Sideboard


My current list for B/G Rock. I'm updating the list periodically as I continue play testing and getting the cards I need to put into the deck, but I'm open to suggestions. Initially I began used Jeff Hoogland's list as the shell and have been changing it incrementally through play-testing. Having said that, this is just what I've experienced so far with the deck and I know this isn't a perfect list and I definitely got something wrong. It's not really meant to be a guide even though it reads like one, it's more to keep a pseudo-diary of what I pick up about the deck from here/playing it at FNMs. Here's hoping it helps someone along the way.

Tireless Tracker

Amazing card advantage that doubles as a threat with little to no work. Functioning as part Dark Confidant and part Goyf means it's a must answer threat anytime it's on the board. This is the reason I would hold fetchlands in my hand over playing them early if given the option.

Liliana of the Veil

A staple in any BGx deck and with good reason, the flexibility she offers in practically any matchup with the potential to lock up an opposing deck on her own. Untapping with this card on our side of the field puts us as a huge favorite to win.

Thoughtseize Inquisition of Kozilek

Still the best hand disruption spells in the format. The bread and butter of B/G rock, this is how we win against most faster decks, which is almost every deck. This is our best turn one and often turn two.

Fatal Push

The most efficient removal spell BG has, although with the recent printing of card:Assassination Trophy, I am strongly considering running fewer of these in favor of more threats as I've seen fewer creature based decks over the past month. Still warrants testing and hopefully I'll figure it out by next week.

Collective Brutality

One of the single most efficient cards in the whole deck, this is probably the strongest tempo play you'll have. Modular cards have historically always been very strong and this has 3 very relevant effects. Playing one of these against burn will generally mean you're going to win that matchup. Something I've been struggling with is figuring out the right number of Brutalities between the main and the side. You generally don't want to draw more than one, but playing it once does a lot of work in most matchups.

Scavenging Ooze

Great 2-mana threat that also acts as disruption against graveyard decks with the potential of growing very large. Also awesome in mirrors and gets big very fast with the surge of creature-based match-ups. Currently running 2, but might go up to 3 in lieu of one of the Flayers.

Tasigur, the Golden Fang

Another large threat that can potentially come down very early against aggro matches and offer some welcome grind in midrange/control.

Grim Flayer

This is great and I think makes the deck run very smoothly. The ability to filter through the top of your deck to find what you need is great, especially in a deck like this where a lot of games will come down to who has the better top deck, this card will put you in a significantly better spot to close out the game. And the deck itself has a non-zero amount of use for it's graveyard, from recurring with Tasigur, the Golden Fang , to getting fodder for a bigger Scavenging Ooze . Even against GY hate though, this card remains relevant due to it's' filtering. I plan on running a split of this and Goyfs in the future when I eventually get those. However, I do stand by the fact that this card has more than earned it's keep in this deck and might be trimmed but not cut to accommodate Goyf.

Update: Upon further experimentation, I think 2 Grim Flayer and 4 Tarmogoyf has been doing some good work. But if there is a new 2 drop that warrants testing, these would be the first slot to look for cuts.

Kalitas, Traitor of Ghet

Fantastic top-end that works great in grindy matchups, and mirrors. The Lifelink is actually relevant text and the card itself synergizes with the heavy removal package the deck runs. I used to have both in the mainboard, but Nissa has just been significantly better in just about every scenario. If you're worried about graveyard decks, you need to interact a lot earlier than turn 4, so you have to lean into your sideboard. But Nissa ends the game at a blistering pace while Kalitas drags it out.

SIDEBOARD

The sideboard for this deck is highly customizable and I find myself switching around any number of these for maybe-board cards often. Here's what I'm running right now anyway.

Damping Sphere

Great and cost efficient answer to Storm and Tron, which are pretty bad matchups for this deck. Recently with the rise of Phoenix (hah), this becomes even better.

Nissa, Vital Force

Wow is this card a beating. This comes down as a very high loyalty threat that ends games ridiculously fast. While not maindeck worthy after testing, Post sideboard against non-linear decks, this card will singlehandedly win you the game. I cannot stress how amazing each and every aspect of this card is. Recursion when you need it and reality smasher otherwise.

Duress

To side in against burn to keep the hand disruption in the deck abundant enough as we would side out Thoughtseize. May have been pushed out of relevance recently as that matchup really comes down to if you cast a Collective Brutality during the game. Still can do work against U/W control and tron, but I don't think that's enough to warrant an already strained sideboard.

Liliana, the Last Hope

Side this into matchups that are grindy/token decks Lingering Souls and have targets for this Lili but not the other. Great value and a powerful emblem means she can win games all by herself.

Nihil Spellbomb

Cheap and efficient Graveyard removal that can potentially cantrip. Basically everything a sideboard card wants to be.

Surgical Extraction

Card is pretty self explanatory. Comes in against spell-based combo decks and graveyard decks.

Creeping Corrosion

Something I've been testing out cause I've been seeing a lot of Hardened Scales around me recently. It might be some nonsense.

I'll be updating this work in progress over time.

So the cards I have in my sideboard are there not to counter specific decks, but rather deck archetypes with a few that happen to target decks that I believe are both currently doing well and this deck struggles against. Like I said earlier, the sideboard is incredibly flexible and can be tailored to whatever you're expecting to play against in the field, but here are some of my thoughts:

Combo (Storm, Infect, Burn):

You'll want as much early game disruption as possible. Duress comes in, and depending on whether or not it's a creature-based deck, Fatal Push might come out. Sphere is great, as is Extirpate , and Amulet comes in against Storm and Burn while not so much against infect. As an aside, something I've been testing out is Gut Shot against infect and other creature decks like spirits, and it's been doing work. Your mileage may vary, but I'd recommend giving it a shot. :^)

Aggro (Hollow One, Bridgevine):

These are by far the most difficult matchups you will have as they have the ability to get under you very easily and you don't get to play a game of magic if they draw their best. However, if by some miracle you're alive around Turn 4, the deck will grind them out with your more efficient threat density. Dropping a Batterskull right after a turn 4 Languish is the part in the script where the aggro deck scoops in shame. Mulligan if you have to for early game hand disruption. The top of your deck is significantly better than the top of their deck and prolonging the game swings the it to your favor.

Midrange (BGx, Mardu Pyro):

Board out your hand disruption, grab your hyper-efficient threats and go to town. Most of the time you can Field of Ruin these decks off their colors. You beat them by being more efficient than them. These games will usually come down to top deck wars, but with Grim Flayer , Field of Ruin and Tasigur, the Golden Fang , you should be able to outgrind them.

Control (U/W Control):

I've only played against U/W control, so I can't really speak for Jeskai, but I believe they are mostly the same, except Jeskai is more tempo oriented. This one is a bit tough to judge for me. I felt pretty good in the match, They'll usually board in Rest in Peace , but it ended up not doing enough against this deck. Dealing with their threats isn't too bad, the biggest thing to be aware of is how much to put on the board against a potential Terminus .

Big Daddy Karn and friends (Tron):

Be better at magic and don't get placed against them. If you do, concede.

If you do end up playing against one of these guys for realsies, the biggest thing isn't really to shut down tron(though that helps), it's to put down a big clock. Nullhide Ferox is going to be your best friend in this matchup. Extirpate Threats out of their deck and hands as opposed to tron lands. Rely on Damping Sphere to slow their tron lands down long enough for your beatdown to win the game.

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