven decks on my profile are my current decks that I play with regularly.

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Said on Ojutai, i tap ......

#1

Kamigawa dragons Keiga, the Tide Star and Yosei, the Morning Star are great on their own in this deck. However, along with them, run Rite of Replication because of how you can combo it with these dragons by targeting one or the other with kicker. For Keiga, this means stealing 5 creatures. For Yosei, this means tapping 25 permanents and skipping up to 5 untap steps spread amongst your opponents, and this effect can stack too; say you only have one opponent and you get this combo off, that opponent can't untap for 5 turns in a row while 25 (basically all) their stuff is tapped, effectively giving you 5 extra turns in a row. And you get to keep your original Yosei or Keiga. And with those dragons on the field, using Rite of Replication to copy, say, Sunscorch Regent 5 times is still pure value given Ojutai's effect. Also, I'd run Cyclonic Rift over those blue "wipes" any day. Sleep is better than Icy Blast. Blind Obedience over Kismet which helps snag all players and is more political. As for counterspells, you have a lot of cheap options with this commander. Counterspell should be a staple for control decks, as leaving up 2 islands is not at all an investment. Silumgar's Scorn to get a second one. Stubborn Denial and Swan Song are great for what they do, and Mystic Confluence and Cryptic Command for great utility. Wouldn't run the Gideon because he doesn't offer much for the deck really. Nevinyrral's Disk should probs get replaced by Hour of Revelation for it will only ever cost 3 white mana in a multiplayer game, and Nevinyrral's gives your opponents too much time to prepare for it while also painting a target on your back. I think those are the main points for now. +1 from me. I'm a sucker for anything Ojutai; I used to run a voltron control deck with Dragonlord Ojutai, and now I run a voltron/control/spell-sling with Taigam, Ojutai Master at Ojutai's Mystification.

September 19, 2017 9:59 p.m.

mrtophat simply note what bluescope said about the ruling earlier in this thread up above

September 13, 2017 8:21 p.m.

mrtophat It doesn't work that way. Note that Approach of the Second Sun specifies that you win only if you cast it from your hand after previously casting it before that. Also, as part of the resolution it places itself into your library anyway so it can't be rebounded. To my mind, the only way you can really win with it in EDH is to cast it, then wait til you draw it up again then cast it once more. Or, cast it, then next turn tutor for it and cast it again.

September 13, 2017 8:18 p.m.

redace10 Well I don't want to exile my grave too much, so I think I'll go with Part the Waterveil and Temporal Mastery (mostly bc of its nifty interaction with Mystical Tutor). But yeah, Taigam is a bit strange to build, and it does depend a lot on the meta. But, I just made some key changes(though it seems I'm still 4 cards over, but oh well, I'll make cuts once the actual cards come in the mail), and I think I have a solid build for my meta, give or take a few minor tweaks. Thank you so much for helping with the deck! It's been invaluable to have someone familiar with UW voltron help out with this. I'm just happy to have an Azorius build that is control, but a bit more proactive, rather than having to go straight voltron like Bruna or Ojutai. Best of all, I get to keep the Ojutai flavor intact.

September 10, 2017 8:34 p.m.

Part the Waterveil exiles itself as well, so it shouldn't be in the "able to rebound" section under Extra Turns.

September 10, 2017 4:17 p.m.

Hm gotcha. I agree, needs more protection. I'll toy around with that department a lil more and eventually update the final product once its perfected. As for extra turns, I see the use, but I'm weary. Non-exiling extra turn spells gives me an infinite turn loop with Relearn and Call to Mind in hand, which I know is a 3 card combo, but I'm seriously against most infinite combos. But on the other hand, the self exiling extra turn spells seem like dead spots since they can't be rebounded. So again, I'll have to mull it over and testplay in order to decide. But I do have a Part the Waterveil on hand at least.

September 10, 2017 3:07 a.m.

redace10 and true, Ojutai isn't that much slower if you build him right, but mine was slow because it wasn't optimized mostly because I just didn't want to go straight voltron. Going full on spell-slinger and control, which is the style I want, Taigam is much faster and better at it than Ojutai is. And as much as I love Dragonlord Ojutai, Taigam, Ojutai Master has much more explosive potential, namely with cards like Docent of Perfection  Flip or Storm Herd. Also, you mentioned protection. I already have shroud and totem armor, would you recommend hexproof via Swiftfoot Boots or maybe indestructible via Darksteel Plate?

September 9, 2017 4:42 p.m.

redace10 Yeah I agree with Ghostly Prison andPropaganda, but swarm is huge in my meta so those helped, but hopefully I have enough token generation to hold a decent board state. I agree with Jace, Unraveler of Secrets, as I can get those effects from spells, and thus rebound them, but Ajani Steadfast offers some good utility that's hard to replicate in spells so I'll have to think about it. And I'm starting to agree with those draw suggestions; more and more, Taigam seems to be one of those decks that just excel with so much draw that you're cycling through your whole deck to get to your best spells (kinda like most red/blue decks that don't just go full curiosity combo). Already have Ponder, Preordain, and Impulse on hand too, so I'll tweak things a bit and hopefully get a finalized decklist soon. I don't actually have the deck yet: Im running a lot of cards leftover from Ojutai, but I just ordered a fuck ton so I'll be able to actually playtest soon too. Thanks for the help

September 9, 2017 4:35 p.m.

Said on Nayasaurs...

#9

Nvm, duh mana dorks. Still, might want a few more mana dorks?

September 9, 2017 4:19 p.m.

Said on Nayasaurs...

#10

Not too familiar with standard, but I know that a deck like this needs ramp, so if there is ramp in standard (pretty sure there always is). then run some of it, to get out Gishath, Sun's Avatar a bit earlier.

September 9, 2017 4:17 p.m.

Yep this is the way to build Dragonlord Ojutai: straight voltron with a dash of control. My first iterations of Dragonlord Ojutai were strong for my weak meta at the time. But the meta got much stronger and faster and my deck wasn't voltron enough and too focused on control; basically really clunky and slow with not enough finishing power. I'm not a fan of straight voltron and what I wanted was a spellslinger control deck, so I switched commanders and now run Taigam, Ojutai Master for the double use of instants and sorceries. Ojutai's Mystification is the name, if you're interested, though it's not finished. It's close just needs to cut several cards down to 100 and I'll be good. Anyways, Dragonlord Ojutai will always hold a good place in my heart because of his lore and the fact that he was my first real EDH deck, and the one I had the longest. Looks like a good deck, so +1 from me.

September 9, 2017 12:02 a.m.

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