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miracles II

Vintage*

SerrasStash


Sideboard


I like this one.

Play test puts win condition as early as turn one and avg. 2.5 turns.

Keys are obviously Omniscience and Show and Tell - there are many ways to get to them pretty quickly due to card drawing cheap spells ponder, brainstorm etc.

Once the omniscience is in play you use Griselbrand and Prime Speaker to draw massive cards and put all your best creatures into play - one of which gives haste to all your creatures and most of the time with card drawing you can attack and win that turn.

I am looking for any suggestions on better combos - I am considering a few more tutors (cunning wish etc) to get whatever I need from outside the game too.

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