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Rebel Training Grounds

Modern Tempo WU (Azorius)

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Sideboard


Use Training Grounds in combination with your Rebels (ex. Amrou Scout) to tutor up a creature every turn and put it directly into play. Once you have a strong board presence, tutor for Mirror Entity and attack wide with big damage. It might seem slow, but if you are searching for more than one creature a turn and putting them directly into play, then it actually gets out of hand very quickly.

The dream is this: Turn 1 play Training Grounds > Turn 2 - play Amrou Scout > Turn 3 - tutor Amrou Scout with Amrou Scout > Turn 4 - tutor everything

And you can protect yourself with Force of Negation while doing all of this. In the event you can't actually play Training Grounds on turn one (sad), you'll have to play the control game. You can hold up a Spell Pierce or Path to Exile on turn one if you don't play Training Grounds. Also, Counterbalance, Azorius Charm, and Defiant Vanguard give a large tempo advantage that can bide time to either find a Training Grounds or to pay more mana to tutor your cards. A lot of the opponent's spells will be hit with Counterbalance because almost our entire deck is CMC 1-3. It also helps that we can manipulate the top of our library with Telling Time, Serum Visions, and Jace, the Mind Sculptor.

Azorius Charm can give our creatures lifelink if we really need it, but more importantly it, in combination with Defiant Vanguard, will slow down the opponent's attacks.

Finally, the sideboard has Idyllic Tutor and a lot of enchantments that can come in handy for certain matchups.

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Casual

96% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

32 - 7 Rares

14 - 7 Uncommons

7 - 1 Commons

Cards 60
Avg. CMC 2.05
Folders Casual
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