The Elements Cannot be Braved

Standard* tempest

SCORE: 107 | 171 COMMENTS | 22785 VIEWS | IN 55 FOLDERS


WHOO!! 100 VOTES —Nov. 23, 2015

Thanks for getting this deck to 100 votes!

multimedia says... #1

tempest, Do you play this deck on Untap? If you do, I would like to challenge you to a match vs my Messenger Elves deck. It could be fun, two top decks at Tappedout that aren't tier one, battling it out.

October 17, 2015 8:40 p.m.

tempest says... #2

sadflute- seems a bit too inconsistent and doesn't help against any other deck.

multimedia- I do not and cannot but if Wabbbit still checks, maybe he'll pilot the deck for me

October 18, 2015 11:45 a.m.

summersdg says... #3

sadflute, Bring to Light doesn't change the CMC of any card. It is also an odd CMC itself, so it can he cast after a Void Winnower hits the board along with whatever spell it tutors, so long as its CMC is even.

October 18, 2015 11:19 p.m.

tempest says... #4

summersdg- oh. that's true. i just reread the card. do you know what I can side in to counter it then? more counterspells?

October 18, 2015 11:32 p.m.

darkskills says... #5

I love this deck, though I was considering adding a couple Earthen Arms to it instead of Temur Ascendancy

October 19, 2015 1:28 p.m.

summersdg says... #6

tempest, I'm currently building and playtesting my own version of Bring to Light control, and Disdainful Stroke completely wrecks that deck. It hits Bring to Light, Siege Rhino, Dragonlord Ojutai, and any main board sweeper I have. Essential, if you have the removal for early Jace, Vryn's Prodigy  Flip and enough d strokes for late game, you can shut the deck down. If I can't cast my BtL, I can't really cast much of anything since a lot of my spells are singletons

October 19, 2015 5:19 p.m.

summersdg says... #7

And as far as sadflute's point on Crumble to Dust, it does have potential against a BtL deck, but the only thing you're going to hit is a tango land and wont get the trigger to exile multiples, as it usually only runs one of each. BtL is a surprisingly difficult deck to pilot as far as sequencing your lands correctly, so Crumble to Dust could decimate a new pilot of BtL, but a seasoned pilot would be able to work around that rather easily

October 19, 2015 5:27 p.m.

tempest says... #8

darkskills- what do you find it helpful with. i like Temur Ascendancy for the haste and the card draw. allows me to do a whole ton of stuff in a single turn

summersdg- Disdainful Stroke > Stubborn Denial in the sideboard then? and valid points about the match up in general

October 19, 2015 7:54 p.m.

summersdg says... #9

tempest - I really want Stubborn Denial to be good, but the fact is, it's simply too easy to play around, much like Crumble to Dust. In response to you casting Stubborn Denial I simple kill/exile whatever your ferocious trigger creature is with my removal suite that includes a playset of Abzan Charm. That effectively makes your counter spell a worse version of Spell Pierce. Disdainful Stroke > Stubborn Denial in any of the 75 slots. Maybe it's a decent card against certain matchups, but that depends entirely on what is in your meta.

October 19, 2015 9:02 p.m.

tempest says... #10

summersdg- i don't know man. i can get 4 power fairly easily and Disdainful Stroke misses a lot of counter spells and removal. sure its probably nice against 5c Bring to Light but Foul-Tongue Invocation, Scatter to the Winds, Silumgar's Scorn, Ruinous Path, etc...

October 19, 2015 9:44 p.m.

ArchFline says... #11

How about Primal Beyond or maybe Vigor

October 19, 2015 10:23 p.m.

summersdg says... #12

tempest - I'm not saying run any more than one or two d strokes main, more so that I like it better than Stubborn Denial. I would run Negate instead of it, personally

October 19, 2015 10:26 p.m.

tempest says... #13

ArchFline- standard :P

summersdg- hmm... man, i don't know anymore... should i run splits? or all Negate? or...

October 19, 2015 10:52 p.m.

darkskills says... #14

tempest, I found it to be helpful with Undergrowth Champion's ability. That, and using it's Awaken cost brings another elemental- though it's still a sorcery, so I'm weighing my options.

Also, for the counter spell, I removed Evolutionary Leap and Stubborn Denial for a few Trap Essence since it counters and bolsters at the same time, since creatures seem to be the only thing you'd have to worry about once Surrak Dragonclaw is out.

Last thing- Thoughts on adding Akoum Stonewaker to the deck?

October 20, 2015 3:02 p.m.

summersdg says... #15

tempest - Hmm, how have you liked Scatter to the Winds. If you don't like that, I would say 1 d stroke and 2 negates mainboard. Seems like a decent counter suite in this deck

October 20, 2015 4:47 p.m.

darkskills says... #16

Also, why no Frontier Bivouac? I get that landfall is the endgame, but couldn't it still cover all the bases?

