I have been working on this deck idea for a little while now.... i would love for you to take a look and hopefully provide some feedback. I am considering making this deck for my next 1k tourny but feel that it needs something to help it.
Would appreciate any advise. Second Sun's life
March 18, 2018 8:54 p.m.
Hi there! I have these 2 Modern decks and 1 article made into a deck. I was wondering if you could look at these for me, maybe give some suggestions (or an upvote hehe), as I am really pushing to get all three decks into the top 20. Here are the Modern decks: Extreme Ramp and Punny Cat Tribal. My article/deck is this one. All suggestions and upvotes are appreciated, as they make the deck better and give it a higher ranking. Thanks, KINGofORESKOS
February 25, 2018 11:11 a.m.
Happy to have a look at your deck. It'll be some time in the next few days though, but yeah I'll leave feedback on the page.
February 25, 2018 5:48 a.m.
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Pathbreaker Ibex and Wild Beastmaster should help pump the whole team and push damage through. Avenger of Zendikar should give more tokens than Hornet Queen. Sekki, Seasons' Guide could even be worth it as an unkillable spirit generator in this deck. Edric, Spymaster of Trest could help with card draw. Maybe Sakashima the Impostor as a second copy of Ezuri or Rashmi or something? I feel like Praetor's Counsel and Tezzeret's Gambit are droppable. Magus of the Library seems a bit clunky.
March 16, 2018 12:32 a.m.
I'm surprised not to see Cranial Plating and Mox Opal. Vedalken Archmage could be great for card draw. Noxious Gearhulk seems nice. Grand Architect, Sword of the Animist, and Dowsing Dagger Flip can help ramp. Not sure why you included Stuffy Doll. Maybe a Mirrorworks to copy your creatures and stuff could be good, especially if you are cheating them into play.
March 15, 2018 3:16 p.m.
World Shaper is another great way to ramp and get lands back from graveyards, plus if someone casts an instant speed boardwipe after you animate your lands you can save those lands. Not sure if you like killing lands, but you can cast Ezuri's Predation after animating your opponent's lands. Works like Nacatl War-Pride but they can't tap to avoid the lands dying. Champion of Lambholt makes your lands hard to block.
March 15, 2018 9:51 a.m.
It's a pity that the Food Chain combo doesn't work without any additional pieces for extra land drops or recursion.
I agree that Deepglow Skate is weak most of the time, but it's still helpful with the planeswalkers especially after a Primal Surge. And it does make a useful Birthing Pod target. I might replace it with Teferi, Temporal Archmage and The Chain Veil.
March 15, 2018 8:03 a.m.
You always give great advice ThallionDarkshine! Thanks in particular for highlighting the Mirrorpool + Timestream Navigator combo which works great for this commander. I've added in Mirrorpool and Myriad Landscape for now, and will test the manabase further. But it was actually surprisingly smooth despite the low land count due to other ramp.
Muldrotha is more often insurance in this deck, to recur destroyed permanents and with the self-mill supplementing card draw, although he synergizes very well with some of the ramp and stax cards. So the deck actually plays alright without him or too much self-mill. I added Altar of Dementia to provide a bit more self-mill and serve as a potential wincon. The amount of self-mill feels about sufficient now, but I will test that further.
I didn't want to include the Mikaeus Triskelion combo because it's too easy and generic a way to win. The Mirrorpool Navigator combo is cool because it specifically relies on the commander's ability, and still needs more work to win. I also added in a Command Beacon + Food Chain combo for infinite mana, which can win via Altar of Dementia or Hedron Crab.
March 15, 2018 6:39 a.m.
Thanks for the praise Daedalus19876, your Sidisi deck looks amazing too! I'm already running Mesmeric Orb, and the other cards are on the maybeboard. After testing I realized that Muldrotha isn't a full graveyard commander, because we can only cast one of each permanent from the graveyard each turn, so there's no upside to milling more than 10 or 20 cards to supplement our hand, especially since milling too much means less stuff for the Primal Surge.
March 14, 2018 12:59 a.m.
