I've been doing great with this deck, which explores the interaction between Tarmogoyf, Snapcaster Mage,Traverse the Ulvenwald, Tarfire and Blood Moon. With Traverse you can search for basic lands on the first turns of the game. There are many games you can win by simply locking your opponent with Blood Moon. If Blood Moon won't do anything in a specific matchup, you can cycle it for delirium with Faithless Looting, which is better in this list. It is very easy to achieve delirium with this list, and you can easily Snapcaster Mage your Traverse in the graveyard for another Snapcaster and Traverse if you want to. If youbare late in the game and want to close safely, you can tutor a Keranos. If you know your opponent is out of resourcer, you can tutor a Kiki-Jiki or Bounding Krasis, maybe even both. With Tarfire, you can kill easily opponent Birds of Paradise or Steel Overseer while fueling your graveyard for a bigger Tarmogoyf and quicker Traverse for creature tutoring.
For sideboard, we have Sower of Temptation for grindy matchups and we have Izzet Staticaster for Afinnity and Lingering Souls game. Staticaster is useful in a lot of other matchups like Death And Taxes Modern, Elves, Soul Sisters, etc. It can be tutored via Traverse post SB.
This deck is pretty solid, I have been using it against multiple Tier 1 decks like Melira Company, Scapeshift, Burn, Abzan Midrange, Affinity and Eldrazi post Eye of Ugin ban and it's performing incredibly well, since you always have delirium.
This deck upside is that it's very consistent, enabling delirium sometimes as soons and Turn 2, with Tarfire and Faithless Looting. It has big creatures, you can attack with them, lock them with blood moon or control the game with Cryptic Command until you find a finisher. You can control very early with 4 copies of Tarfire and Lightning bolt each, until you start your beatdown/tempo gameplan with Huntmaster or Tarmogoyf. If they keep full tapping themselves, you can tutor a missing piece of the combo and win by surprise late in the game.This deck downside is that it's very suscetible to Scavenging Ooze, loosing games to a single copy of it. Voice of Resurgence is naturally a problem, since it runs many counterspells. Opposing Tarmogoyfs are hard to deal too, since they will frequently be 5/6, escaping the reach of Dismember. This deck has also few ways beyond card:Dismenber to deal with creatures greater than 4 toughness. If you use Roast instead, you still can't deal with opposing Tarmogoyfs since your Tarfire will make them frequently 5/6 and you can't hit creatures like Restoration Angel and card:Vendillion Clique for instance. Don't forget being a sorcery also downgrades it a lot.