The Minefield: A Modern Artifact Recycler (T3 Win)

Modern DuTogira

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The Minewalker —Jan. 11, 2016

-1xBlue Sun's Zenith -1xMemnarch --> +2xHangarback Walker
This change enables Artificer's Intuition to act as a wincon, allows my deck to last longer against midrange decks, and provides a bit of protection against flying.

-1xShambling Vent --> +1xSteam Vents
This one is just to make sure that Pyrite Spellbomb can be useful, but has the added benefit of allowing Engineered Explosives to hit CMC = 4 permanents. It isn't that big of a change to the performance of the deck, but it is still relevant.

-3xGitaxian Probe --> +3xThoughtseize
Both cards allow me to see my opponent's hand, and both cards hit me for 2. Thoughtseize costs me and acts as removal, while Gitaxian Probe draws a card. While Gitaxian Probe might seem to be higher value, the value of drawing one card in this deck is nowhere near as high as the ability to stop my opponent from stopping me from combo'ing. On top of this, Thoughtseize actually has some synergy with Aether Spellbomb. Read the description if you do not get it.

The deck has undergone A LOT of development and theorycrafting within the comment section in the past two weeks. I made the decision to attend GP Louisville, and the list as it currently stands is what I will be taking to the GP. I have reset all comments for decluttering purposes.
Of all of the updates, the comment section this one contains is the most valuable and dense in terms of deckbuilding strategy. Check it out if you have the time.

DuTogira says... #1

Adameus2012 recently suggested AEther Vial on the zombies in Kansas page. While I rejected the idea due to that deck being built too heavily around Postmortem Lunge, it occured to me that the vial might be a perfect fit for the minefield. Take the following changes:
-3xPostmortem Lunge -1xCavern of Souls --> +4xAEther Vial
-2xFabricate --> +2xArtificer's Intuition to more consistently fetch vials. The vials would then be able to fuel intuition if I didn't need them in certain situations.
-2xCavern of Souls --> +2xShambling Vent/Celestial Colonnade for outlast/ an alt-wincon (not decided which I would use yet). Since the vial allows me to play creatures through Chalice of the Void, I won't need the caverns anymore.
-1xConjurer's Bauble --> +1xAether Spellbomb for more removal.
-2xSupreme Verdict --> +2xEngineered Explosives, since the increase in intuitions makes the explosives far more powerful.

This would make the deck far stronger against graveyard hate, a bit weaker to discard strategies (I have Leyline in the sideboard though, so that isn't a big deal) and FAR weaker to Stony Silence.
It also frees up my mana to use on cantrips and counter magics, since I won't really need to be paying for Pili-Pala nor Grand Architect. With one vial on two counters, I could pull pili in on my opponents end-step, tick up the vial on my upkeep, swing with pili, and then either combo off on main phase 2 or blink in the architect mid combat if necessary.

What do you guys think of this change? Is it a good idea, or am I just getting too excited to "fix" something that isn't broken?

January 7, 2016 3:04 p.m.

DuTogira says... #2

ToolmasterOfBrainerd, Adameus2012, and FAMOUSWATERMELON, I would love your guys' feedback on this change.

January 7, 2016 3:06 p.m.

Adameus2012 says... #3

If you went with 2 chalice 2 engineered explosives, and 4 vials, energy chamber may be very useful in here. As an added bonus if they are unneeded you can pitch them to intuition. It maybe better to run the energy chambers in SB for having added control against grindy types of decks.

January 7, 2016 5:17 p.m.

DuTogira says... #4

The problem with Energy Chamber is that the card does nothing by itself. It can support other cards in my deck... But it's not something I would want to draw as the game goes late. The chalice and the explosives also don't tend to need to go over 3 charge counters, which this deck can afford to pay for in mana. The vial stays at 2 almost all game long, so it supplies more than enough for itself.

January 7, 2016 6:13 p.m.

Adameus2012 says... #5

Yes, true. High probability of being a dead card.

January 7, 2016 8:12 p.m.

DuTogira says... #6

Okay so I went and tweaked the deck. This feels broken. Like, T1 broken. Maybe I'm just not giving the BGx decks enough credit but HOLY SHIT DOES THIS FEEL BROKEN. AEther Vial combined with transmute abilities is just nuts. A turn 1 vial allows me to transmute on turn 3 for Pili-Pala, play him on my opponent's end step, then untap, tick up the vial, and combo off on turn 4 like a splinter twin deck would, only my combo cannot be countered at any phase except for when I try to make Pili-Pala blue. Since that only costs 1 mana, I obtain access to as many Dispels as my mana base can support at that phase of the game without even having to play the card. Gonna be in the think tank for the next few hours reworking the description. This is just... broken.

