elgosu1337 Deckling

Johnny when building and Timmy when playing. I love taking weird combos or deck concepts and pushing them to the limits.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 39 | 10 COMMENTS | 1774 VIEWS | IN 17 FOLDERS


Latest deck uses Inalla, Archmage Ritualist to make more Wizards and Naban, Dean of Iteration to pump them with Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War, and then deal damage with Warstorm Surge, which of course harks back to my Theros-Tarkir Standard deck Ambuscadewing Rabblementor, and the 5C EDH upgrade of that deck Valor in the Primal Web of Warstorm Crusade.

Happy to look at your EDH decks and offer suggestions.

Do check out my decks and share your thoughts and upvote if you think they're interesting!

xander11 says... #1

Hi, I am looking for some new eyes on my Erebos stax deck and wanted to see what you thought of the deck, my playgroup tends to be a little light on black win cons for edh so the deck is meant to capitalize on that quite a lot.

Erebos, God of the Undying

May 14, 2018 11:17 p.m.

KINGofORESKOS says... #2

Hi there! I have this new Casual deck I made, and I was wondering if you could help me improve it. I need to make some cuts, but I'm not sure which cards don't belong in the deck. I'm also not too sure what my win condition is. It's not supposed to be competitive, but instead, a fun deck to play that really annoys your opponents. Thanks a lot!

May 2, 2018 7:42 p.m.

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Thanks a lot UmbraBrae! I think Catalyst Elemental could work, since it produces colored mana rather than colorless. Could potentially replace Cathodion or Su-Chi.

May 20, 2018 4:44 a.m.

Said on Erebos, God of ......

#2

You don't need that many wincons, especially since you have tutors. Cut Drain Life and Consume Spirit for more card draw or removal.

Not sure what the role of all the token generators is. You could cut some of them as well. Army of the Damned should give more Zombies than Empty the Pits. Razaketh, the Foulblooded is a good way to make use of tokens.

You don't seem to be running enough creatures to benefit from Mikaeus or Nim Deathmantle. Sepulchral Primordial, Noxious Gearhulk, and Duplicant are always good to recur. Perhaps Tetzimoc, Primal Death or Massacre Wurm for a bit of mass removal?

Myojin of Night's Reach would be good for mass discard.

Cut Basilica Screecher. Doesn't contribute much. You already have Crypt Ghast for extort.

May 15, 2018 2:04 a.m.

HansonWK you're supposed to leave feedback on my deck when you post yours.

May 9, 2018 11:59 a.m.

Said on Valduk - Why ......

#4

I really like what you're trying to do with the Elementals, especially the Indomitable Creativity and Dragon Throne. You could try In the Web of War as another Ogre Battledriver and Pandemonium as another Warstorm Surge. Panharmonicon helps all of that. Homura, Human Ascendant can make your Elementals fly if you can find a way to sac him.

Cheaper equipment would be helpful. Golem-Skin Gauntlets and Masterwork of Ingenuity are cheap and strong. Inquisitor's Flail should double your damage. Nim Deathmantle can revive Valduk if he dies. Semblance Anvil can make all your artifacts cheaper.Bludgeon Brawl allows you to equip your mana rocks as well. Sculpting Steel can become whatever you need.

I would probably skip Firecat Blitz and Tempt with Vengeance since they are more mana-intensive. Rite of the Raging Storm doesn't synergize with your other stuff and can help opponents with sac outlets.

May 9, 2018 6:57 a.m.

Comment incoming Mokan.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 33 | 8 COMMENTS | 1278 VIEWS | IN 12 FOLDERS


Made extensive tweaks, the deck should be even more aggressive now.

May 9, 2018 5:47 a.m.

Your description of the Bloodline Necromancer Ashnod's Altar combo was what prompted me to add it to my Inalla deck. This combo can actually start off with just 2B if you have another Wizard, and can also make infinite tokens of the other Wizard in the process.

Not sure if you're in the market for more infinite combos, but Twinflame works very nicely with Dualcaster Mage for infinite hasty tokens. Cloudstone Curio can also let you repeatedly cast cheap Wizards if you have Paradox Engine. Curio also combos with Timestream Navigator for infinite turns.

You can check out my Inalla deck with these combos and more, would love to hear your thoughts.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 30 | 8 COMMENTS | 1061 VIEWS | IN 9 FOLDERS


May 7, 2018 2 p.m.

Said on Inalla meets Roon...