Your deck looks amazing with all the combos, it really uses the graveyard to the fullest. Have you considered Vigor instead of Dread? Would help the aggro plan by making it easy to throw Sidisi and zombies into any defenders. Surprised not to see Crypt of Agadeem as well since it will definitely add lots of mana in a self-mill deck. World Shaper could be another good card to ramp if you're filling your graveyard with lands. With all the zombies you're generating, Growing Rites of Itlimoc Flip should ramp a lot, and The Scarab God burns and scries a lot. I feel like Worm Harvest doesn't add as much value for the CMC.
March 14, 2018 12:46 a.m.
Really nice deck especially with the Painter's Servant value. You could probably add more red/white instants and cut some of the payoff like Young Pyromancer and Monastery Mentor since they don't really advance the strategy. Thalia's Lancers don't have many targets in the current decklist. Anarchist also seems overpriced for the effect.
Puresteel Paladin should be fairly reliable for helping you equip the Sunforger for 0, and draws a few cards. You could add a few more equipment like Basilisk Collar to kill creatures easily and gain more life, Grafted Exoskeleton to kill players much faster (and also withers creatures), or even Sword of Kaldra to exile indestructible creatures. Darksteel Plate protects your commander from your own burn as well. Eight-and-a-Half-Tails is easy to use with Painter's Servant. Sunbond is interesting because it lets you potentially go the voltron route, but you might want to keep it a spellslinging deck.
Isochron Scepter is a very notable absentee, but perhaps you don't have enough instants to make the most of it.
You could also benefit from a few more spells that do damage to everything, such as Volcanic Fallout and Sulfurous Blast, which can also be cast with Sunforger, and gain you lots of life and really hurts your opponents with Repercussion. Aftershock doesn't net enough value. Vandalblast seems a lot stronger for 1 more mana.
Ultimately, it seems like the Spiritualize combo will be the main Sunforger target since it can win once your commander deals combat damage or you cast any red spell with Painter's Servant out, or Lightning Helix or Warleader's Helix without the Servant, or you Swords to Plowshares your own creature. Not sure if you'd want a few more white instants to combo with Spiritualize and your commander.
I hope the above helps. Look forward to seeing where you take this deck!
March 12, 2018 2:37 a.m.
Commenting on Suns_Champion's deck which looks really good!
I just brewed one for another new legend from Dominaria, where I finally get to use Primal Surge.
Commander / EDH*
SCORE: 4 | 31 VIEWS | IN 1 FOLDER
Any general suggestions and upvotes would be greatly appreciated!
March 11, 2018 3:25 p.m.
Thanks for the suggestions JuQ. Eldrazi Skyspawner is high on the list of considerations for this deck. But I think there are just about enough early attackers for now, and this deck plays more like a midrange/control deck, so having too many cheap small creatures would mean having less big powerful plays.
Vela's intimidate is quite reliably makes the ninjas unblockable, except in those rare cases where all my opponents are UBx.
March 8, 2018 3:22 a.m.
EDHRec is a really fast way to get started with a deck, and just add in a few of the different effects that I want. It's also good if I'm brewing a commander from scratch to check if I've missed out any synergies or forgotten obscure cards that are staples for that commander. For new deckbuilders it can be good to provide a skeleton which they can then tweak to their preferences, meta, and budget.
I love using Gatherer or similar tools like magiccards.info to search for keywords, but it requires a familiarity with how magic cards are phrased, and sometimes you miss out cards, e.g. if they say "Each creature your opponents control" instead of "All creatures your opponents control".
All these tools don't really help with some aspects of deckbuilding, like the mana curve and consistency, or specific weaknesses, meta understanding, and tradeoffs. Or they might have considered the card but then ruled it out for erroneous reasons. So there's still value provided by more experienced players explaining things.
March 3, 2018 11:13 a.m.
Thanks for the compliments nyctophasm. I think there will be more Eldrazi printed in the next couple of years, and hopefully some of them will be good for EDH but not too expensive.
Have you considered Larceny? Turns all your creatures into specters!
March 2, 2018 1:58 p.m.
I like the rattlesnake concept of deathtouch in this deck. A very notable absentee is Mikaeus, the Unhallowed, which lets your stuff come back one more time while also destroying any humans that deal damage to you. I'm also a big fan of Sepulchral Primordial to reanimate what you've killed. World Shaper is really good to put creatures into your graveyard and also ramp.
