Pyromantic Pilgrim

Pyromantic Pilgrim

Creature — Human Wizard

Haste (This creature can attack and tap as soon as it comes under your control)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Legality

Format Legality
Casual Legal
Canadian Highlander Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Historic Legal
Pioneer Legal
Pauper Legal
1v1 Commander Legal
Magic Duels Legal
Pauper EDH Legal
Arena Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Commander / EDH Legal
Oathbreaker Legal
Unformat Legal
Highlander Legal
Legacy Legal

Latest Decks as Commander

Pyromantic Pilgrim Discussion

Carrot_cake on Chandra's Scourge

11 months ago

The goal of a burn deck (as I'm assuming you already know) is to do as much damage to your opponent(s) as possible in as little amount of turns as possible. To do this efficiently, there should be a lot of burn spells that cost one or two or three mana each, and do 2 or more damage directly to your opponent; creatures that have haste, simple spells like Shock , etc. Good examples of this are Lava Spike and Pyromantic Pilgrim . If you would like some suggestions, feel free to contact me or look at my mono-red burn deck, Mostly Chandra Burn deck

maddkatt on Burn for Ravnica (updated for war of the spark)

1 year ago

Good, maybe go with a few Pyromantic Pilgrim or Nest Robber

Definitely add Goblin Chainwhirler to prevent token spamming.

Maybe drop the Light Up the Stage for something more along the lines of Banefire + Guttersnipe

multimedia on oof ouch goblins (needs help)

1 year ago

Hey, Experimental Frenzy with Goblin Warchief and other Goblins seems good. Warchief gives Goblins haste as well as a mana cost reduction, any Goblin you play from the top of your library can attack the same turn you played it. This can get out of hand with Frenzy and the mana cost reduction is nice to play more Goblins a turn from the top of library. Consider Skirk Prospector? One drop Goblin who can be ramp, can even sac itself to make mana. Consider Siege-Gang Commander? He's a payoff for playing Goblins. Guttersnipe looks out of place because not playing enough instants and sorceries. Pyromantic Pilgrim is very lackluster it can be cut for better cards.

If you choose to add Frenzy then my advice is to make Goblins the majority of the creature base. All Goblins to take more advantage of the Warchief/Frenzy interaction as well as Siege-Gang.

Consider these additions:

  • 4x Prospector
  • 1x more Fireband
  • 2x more Warboss
  • 1x more Warchief
  • 1x more Trashmaster
  • 3x Siege-Gang
  • 4x Frenzy
  • 1x more Lightning Strike

Consider these cuts:

  • 4x Viashino Pyromancer
  • 2x Pyromantic Pilgrim
  • 2x Guttersnipe
  • 2x Sure Strike
  • 2x Act of Treason (move to sideboard)
  • 2x Torch Courier
  • 1x Verix Bladewing
  • 1x Demanding Dragon (more to sideboard)

Good luck with your deck.


Femme_Fatale on Pyromantic Pilgrim sorted under 5 …

2 years ago

EDIT: I Got ninja'd!

It seems someone put parentheses around the colour letter, which bugged out the system.

enpc on Pyromantic Pilgrim sorted under 5 …

2 years ago

When possible, if you're talking about a card try to reference it: Pyromantic Pilgrim.

There is also an official missing/incorrect card/token thread found here. The idea behind this is that it helps to keep all the fixes in the same place and not clogging up the forum.

As for the fix card button, when you submit a fix it still needs to be reviewed. This adds an additional level of quality control and protects the site against malicious submissions (not saying yours is). So it can take a bit of time for a submitted fix to make its way through the system.