#7

Hi Crivaro, have you considered Duplicant, Phyrexian Ingester, or Noxious Gearhulk for removal? Sepulchral Primordial, Diluvian Primordial, and Molten Primordial also gain lots of value when copied and with Naban or Panharmonicon. Flamerush Rider can copy your other stuff for even more ETBs, and Worldgorger Dragon can flicker your entire board twice a turn (or as many times as you want with Ashnod's Altar).

TheRedGoat I built an Inalla deck focused on cards like Ogre Battledriver and Ambuscade Shaman. You can check out the link below.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 30 | 8 COMMENTS | 1061 VIEWS | IN 9 FOLDERS


May 7, 2018 1:38 p.m.

Hey there, I posted the first Ambuscade Shaman Inalla deck and saw your post on Reddit. I've made some updates after testing and discussion with others which could be helpful for you too.

Aether Vial is a really good card for aggro which I completely forgot because it's not as strong in most EDH decks due to their creature curves. Sword of the Animist and maybe Dowsing Dagger  Flip could be good ways to ramp since we run small aggressive creatures.

Semblance Anvil can make all creatures cheaper, and can even make artifacts cheaper at the same time if you exile an artifact creature.

Whip of Erebos provides lifelink for racing and can recur Wizards from the grave while making hasty tokens.

Some people have suggested Kiki-Jiki, Mirror Breaker which can make hasty wizard tokens for free every turn.

Vela probably does too little damage since each creature only triggers it once and she's 6 CMC. Copy Enchantment won't be good for you most of the time since you're only running 5 other enchantments.

Hope some of these help!

May 6, 2018 10:57 a.m.

Those are pretty good suggestions jpsuchecki. I originally dismissed Strionic Resonator since it could only work once a turn, but it can be useful to copy Inalla's eminence for an additional trigger so we are paying for another copy, or simply to copy an ETB. And Kiki-Jiki is a free repeatable way to copy, and combos very well with Paradox Engine or Intruder Alarm, although the cost could be tricky. I'll test them out.

May 6, 2018 1:03 a.m.

Said on The Flung King...

#10

If you're planning to fling your commander a lot, Command Beacon is a good way to bring him back cheaply. Skullclamp would draw you lots of cards by equipping before sacrificing. Razaketh, the Foulblooded helps you find whatever you need if you're planning to sacrifice creatures anyway.

Pitiless Plunderer could ramp and generate more artifacts for Atogs to sacrifice. Faces of the Past can untap Brion and other creatures if you have Arcane Adaptation or Conspiracy. You could also try Angelic Renewal for unlimited sacrifices with Sun Titan.

It might also make sense to steal opponents' creatures and sacrifice them rather than your own stuff, using cards like Bringer of the Red Dawn, Captivating Crew, Dominus of Fealty, and Might Makes Right. You can check out my Atogatog deck that focuses on stealing and sacrificing.


Atogatog's All You Can Eat (Atogs Not Included)

Commander / EDH* elgosu1337

SCORE: 25 | 6 COMMENTS | 535 VIEWS | IN 5 FOLDERS


May 6, 2018 12:52 a.m.

Really like the combo with Iname. Rune-Scarred Demon won't lose you the game because it's not a draw effect. You could add Agent of Erebos to prevent other players from benefiting from your Living Death, as well as removal like Duplicant, Phyrexian Ingester, Noxious Gearhulk, or even Profaner of the Dead. Etali and Hoarding Dragon aren't that helpful. Worldgorger Dragon is another way to flicker your permanents with Inalla, and goes infinite with Ashnod's. Fatestitcher should be helpful to untap your lands and Magus of the Coffers. You could also add Naban, Dean of Iteration as a second Panharmonicon.

May 4, 2018 6:18 a.m.

Said on Does This Have ......

#12

Just build the deck around boardwipes and mass recursion. Things like Open the Vaults, Living Death, Patriarch's Bidding. You could throw in land animation like Living Plane, Nature's Revolt, Natural Affinity. The Gitrog Monster seems obvious for card draw. World Shaper is another good way to bring your stuff back. Amulet of Vigor makes those lands untapped. Mirrorpool could have combo potential. If you have enough Plains, Emeria Shepherd can also recur other stuff when your lands are returned. Mindslicer is also good for mass discard.

May 4, 2018 5:04 a.m.

Thanks ohmless! I've playtested it quite a bit and it's really fun, and the triggers can get uncountable really fast. 34 lands has been just about enough with the mana rocks, since almost all the cards are 5 CMC or lower. The speed of the deck has been a bit variable, sometimes comboing off or dealing lethal damage by turn 4-6, but sometimes it can take until turn 10 to assemble the right wincons.

