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More of a themed deck than a truly competitive deck. The deck wants to play its smaller creatures Kinjalli's Caller and Marauding Raptor to reduce dinosaur spells. Commune with Dinosaurs is a powerful card to help filter and get your deck to stable lands or dinosaur threats early on. Ripjaw Raptor, and Rile is a good way to get card advantage and some power onto the battlefield. Hulking Raptor is a powerful ramp spell as well. Growing Rites of Itlimoc   is also a strong card to provide a filter and mana ramp in the later game.

The decks can use some simple removal spells, such as Primal Might, to help force combat. Powerful board state with ramping into Ghalta, Primal Hunger is a game finisher, along with Etali, Primal Storm, Bonehoard Dracosaur, Carnage Tyrant, and Trumpeting Carnosaur to end out games. Utility creatures such as Temple Altisaur andTrapjaw Tyrant combo well with direct damage and pushing combat, and keeping your dinosaurs.

Star of Extinction removal is strongest removal combos well with Temple Altisaur. Utility artifacts such as the The Great Henge, and The Skullspore Nexus provide massive advantages in card advantage and power on your board.

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91% Casual

Competitive