January 7, 2016 8:33 p.m.

Adameus2012 says... #7

I was thinking the aether vials would provide a sort of inevitability that the combo needed to be more evasive of effects that would stop it. Umm, not to get you off track or anything, and i know it would require some color tweaking, but I personally could see a Wishboard with this deck being absolutely brutal when you combo off, or to take care of a hiccup in your gameplan. Just a thought (a very greedy one)

January 7, 2016 9:09 p.m.

Wow......

I'm going to playtest this for a bit then see what happens. I'd actually hold off on the description until you're done tuning the deck, because the only thing worse than re-writing a primer is re-writing it twice the same night. Glad you finally found what you need to make the deck work! I'll comment later with my opinion after I've playtested.

January 7, 2016 9:18 p.m.

DuTogira says... #9

A Wishboard would be absolutely amazing in this deck... if wishboards were modern legal D:
If you are referring to Glittering Wish, I would rather just stick with what I have. That card runs the only two colors my deck doesn't so... yeah.

January 7, 2016 10:14 p.m.

You could make Minefields in Kansas with a wishboard XD

Seriously though that would be hilarious. 4c combo deck with a wishboard. You can get things like Abrupt Decay alongside the Bomberman combo and a Wishboard. The base would have be UB with a GW splash for Glittering Wish and


The one card that I've never quite understood is Artificer's Intuition. What do I do with it? All it can fetch is Engineered Explosives or Spellbombs, which seems a little weak to me, especially because you can't really use it when going infinite. I think I'm missing some major use of it because it wouldn't be a 3-of if it did nothing.

The Vials seem insane. The shenanigans and how well it frees up your mana is perfect for this deck.


Oh yeah. I'm also going to start building either this deck, or Zombies in Kansas. That or I'll get into commander, but this seems like a better use of my magic money. It'll take me a long time because I'm going to build it out of prize packs alone. After I finish Rocket Science (4 cards left - snap, cliffs, urborg, and GFTT), I'll need somewhere to spend my money and, well, this deck is about the coolest thing I've ever seen as far as brews go. You should definitely win a GP with it some day because the world needs to see it.

January 7, 2016 10:34 p.m.

DuTogira says... #11

The sad truth about my condition is I will probably never win a GP with this, nor even attend a GP. I don't have the financial/temporal means to attend one myself (full time job and student living with just my mother), and my friends and family are all either broke or fear that magic is like cocaine to me, and refuse to support me attending tournaments like that. As to whether or not I have the skill to win a GP... I know I am one hell of a brewer if I put my mind to it, and that I'm a good player, but I don't know if I'm THAT good at actually playing the decks I make.
Artificer's Intuition is so heavily played because it gives you a plan for the long game. It doesn't help the deck win, but it turns almost every artifact in the deck into either a Chalice of the Void or Engineered Explosives, which is perfect for longer games. It also finds Nihil Spellbomb and Pithing Needle for those match-ups where I need it. You also technically CAN go infinite with it. Combine Auriok Salvagers with the intuition and suddenly Chalice of the Void can be swapped for a spellbomb and you win.
If I were to make a version of this deck with a wishboard, I would just make it bant and run drift instead of Perplex and keep with the vial strategy so that I can avoid black entirely. Ironically that deck could make better use of Pyrite Spellbomb than The Minefield could. Actually it really wouldn't be all that hard to turn The Minefield Bant and gain access to that wishboard... That's a project for later.

January 7, 2016 11:26 p.m. Edited.

Temur doesn't get you a wishboard. Glittering Wish is GW. Bant would, though.

I'd sideboard 1-2 of those Artificer's Intuitions for when you need them because I'm finding them to be pretty dead. Tutoring up a Vial is not great because you won't have it at 2 counters until 5, which is a little late I think. Ditching an extra Vial you get later for a spellbomb or Explosives is nice, but not worth it being a 3-of. 1-2 should be plenty.

Feels like a dumb question, but have you ever considered Path to Exile for extra removal?

I would really consider putting Vials in Zombies in Kansas. Worst case scenario it doesn't work and you abandon it quickly, and, well, I think we're seeing what the best case scenario can look like. Vial is one of the best things that could have happened in this deck.

January 7, 2016 11:36 p.m.

