Temur_Frontier Deckling

I'm a Timmy/Vorthos/Johnny player. That is to say, I like Big combos and plays which use unorthodox synergies and, hopefully, rely on flavorful cards. Dragons, particularly Tarkir dragons, are my favorite tribal, hence why I have a voltron/control deck with Dragonlord Ojutai, a Jund sacrificial burn deck with fun devour dragons, and a Temur flavored dragon deck(well, I guess technically it's Atarka flavored). I also like control decks and self mill decks. The 6 EDH decks listed on my page are the decks I regularly play with.

MTG is fun!

December 23, 2016 6:40 p.m.

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Said on It's Either My ......

#1

Oh duh, can't believe i forgot how protection works lol. Still, Surrak at least provides alot of value in general. Trample for your other hydras, and protection from counterspells, and flash built in so he can potentially kill something in the early game.

January 16, 2017 3:13 p.m.

Said on It's Either My ......

#2

Cool deck, but only a few of your Hydras have trample built in and your commander isn't one of them. Why not throw in cards like Surrak Dragonclaw for board-wide trample? That alone would be a killer win con. As it stands it doesn't seem like Progenitus has enough ways to swing through to proc commander damage.

January 16, 2017 7:25 a.m.

Said on Baral Control...

#3

I like this deck a lot. I love Blue/White or Black/Blue or even Esper control decks. A few issues I had noticed in light testplay, there's simply not enough draw to stay ahead on answers. Control decks require a steady enough stream of instant speed draw spells to cast in place of a counterspell not needing to be used. I would say +1 Glimmer of Genius, and even +2 Scour the Laboratory or, as someone else mentioned, Live Fast. Baral provides decent hand improvement, but it's not actual draw, so you simply need more as far as I can tell. Transgress the Mind is great early game, maybe add another? I'd definitely drop 2 Yahenni's Expertise since it is 4 mana, not always reliable removal, and cannot cast your counterspells so it's second ability isn't always relevant especially if you get more than one in a game. Maybe put in a couple of Ruinous Paths for more reliable removal in case a big fatty slips through? Certainly worth considering when you're going up against an Aetherworks Marvel deck and literally cannot counter the creatures they play. As for cuts, maybe cut down a couple lands in addition to the other cuts I suggested in favor of some of the suggestions I made for the deck, if any of those suggestions happen to appeal to you anyway.

January 14, 2017 6:45 p.m.

Said on New EDH combos ......

#4

Okay, so I recently (mostly) brewed a new artifact deck with Silas Renn, Seeker Adept and Akiri, Line-Slinger as commanders. Because of my widespread color identity, I have access to all of the coolest Kaladesh block artifact support cards. I like Vorthos, so this is essentially a flavor deck, but with a pretty surprising punch to it.

So in test play, I discovered a few cool combos. Turns out, having a Quicksmith Spy, Paradox Engine, and a few mana rocks is pretty OP. With the Quicksmith Spy, designate Paradox Engine with the card draw. Draw with the Engine, play a spell with mana rocks, untap all these artifacts, and repeat. Sure, it might not be infinite, but setting it up on turn 8(as I did in test play) and pouring out a dozen permanents (that's about where I got to before I stopped, but by that time my hand was mostly lands so) certainly puts you way ahead of the curve. And it's likely to piss off your friends, as this is a less fucked up version of taking multiple turns over and over, if you're into that. So yeah, even without mana rocks, Quicksmith Spy and Paradox Engine is a pretty sweet combo, I'd say. But with mana rocks, you just pour out cards from your deck onto the field.

Next combo is a more direct finisher that relies on mass life loss for your enemies. As long as you're running a straight artifact deck, if you run into a pairing of Marionette Master and Indomitable Creativity, then you can setup a win that's perhaps more deadly than Tezzeret, Agent of Bolas's Ult. Simply use Indomitable Creativity to wipe some artifacts, deal alot of life loss to your opponents, and receive some artifacts and creatures as a result. Ok, it might only take out one opponent, so it's actually not too great. HOWEVER, if you're so lucky as to have a Blinkmoth Urn on the field (could possibly be achieved with enough lands and mana rocks too), then you're guaranteed to hit every artifact you control. For instance, in test play I've hit 17 artifacts to deal 68 damage. Not bad at all. In another test play, I used Strionic Resonator to copy Marionette Master's Fabricate ability so she'd enter with 7 power. Then played Indomitable Creativity to hit 20 artifacts and generate 140 life loss. In my pseudo-competitive meta, that's usually GG in a 4 player game if I could actually get it off anyway.