March 2, 2018 4:46 a.m.
Thanks for your comments and enpc. This deck plays quite unusually so both of you probably misunderstood the point of Natural Affinity in the deck. It's not there merely to combo with Elesh Norn, Grand Cenobite, but mainly to provide a large number of creatures for Deceiver of Form to change into other creatures. So it wins the game even on a board with only the Deceiver. Same thinking with Insurrection, which also has the benefit of clearing away blockers, although I could try a lower CMC alternative like Living Plane.
I share your concerns about Mirror Gallery, but I think it does have a role in this deck as a secondary combo piece, in that I don't need to actively look for it, but games where I do have it I can win with fewer creatures on the board due to the powerful effects of Gisela, Blade of Goldnight, Kolaghan, the Storm's Fury, and Medomai the Ageless. These can win the game on the spot with just a handful of them, unlike the nonlegendaries such as Utvara Hellkite which makes an incredible amount of dragons, but those dragons are guaranteed to be boardwiped before my next turn.
Omnath, Locus of Rage is actually not meant to be a token generator with Mirror Gallery out, but acts as direct burn to the face with no Mirror Gallery, since the damage is multiplicative for each Omnath.
Mana dorks could be great since they also provide bodies that can be transformed by the Deceiver, but only if they're not tapped out. The risk is that boardwipes would take them out and set me back, but I could swap a few mana rocks for them.
Your suggestions for a few more tutors could also be good. I'm thinking Sylvan Tutor and Eladamri's Call, and Chord of Calling will have to be tested for how reliably I can convoke for cost reduction.
March 2, 2018 1:35 a.m.
I also removed a lot of the creatures with ETB spot removal, so Panharmonicon should probably get cut soon. The shapeshifters provide good value with ninjutsu since I can reuse them when the boardstate changes. So the incidental combo with Palinchron is there, and since it basically kills with my commander, I might keep that for now.
The creatures I took out have been replaced by more lands, more mana rocks, and more boardwipes. The speed is relatively fast now in my meta, and casting Eldrazi when others are still playing smaller creatures can create a lot of advantage. The boardwipes also help maintain control a lot better than the spot removal, since I noticed a lot of decks in my meta are stingy on boardwipes and removal so some players just achieve crazy boardstates really fast and don't get punished for a few turns. Since you're experienced with control, any further suggestions in this regard? I'm considering Wash Out since it spares Eldrazi.
I cleaned up the categories a bit. I split some of the categories so that the Eldrazi and Ninja would show up on the top.
March 1, 2018 2:32 p.m.
RomanCoffee you make some good points. I took out Duplicant and Phyrexian Ingester like you suggested, as well as most of the other spot removal. Replacing them with more lands and mana rocks and boardwipes has worked really well in games so far. The deck now ramps faster than average, and the value provided by Eldrazi is considerable. It can also cast boardwipes reliably against opponents that build up their boards really fast, and slowly take over from there.
Since the deck is working, I'll keep the deck blue-black for now. There's some synergy to Vela as a commander, since she makes Eldrazi unblockable except by artifact creatures, and opponents lose life when I ninjutsu. If I do add white, Ertai, the Corrupted might make a strong commander for the ability to protect the Eldrazi. Zur the Enchanter doesn't find many enchantments that help the Eldrazi game plan. Oloro, Ageless Ascetic might work just for the 2 life a turn, and maybe some lifegain and lifelink synergies.
March 1, 2018 2:08 p.m.
I really like the Pox cards to abuse your tokens. Have you considered something like Smokestack to continue the sacrifice? Genesis Chamber ostensibly helps everyone but just ends up feeding Elenda and gives you more tokens. Maybe some ways of handling noncreature permanents as well.
March 1, 2018 4:36 a.m.
Commander / EDH
SCORE: 4 | 14 VIEWS | IN 2 FOLDERS
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SCORE: 6 | 48 VIEWS | IN 1 FOLDER
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SCORE: 15 | 8 COMMENTS | 846 VIEWS | IN 5 FOLDERS
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SCORE: 3 | 10 VIEWS | IN 1 FOLDER
|Avg. deck rating||5.38|
|Good Card Suggestions||149|
|Last activity||3 days|