DuTogira says... #13

The thing with zombies in kansas is that it was built around lunge. Snapcaster Mage and Jace, Vryn's Prodigy  Flip have nowhere near as much synergy with the vial, and while the vial seems to synergize quite well with the combo, the control aspect of Zombies in Kansas is reliant upon lunge.
I'll switch one intuition with one explosives.
I have considered path, but it doesn't work with this deck. It lets aggro decks kill you faster which forces you to have more removal since you don't have many blockers. It gives control and midrange decks more mana to use for removal to stop you from combo'ing. All in all, bouncing creatures with Aether Spellbomb has seemed more rewarding for this deck than the path.

January 7, 2016 11:41 p.m.

Makes sense. It really wasn't until about nowish that I really began to appreciate how pillow-forty this deck is. Dropping a chalice on 1 to dodge their removal just long enough to get the combo off is an amazing feeling. And this deck can just stall for like 4-5 turns with random disruption and draw cards the whole time making it into

Vial into Snap is fantastic, especially when you were keeping it on 2 for Pili-Pala then need a change of plan. It's less good with Jace for obvious reasons, but not having to pay 2 mana for Snap makes a bigger difference than I thought it would until I played Snap and Vial in the same deck. Regardless, Vial doesn't look like it will play well with Lunge, which is probably reason enough not to run it. But I still can't shake the feeling that you should at least test it.

January 7, 2016 11:47 p.m.

DuTogira says... #15

I can give it a shot I guess. There are a lot of hilarious interactions that could follow me putting it in. Turn 4 vial in an architect and a batterskull. the snap interactions.
Regardless, I need to finish updating The Minefield first. If you are planning on building this deck, take it to a GP for me some day. I'd love to see how it does.

January 7, 2016 11:51 p.m.

Oh. You can't vial a Batterskull because it's an equipment. That's a pain....

I'm still a high school student so it'll be a bit before I'm able to even get it in my hands, much less take it somewhere big, but at the very minimum I'm going to proxy up this deck to show off to my friends. Someday I'll try to get this in paper. I hope it can keep up with the meta, which is generally shifting to be much less artifact-friendly.

January 7, 2016 11:54 p.m.

DuTogira says... #17

as long as the core of the deck remains undamaged it will endure. The meta has plenty of counter-spells too and cheap removal like path to exile, but bloom titan is still a thing.
This deck won't ever truly die because there are no other artifact based combo decks out there, so unless either this deck becomes a meta deck (in which case I win) or some other artifact deck does so, it doesn't matter what artifact hate they print. People won't run enough of it to stop me.
I'll be afk for the next hour. Family time and whatnot

January 7, 2016 11:59 p.m. Edited.

Adameus2012 says... #18

Another quick thought, as the grand architect has it's own "quasi-haste" with it's ability, everflowing chalice might not be a bad thought either, as a matter of fact, if you only need to ever produce 2 with the vial, in certain cases it may even be faster. If i wanted maximum efficiency, i would actually run the everflowing chalices over the vials, then it gives you a great utility for steady progress in your deck, you could make all of your artifacts gain more counters, and in some cases it could be a counterspell of sorts (instantly putting a counter on chalice) And at worst it cycles itself for 3, which isn't all too bad.

January 8, 2016 12:22 a.m.

DuTogira says... #19

The vial is useful because it puts creatures directly into play without putting them on the stack, so they can't be countered. The chalice doesn't do that.

January 8, 2016 12:48 a.m.

Adameus2012 says... #21

Lol sorry wasn't thinking haha and i suggested the vial for the same reason too.

January 8, 2016 6:59 a.m.

enpc says... #22

I would cut Memnarch, he just feels win more. Outside of combo he's too slow and inside of combo he doesn't just end the game.

January 8, 2016 11:34 p.m.

DuTogira says... #23

You are more than welcome to substitute Emrakul, the Aeons Torn for Memnarch for competitive power, but Memnarch is my favorite card, and this deck is his home :P

January 9, 2016 2:11 a.m.

Adameus2012 says... #24

Memnarch is one of my pets too. I had an EDH deck with it as commander. I will say in defense of this card in this deck, that sometimes the boardstate is positioned so Emrakul would be useless, but memnarch would win you the game. Example: someone has a platinum angel with persist on the board. Memnarch wins, Emmy wouldn't.

January 9, 2016 8:28 a.m.

enpc says... #25

If your opponent has Platinum Angel and you have Emrakul, just attack and let the annihilator trigger do its thing. Then the angel will be very dead...

What I'm saying is not to run more win more cards, I'm saying putting in a second Staff of Domination seems like the better play. Once you have access to your library with infinite mana you should be able to deal with most things, the trick is actually getting to that point. That's why Emrakul, Memnarch, etc. are just win more. More consistency on combo enablers feels like the correct choice.

January 9, 2016 9:27 a.m.