So these might not necessarily be game-breaking (I don't play for infinite combos; they're cool to create, but not fun to play with), but these kinds of combos are the sort of complex and weirdly exploitable interactions I live for in EDH. That's why I built this deck. And it's why I built my Jund deck, and my Rashmi deck etc. Anyone else like these wonky combos? Aether Revolt, especially with the massive potential the previous set of Kaladesh setup for it, seems to be a set of crazy combos waiting to be exploited. Anyone else found such combos for EDH?

January 12, 2017 4:04 a.m.

Said on Relics of Renn, ......

#5

DarkMagician that's a good point. Hmm. The thing is I like flavor more than power. I like having as much Kaladesh flavor as possible. Not sure what I'd drop in its place.

January 10, 2017 10:31 p.m.

Said on Relics of Renn, ......

#6

DarkMagicianI already have plenty of planeswalkers, and I don't wanna double-down too much on recursion when one of my commanders has it built in.

January 10, 2017 9:58 p.m.

Oh, ok that makes sense. No worries. Hmm, if you did wanna splash black, not sure I recommend a four color deck for standard tho, Anguished Unmaking is really solid removal. Galvanic Bombardment is ok, but your Torrential Gearhulk will be exiling them from grave and that can interfere. A Shock might be better just because of versatility. Skywhaler's Shot is good for the big creatures that your Harnessed Lightnings can't hit. And the Shot can get recurred with Torrential Gearhulk, so I'd go with that unless you find something better.

January 10, 2017 6:33 p.m.

Said on artifact ramp...

#8

McMeatball22 Care to explain? The site does flag some cards for being not standard legal, but if you look all those cards are from the Aether Revolt set. So, they're only being flagged because they're just not in the system yet. The oldest cards are from the Battle for Zendikar block, and they don't rotate out til the end of the year.

January 10, 2017 6:05 p.m.

Said on Relics of Renn, ......

#9

Pretty much yeah. I've always wanted a blue/black deck and I like that Renn brings his own artifact flavor to the table (I'm a sucker for vorthos). That said...I think that Akiri, Line-Slinger is exactly what this deck needs! I forgot all about her when I decided on Silas Renn, Seeker Adept, but this deck lacks a solid win condition and she totally makes up for it. With the stupid number of artifacts I'm running, she has the power needed to impact the board (in fact I was starting to think about turning Silas into voltron with equipments but he din't have enough power so this turns out perfectly) so all I need is some more equipments to keep her alive, since I already have the equipments to get her to swing through. And then Silas is still relevant, just slap on excess equipments to him to ensure I proc his ability. Thanks a lot zelian12! I feel like you just ignited a Brainstorm for me ;) okay that was bad, but thanks again lol.

January 10, 2017 4:03 a.m.

Said on artifact ramp...

#10

McMeatball22 What's wrong with it? It's still standard legal so I don't see what you mean ?

January 10, 2017 3:27 a.m.

Said on R/B Burn...

#11

Ok this deck is rad. Initially it hits hard really fast, but after that it can take a few turns to finish up. Anyway, +1 from me.

January 10, 2017 3:22 a.m.

Why Unlicensed Disintegration? Is there not better removal in your colors? Seems a poor reason to splash black (especially since you're now 4 colors) when you don't even get the full value due to the complete lack of artifacts in your deck.

January 10, 2017 2:26 a.m.

Okay, so I recently made a post on here asking about which commander to use for a new artifact deck I'm building since I have zero experience with artifacts, but ultimately settled on Silas Renn, Seeker Adept, though you guys made some great suggestions as well and I super appreciate it, and now I ask again for that same level of assistance if possible. As it turns out, I don't really know what I'm doing when it comes to artifacts. I have a million different cards I want to use, but nothing seems particularly synergistic or competitive. I'm also interested in a decent number of Kaladesh block cards, so I want to keep some flavor where that's concerned as much as possible. I don't need a crazy competitive deck (hence why I chose Silas Renn, Seeker Adept and not something stronger), but I want something that goes off more reliably via a complex network of possible combos that are fun and impactful. To give you an idea of what I mean by semi-competitive and fun and combo-heavy, here's my Jund sac and burn deck (not always efficient but usually a lot of fun), Ruthless Vengeance, which conveys the style and power level I hope to achieve with my new artifact deck. The artifact deck I need help with is Relics of Renn. Please read the description and the comments, if possible, to understand more of what I need help with.

January 10, 2017 2:03 a.m.