The current card draw effects are really powerful, sometimes drawing twenty or more cards a turn, but I would certainly include another one or two if good card drawing Wizards are printed in the future. Sea Gate Oracle could be added but might not draw enough compared to Champion of Wits and Disciple of Bolas, while Riptide Director is too costly to make full use of.

May 3, 2018 3:55 a.m.

I was inspired to make an Inalla deck based on those cards, you can check it out.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 9 | 2 COMMENTS | 112 VIEWS | IN 2 FOLDERS


May 2, 2018 5:35 a.m.

Clock of Omens would be really helpful with Traxos to help untap mana rocks. Mycosynth Golem should make your creatures practically free to cast. Maybe Skullclamp and Ashnod's Altar or Krark-Clan Ironworks for more card draw?

May 2, 2018 5:08 a.m.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 9 | 2 COMMENTS | 112 VIEWS | IN 2 FOLDERS


Inalla, Archmage Ritualist makes more Wizards and Naban, Dean of Iteration pumps them with Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War, and then deals damage with Warstorm Surge.

May 2, 2018 5:07 a.m.

You have two copies of Skyshroud Claim, replace one with Kodama's Reach. Consider replacing the mana dorks and rocks with more land ramp like Harrow, Search for Tomorrow, and Nissa's Pilgrimage. Dowsing Dagger  Flip and Sword of the Animist are also helpful. Add Mirari's Wake as well. You might need to increase your land count a bit, maybe 36 lands.

Some of your creature choices seem a bit weird. Thornscape Familiar doesn't help much because most of your deck is green. What are you trying to do with the creatures, go wide or go big? Because Archangel of Thune and Emeria Angel are more for going wide. Bruse Tarl, Boorish Herder is probably better than Silverblade Paladin. Emeria Shepherd is helpful if you replace some of the Forests with Plains.

Creatures you could try include Avacyn, Angel of Hope, Blightsteel Colossus, Combustible Gearhulk, Scourge of the Throne, Terastodon, Ulamog, the Ceaseless Hunger, Xenagos, God of Revels, Gruul Ragebeast, Moldgraf Monstrosity, Molten Primordial, Artisan of Kozilek, and Void Winnower.

May 2, 2018 2:35 a.m.

Really love the concept of Naya control. I too have a Zacama deck but it's more of a ramp and combo style.

Mana Reflection is a great addition to ramp, especially with lands that produce more than one mana. Keeper of Progenitus should help you much more than other players if you add more basic lands.

Rings of Brighthearth make Zacama a bit cheaper to use and can combo with untappers like Deserted Temple to produce infinite mana. Bonds of Mortality could be helpful to target hexproof and indestructible creatures.

Command Beacon is a very helpful land to make sure you have access to Zacama. Is there a reason you're playing Path of Ancestry with no other Dinosaurs in the deck?

What creatures do you stack with Congregation at Dawn?

Archangel of Thune and Vigor are really not that efficient since you don't have many other creatures to pump and they don't synergize with that many of your cards. I'm also skeptical about Aurelia's Fury as a wincon, compared to more efficient ones like Comet Storm or Jaya's Immolating Inferno. If you're including Godo, you could add Helm of the Host for infinite combats, especially since Zacama has vigilance.

Are the wheels working well for you as card draw? Soul's Majesty and Garruk, Primal Hunter could be other good options with Zacama.

May 1, 2018 4:04 p.m.

Thanks IAmTheWraith, I explained in the description that Adeliz doesn't fit this deck because I'm not running enough instants and sorceries. If you like the deck, please upvote!

May 1, 2018 3:56 p.m.

Writing one up for you skyburial.

Wizards now have their aggro potential unlocked thanks to Inalla, Archmage Ritualist and Naban, Dean of Iteration.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 9 | 94 VIEWS | IN 2 FOLDERS


Inalla, Archmage Ritualist makes more Wizards and Naban, Dean of Iteration pumps them with Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War, and then deals damage with Warstorm Surge.

May 1, 2018 3:31 p.m.

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Atogatog's All You Can Eat (Atogs Not Included)

Commander / EDH* elgosu1337

SCORE: 26 | 6 COMMENTS | 553 VIEWS | IN 5 FOLDERS

Finished Decks 71
Prototype Decks 35
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Avg. deck rating 13.45
T/O Rank 15
Helper Rank 4
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