October 20, 2015 11:04 p.m.

tempest says... #17

darkskills- first of all, do you mind not clicking every single suggestion box? it gets irritating when someone suggests a card thats already in the list. Regarding your comments, Earthen Arms isn't good enough imo. sure the extra counters might help early on, but they are negligible by the late game when the awaken ability becomes viable. Surrak Dragonclaw is good against counterspells, but weak against direct removal. my creatures are generally big enough for me no to have to worry about my opponent's creatures. both Earthen Arms and Trap Essence feel more like win-more cards. Akoum Stonewaker is the same- little impact early game, not enough impact late game. you can definitely add in Frontier Bivouac. honestly, my landbase isn't the best

summersdg- i don't know. I can't test the deck out, so there's actually no way of knowing how well the deck runs beyond playtesting, which isn't that accurate

October 21, 2015 midnight

summersdg says... #18

tempest - What I like to do when testing out decks is take a proxied version to fnm with me and ask to play a game for fun with it after I finish my match

October 21, 2015 11:10 a.m.

tempest says... #19

summersdg- i don't play paper magic anymore and i don't have the time to test it online :/

October 22, 2015 3:22 a.m.

summersdg says... #20

Oh, well then hahaha

October 22, 2015 11:31 a.m.

darkskills says... #21

I'll be testing it tomorrow night, hopefully. Though I did make one change- replaced Stubborn Denial with Temur Charm, simply because I cannot seem to find a single copy of it anywhere near me, and I'd like options for when I don't need to counter anything. Also, wouldn't two Kiora and/or Nissa make for better consistency, or are they not that important?

Also, apologies for checking the suggestion boxes on my last post (I had no idea what they did.)

October 22, 2015 6:41 p.m.

tempest says... #22

summersdg- yeah :/

darkskills- no worries. i got a little too irritated a little too quickly DX and thanks! tell me how it goes, especially how well Temur Charm plays out and if Negate / Scatter to the Winds would perhaps be better.

October 22, 2015 7:44 p.m.

darkskills says... #23

Thanks tempest-I have plenty of Scatter to the Winds, I just think the two blue cost would be a little harder to reach early game then the RGB cost. Do you have any suggestion for a substitutions for Blighted Woodland? I love the card, but I only have 1. Maybe Animist's Awakening or Nissa's Renewal?

As such, my 24 lands consist of:

2 Shivan Reef, 3 Cinder Glade, 2 Yavimaya Coast, 2 Lumbering Falls, 1 Blighted Woodland, 4 Frontier Bivouac, 4 Forest, 4 Mountain, 2 Island

October 22, 2015 11:41 p.m.

tempest says... #24

darkskills- no. 24 lands is good for this deck. i don't like have 6 tap lands though. it makes turn 4 omnath a lot less reliable. i'd rather have more basics for fetch land / Blighted Woodland / Nissa, Vastwood Seer  Flip targets.

as far as the planeswalker comment earlier, i only use 1 of each because they aren't essential to the win and I wouldn't ever want more than 1 at once. plus, there's Greenwarden of Murasa to get them back if they ever die.

true about Scatter to the Winds. tell me how well Temur Charm works then :D

October 23, 2015 12:36 a.m.

HairyManBack says... #25

tempest - I was interested enough to build a similar deck as this and playtest it against a few decks. It's very fun when it goes off. But getting to go off was frustrating more often than not.

What I liked: Of course, Omnath, Locus of Rage! He's insane when it snaps. Greenwarden of Murasa proved to be surprisingly good. And 8 mana dorks is a good number.

What I didn't like: Not enough land and/or land sources and way too few blue for the mana curve. Like usual, the first mana dork is a removal target. If I'm sitting with 2, 3, or even 4 lands a times it's GG. The mana base worked very well with the following:

25 lands

  1. 1x Blighted Woodland
  2. 2x Cinder Glade
  3. 4x Forest
  4. 1x Island
  5. 3x Lumbering Falls
  6. 2x Mountain
  7. 1x Prairie Stream
  8. 3x Shivan Reef
  9. 4x Windswept Heath
  10. 3x Wooded Foothills
  11. 1x Yavimaya Coast

7 Sac lands was much needed to keep lands untapped and activate landfall to the max. Plus thin out your deck and of course get more blue asap (13+ sources).

Radiant Flames Mb and/or SB was a must for me. Maybe it's meta but aggro and/or creature base decks just destroyed any possibility of setting up.

Kiora, Master of the Depths was boss here. 2x really glued the deck together.

I went and did other personal preference changes but the core remains the same. Omnath, Locus of Rage smash!

October 23, 2015 4:02 a.m.