TehGameChanger & Athraithe: Cards like Mind Over Matter, Laboratory Maniac, and the Exquisite Blood/Sanguine Bond combo are good cards, but have very little place in this deck seeing as I would have to change a lot to accommodate them which isn't good since I don't even have the central engine (artifacts) working properly yet. Arcanis the Omnipotent is good, but if I'm gonna run a high cmc non-artifact permanent, then it needs to be just a bit more impactful than that. 3 cards a turn is great, and if I can get the main engine rolling then I may reconsider, but as it stands that powerful, recurring card draw is useless since I can't yet rely on drawing into powerful win cons that aren't there yet. Temple Bell is great for a few reasons: it's cheap cmc, it IS an artifact, I can use it at least once a turn, and it has some Tarkir flavor ;) my favorite set lol. So that card will make the cut. Cards like Darksteel Forge and Darksteel Plate are great, but the forge doesn't have any integral combo pieces to protect yet, and the same with the plate really. So those might make it in later if there's room after the main strategy is ironed out. The rest are either too expensive or not appealing to me. Thanks for the suggestions, I don't mean to sound ungrateful, but I am still seeking help with the main engine of the deck so feel free to send suggestions with that in mind :)

January 10, 2017 1:45 a.m.

Said on Azami, Lady of ......

#15

No Psychosis Crawler? Would that not be another win con for the commander known for serious card draw?

January 9, 2017 7:23 a.m.

Said on Artifact Deck Help...

#16

Thanks everyone for all the suggestions! While I appreciate everyone's help, I ultimately settled on Silas Renn, Seeker Adept because he's flashy, he's an excuse to run solid equipments, and I've always wanted a blue/black deck. And yes, just Silas Renn to preserve flavor, the two colors, the artifacts synergy and that extra slot in the deck. That said, all the suggestions weren't in vain, I can surely take something from all the good advice, so thanks again!

January 5, 2017 7:26 p.m.

Said on Artifact Deck Help...

#17

To give you an idea, I'm rather drawn to Glissa, the Traitor, but even I can't justify it too well, because it lacks the strong AND fun enablers that blue and red provides. See what I'm getting at here? But I don't know, maybe Glissa could be fun, you tell me.

January 4, 2017 9:32 p.m.

Said on Artifact Deck Help...

#18

So, with the new Kaladesh artifacts, I want to build an artifact deck of my own. The problem is I have no idea where to start, this not being my typical playstyle. I'm sure I can craft a fun and unique and solid deck given my competent deckbuilding skills. However, I need help getting the ball rolling. Namely, I want to know what you guys think are the strongest/funnest/most unique color combos for artifacts. Keep in mind that I like multicolor decks(2-3 colors), but I'm open to mono-colors too, so long as you have a good reason for it and, preferably, a good commander suggestion to prove your point. This brings me to commander selection. I like generals that can enable cool combos, without limiting my options, as I like building my decks my way and not my commander's way. I like fun generals that have their own flair. Flavor is really important here too, I like newer cards that denote an overall theme of the deck. In this case, I want someone who screams artifacts. An engineer or artificer or something like that, to give you an idea. Thanks in advance!

January 4, 2017 9:15 p.m.

Said on Could this be ......

#19

Yeah, I think it's really only possible with Atraxa, unfortunately enough. She's a cool card, if really broken, but she's just not my style. Besides, I prefer establishing my own unique path rather than sticking to what's popular just because it's strong.

January 4, 2017 9:04 p.m.

Said on Could this be ......

#20

Yeah, I think it's really only possible with Atraxa, unfortunately enough. She's a cool card, if really broken, but she's just not my style. Besides, I prefer establishing my own unique path rather than sticking to what's popular just because it's strong.

January 4, 2017 9:03 p.m.

Decks

Ojutai's Mystification

Commander / EDH Temur_Frontier

SCORE: 10 | 11 COMMENTS | 1674 VIEWS | IN 3 FOLDERS

Delirium Over Innistrad

Commander / EDH Temur_Frontier

SCORE: 2 | 402 VIEWS

The Dreamer's Tempest

Commander / EDH Temur_Frontier

SCORE: 6 | 2 COMMENTS | 461 VIEWS | IN 2 FOLDERS

Rashmi, Crafter of Illusions

Commander / EDH* Temur_Frontier

SCORE: 2 | 2 COMMENTS | 532 VIEWS

Ruthless Vengeance

Commander / EDH Temur_Frontier

SCORE: 26 | 21 COMMENTS | 1880 VIEWS | IN 10 FOLDERS

Altruism of Theros

Commander / EDH* Temur_Frontier

SCORE: 1 | 35 VIEWS

Relics of Renn, Akiri's Tools

Commander / EDH* Temur_Frontier

SCORE: 3 | 9 COMMENTS | 261 VIEWS

Finished Decks 21
Prototype Decks 6
Drafts 0
Playing since Khans of Tarkir
Points 665
Avg. deck rating 4.86
T/O Rank 310
Helper Rank 1000
Favorite formats Commander / EDH
Good Card Suggestions 1
Last activity 1 day
Joined 1 year