Adeliz, the Cinder Wind
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Adeliz, the Cinder Wind

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Recommendations View more recommendations

Aven Wind Mage
Pyromantic Pilgrim
Ghitu Lavarunner
Disorient
Umara Mystic
Ghitu Amplifier

Hypersayia9001 on Narset / Bria

1 year ago

So, I'd personally start by looking at your creatures and seeing what doesn't have a benefit outside of itself, if that makes sense.

So, Monastery Swiftspear and Stormchaser Mage only contribute a single body to the board state and their own prowess. Beyond that, they don't offer anything. Triton Wavebreaker is similar there, though the ability to use it as an aura might be useful in some situations, most cases it's just a body and you'd prefer a cantrip. You don't have enough wizards for Adeliz, the Cinder Wind to be of use, and same vein, too few of your creatures are otters for Valley Floodcaller to work either.

In a prowess heavy deck, you want to be running as few creatures as you can get away with. somewhere in the ballpark of 20 would probably be best.

Hypersayia9001 on Bria Izzet Prowess (Yes, It Is)

1 year ago

Considering that a sizable amount of your creatures are wizards, you might get some value out of Adeliz, the Cinder Wind as an additional prowess(este) granter.

StygianDusk on Smart People with Pointy Hats (Wizard Tribal)

1 year ago

Looks great! I've built a similar deck and it's very good, here's some recommended upgrades or possible swaps for fun:

1) Crash Through can be traded for all/a few Expedite to work better with with Adeliz, the Cinder Wind and Harmonic Prodigy, albeit a little slower.

2) Balmor, Battlemage Captain adds to the whole prowess mechanic and buffs your board like Adeliz; I would replace some Umara Mystic with a few of him.

3) Viashino Pyromancer is a cheaper verison of Ghitu Journeymage and is better unless you're doing multi-player.

4) Step Through is a 2 mana tutor that costs almost nothing! Sadly it doesn't trigger prowess etc.

5) Soul-Scar Mage is a bit pricier but would be a nice one drop.

6) Naru Meha, Master Wizard and Docent of Perfection  Flip are also good lords to consider.

7) Talrand, Sky Summoner is a good budget swap for Archmage Emeritus for people who don't own any!

Andramalech on UR Aggro Modern

1 year ago

Pretty sweet list, maybe remember that Adeliz, the Cinder Wind exists and could do a lot for your structure. Also, Ingenious Prodigy also exists now. Personally, I'm infatuated with your choice of Elusive Otter and it's a breakout favorite of mine from WOE. Being that your cast gets stronk pretty reliably, I'd say that Stubborn Denial is a worthy slot, because you'll hold up a free counter late game.

plakjekaas on Can we play that commander? …

2 years ago

Go wide izzet strategies! Let's build Balmor, Battlemage Captain!

Balmor at home: Adeliz, the Cinder Wind

legendofa on Gale Force Dragon

3 years ago

I like the design overall, but I think one of the mana symbols should be changed to pure . Otherwise, this card gives direct damage to mono-blue. I assume it's intended for Commander, and it's not viable in Legacy or Vintage, but it's possible to use it as a very un-blue damage source in Casual, both as attacking and as burn.

There are currently four types of blue cards with the word "haste":

So a creature with haste and the ability to immediately attack and cause direct noncombat damage to any target is pretty well out of mono-'s wheelhouse, and this card as written gives it exactly that.

All the same, I like the effect, the stats seem fair, and I could otherwise see this as a real card.

Clyde96 on Harmonic Prodigy and triggered abilities

3 years ago

Hi, I'm building a wizards tribal prowess deck and I want to include Harmonic Prodigy but I have some questions regarding its second ability:

1.) From what I understand, if I have Harmonic Prodigy on the board, my other wizards with prowess will get +1/+1 and then trigger again for a total of +2/+2 for each instant/sorcery cast. I assume the same goes for Adeliz, the Cinder Wind's second ability, she will buff herself and the other wizards +2/+2 for each instant/sorcery.

2.) What would happen if I had a Soul-Scar Mage and a Harmonic Prodigy and I used Lightning Bolt to some creature. Would it get -3/-3 or -6/-6 counters due to the ability triggering a second time?

3.) And what about Eruth, Tormented Prophet's ability. Would I get to exile 2 or 4 cards if I had Harmonic Prodigy on the battlefield and I draw a card?

Thank you in advance!

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